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What game for cyberpunk?

Started by Batjon, June 02, 2020, 03:18:57 AM

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Itachi

Quote from: KingCheops;1132342I ran Sixth World for Dungeon World once and had fun.  The Sprawl for PbtA would be a non-magic version.
We had a lot of fun with The Sprawl.

There's also a set of Shadowrun playbooks for it: Link.

rgalex

Quote from: Itachi;1132853We had a lot of fun with The Sprawl.

There's also a set of Shadowrun playbooks for it: Link.

The Sprawl has two books out for it, Touched, A Darkening Alley and Touched Prime.

A Darkening Alley is low magic where that sort of stuff is just starting to emerge. It's more of a cyberpunk Cthulhu game than Shadowrun prequel.

Touched Prime on the other hand is where the weird has been around for a few generations and things like elves and trolls are back.  Magic has been adopted into the corp structure and is basically a Shadowrun version of the game.

Itachi

Quote from: rgalex;1133099The Sprawl has two books out for it, Touched, A Darkening Alley and Touched Prime.

A Darkening Alley is low magic where that sort of stuff is just starting to emerge. It's more of a cyberpunk Cthulhu game than Shadowrun prequel.

Touched Prime on the other hand is where the weird has been around for a few generations and things like elves and trolls are back.  Magic has been adopted into the corp structure and is basically a Shadowrun version of the game.
Thanks, Rgalex. I already knew Touched Prime but not Darkening Alley. I'll take a look at it.

I would still recommend those playbooks for someone who wants to use it for straight Shadowrun, though, as it's ready to play with all the gears and fluff of the setting (even 2e Bradstreet art). We have played a bunch of times now and it works very well.

Philotomy Jurament

Back in the 90s I ran a cyperbunk game with I.C.E.'s Cyberspace. It was fun.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Brad

Cyberhero...EXTREMELY underrated. Also, I actually liked GURPS Cyberpunk, sue me.

That said, Shadowrun 2nd edition is probably the best iteration of the game...I had 3rd, 4th, and 5th, the system somehow got worse and worse. Didn't even bother with 6th. Further, I wouldn't consider Shadowrun "cyperpunk" in the strictest sense; it's definitely more fantasy than sci-fi. You could honestly try something like Rifts, as dumb as that sounds.
It takes considerable knowledge just to realize the extent of your own ignorance.

GeekyBugle

Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

RPGPundit

I was just thinking of recommending Cyber Sprawl Classics while reading the thread.
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Reckall

Quote from: Brad;1133107Cyberhero...EXTREMELY underrated. Also, I actually liked GURPS Cyberpunk, sue me.

The very first GURPS campaign I ran was Cyberpunk/Horror (The inspiration was Alfred Bester's "Golem ^100"). Somehow I managed to create a story/atmosphere that was as scary as hell. When we finished it my players actually clapped! I still remember it as a "lightning in a bottle" event. This was back in 1991-92. Those were the days.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

oggsmash

Quote from: tenbones;1132548For what you're looking for -

Interface Zero 3.0

It already has all the built-in systems that you'd need. Psionics=Magic. And if you want actual Magic, it requires zero effort to simply add whatever you need from the Savage Worlds core books.

  That is my vote.  I still mull over buying the 2.0 book every time I see it at FLGS though it is not my genre, the book is high quality and full of good stuff.  I imagine 3.0 is more of the same.

Tyberious Funk

I played the heck out of CP2020 back in the day and we loved it.  But in retrospect, more for the setting than the rules... which always seemed to need some hacking to make workable.  The cyberspace rules in particular, were really problematic... it was basically a side game that only hackers would play.  So groups tended to either all agree to be hackers, or all agree that there would be NO hackers in the party.

If I were playing a cyberpunk game today, I'd probably use Savage Worlds... I haven't read Interface Zero, but I used SW for more than a few one-shots, and it was pretty solid.  Medium crunch.  Tactical combat, but still pretty fast.  You just have to overlook some of the wonky dice probabilities.  And being a generic system, it's not overly hard to splice in some different genre material if you want build something akin to Shadowrun (ie, by adding magic and fantasy races).

I just saw that Interface Zero also has a Fate edition... which is the other system I'd consider, but really it would depend on your playing group.  IMHO, they are both suitable systems in their own way, but Fate and SW have very different styles.

For medium- to long-term campaigns, I'd probably still end up buying some of the CP2020 sourcebooks, simply because they are pretty awesome inspiration.  My old group loved flicking through the chromebooks in particular, and I suspect the material would be adaptable.
 

Brad

Quote from: Reckall;1134861The very first GURPS campaign I ran was Cyberpunk/Horror (The inspiration was Alfred Bester's "Golem ^100"). Somehow I managed to create a story/atmosphere that was as scary as hell. When we finished it my players actually clapped! I still remember it as a "lightning in a bottle" event. This was back in 1991-92. Those were the days.

GM >>>>>>>>>>> system

Every single time. But GURPS Horror was a really good resource, too. Actually, is there ANY GURPS book that isn't a good resource for a campaign?
It takes considerable knowledge just to realize the extent of your own ignorance.

RandyB

Quote from: Brad;1135093GM >>>>>>>>>>> system

Every single time. But GURPS Horror was a really good resource, too. Actually, is there ANY GURPS book that isn't a good resource for a campaign?

Especially GURPS Horror for 4e. Ken Hite nailed it, and simultaneously exposed a legion of crap GMs for whom "horror" means "license to defeat the PCs" and "license to tell my story and berate the players for not reacting like I think they should" without calling them out, just by laying out the right approach to horror in a RPG. I put that book on my top 5 list of "if you haven't read this book you have no business running a RPG".

tenbones

Quote from: oggsmash;1134888That is my vote.  I still mull over buying the 2.0 book every time I see it at FLGS though it is not my genre, the book is high quality and full of good stuff.  I imagine 3.0 is more of the same.

Wait for 3.0. Though I've seen Gunmetal toss out 2.0 PDF's out there in bundles for cheeeeeeep!

KingCheops

Quote from: Tyberious Funk;1135012I just saw that Interface Zero also has a Fate edition... which is the other system I'd consider, but really it would depend on your playing group.  IMHO, they are both suitable systems in their own way, but Fate and SW have very different styles.

I've toyed with using The Dresden Files for a Shadowrun replacement.  The magic actually behaves similarly and I feel the system lends itself really well to legwork/planning/hacking.