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Good Faction Mechanics?

Started by Shrieking Banshee, April 07, 2020, 10:25:55 AM

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Rhedyn

Quote from: Shrieking Banshee;1125962I'm running a heavily modded Pathfinder game set in slightly pre-industrial time. The game is more about investigation then pure adventuring.

The players work for the government and their foes are part of a large secret organization. While Im good at improv, I like setting structure for myself and my players. Otherwise, it's like paying solitaire but every card is a blank I can pick.

Im looking for good faction mechanics for either PF rules neutral, or adaptable to PF. Any suggestions?
Pathfinder also has the Ultimate Campaign books which includes some light (in scope, but thick in crunch) faction mechanics that integrate with the PF rules more.

But yeah Sine Nomine games also have faction rules from Stars Without Number to Godbound to Silent Legion (cults) to Spears of the Dawn and Other Dust. Warning though, reading a Sine Nomine game may leave you with feelings to run a Sine Nomine game. Wolves of God will also be out soon.

Shrieking Banshee

Quote from: Rhedyn;1126090Warning though, reading a Sine Nomine game may leave you with feelings to run a Sine Nomine game.

I know. :mad: