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Alternative Class System for 5E in which Martial Classes Don't Suck

Started by GameThug, June 19, 2020, 08:04:46 PM

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Brad

Quote from: GameThug;1135680Maybe just answer the actual question, then:

"Can anyone recommend a 5E hack that rebalances the core classes so Fighters in particular don't suck so bad?"

If you think 5E classes are well-balanced, you're probably not the guy to help me.  If you're unaware of the reams of writing on this topic, and you need to be in order to make a recommendation, you're not the guy to help me.

The specifics of my group etc are for me to worry about.

If you need examples, check out the replies after your first reply.

Jesus Christ you're a fucking dick.
It takes considerable knowledge just to realize the extent of your own ignorance.

GameThug

Quote from: Brad;1135682Jesus Christ you're a fucking dick.

"Can someone recommend a one-handed tool that performs this job?"

"That job isn't real."
"You don't need a different tool; the one you have does that job fine."
"You're using the tool wrong."
"Explain how you're using the current tool so we can critique you."
"What do your friends think about the existing tool and any possible new tools?"
"Here's a two-handed tool that does that job."


Yeah, Brad, I'm the dick here.  Thanks for your valuable contribution.

GameThug

Quote from: Shasarak;1135193I would recommend Pathfinder 2.0

Martial characters, especially Fighters, are much more powerful.

Thanks for the recommendation!

GameThug

Quote from: Slambo;1135196Play DCC the fighters in that game are fantastic.

Though specifically for 5e i dont have many suggestions.

Thanks for the recommendation!

GameThug

Quote from: GeekyBugle;1135203Not sure if it's what you're looking for O5R

Thanks for the recommendation!


GameThug

Quote from: Slambo;1135208This looks really similar to 5 torches deep. Or at least what ive seen of 5 torches deep
https://www.drivethrurpg.com/m/product/264584

Thanks for the lead!

GameThug

Quote from: GeekEclectic;1135239Sounds like 5e is continuing the legacy of 3e, which made fighters a lot less unique and spellcasters much more powerful than their 2e counterparts. Here is an article(the site seems to let you view 3 articles for free per month, so hopefully y'all can still see it) about changes made between 2e and 3e that explain a lot. (I'll remember CoDzilla forever.)

So one solution would simply be to play an older edition(or retroclone thereof). If you want to keep things mostly the same, perhaps add additional casting time(and with it, chances to interrupt) to spells. Or if that's not to your liking, I'm sure someone's come up with a version of E5 or E6 for 5e by now. That always seemed like an elegant enough solution.

I am unfamiliar with the usage of E5 and E6.

GameThug

Quote from: S'mon;1135268I went to 7 days for a long rest and that completely solved the 5e balance issues. The imbalance in 5e comes from the difficulty of running 6-8 fights per LR if a LR is only 8 hours.

For low magic DnD I use the OSRIC 1e clone with weapon spec, random MU spells, max hp at 1st level and halve official NPC levels so eg Elminster is MU 13.

I think my casters would go into outright revolt were I to limit LR to 1/week.

An interesting suggestion, though.  The other side I was considering was doubling all SR resources for the relevant classes.  That way LR classes can fire everything on a once/day encounter, and SR classes have more guns to fire too.

GameThug

Quote from: Hakdov;1135321simple, remove all damage causing cantrips

That does actually seem like a tidy snip.  Or perhaps once per day each?

SHARK

Quote from: Brad;1135682Jesus Christ you're a fucking dick.

Greetings!

*Laughing* Brad, that made me laugh.:D

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

GameThug

Quote from: HappyDaze;1135347If I wanted to play (5e) D&D in feel with a different ruleset, I'd go with Shadow of the Demon Lord.

I'll take a look; thanks!

GameThug

Quote from: Shrieking Banshee;1135415Well I feel no guilt shilling a product I work with:

Spheres of Power

I work and use the PF version but the 5e version is in development after a successful kickstater. It reworks both mages and might into a system that uses 'Talent Tree' esque progression (Except no chain effects)

Perfect; I'll check it out.  Cheers!

GameThug

Quote from: TJS;1135556Yes this is basically it.  

The cynic in me thinks that a big part of the whole multi-attack thing is simply to ensure the fighter get's spotlight time.  Which is not nothing I guess.  It's one thing that makes the Fighter more fun than the Rogue at least.

I actually find it a little embarrassing to have to re-roll this die, re-roll that one; explain how now my bonus attack is a d10 instead of a d4.

Far better to simply have a clean, cut-and-dried combat turn without a bunch of conditionals adding small value.

TJS

Quote from: GameThug;1135707I actually find it a little embarrassing to have to re-roll this die, re-roll that one; explain how now my bonus attack is a d10 instead of a d4.

Far better to simply have a clean, cut-and-dried combat turn without a bunch of conditionals adding small value.

I changed Great Weapon Fighting so that Greatswords and Mauls do a d12 and then the style just lets you roll two dice and take the best (maths ends up almost the same) - purely because I find the whole thing where you roll damage and then check if you have a 1 or 2 and roll again was just an extra unnecessary step when characters were already making multiple attacks in a round.

But multi-attacks seem aimed to achieve 3 things.

1) more spotlight
2) avoid overkill - if your first attack kills the opponent then you can still attack someone else.
3) when combined with high accuracy makes it very unlikely you will miss both attacks and do nothing on your turn.  (Basically it's another way of getting at the whole "miss for half damage" without pissing people off).

Edit: But as a player the second time I made a Fighter I avoided taking Great Weapon Style and instead took defence style purely out of consideration for the other players.  As, I found it embarrasing to be constantly rerolling dice and slowing the game down for so little impact.