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D&D 5E vs. Pathfinder 2E, which will you choose?

Started by Batjon, August 17, 2019, 07:47:08 AM

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Philotomy Jurament

If I had to pick one, it would be 5e (pretty much no way I'd play Pathfinder -- just not my cup of tea). But neither would be my first choice.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Razor 007

I was reading through the PF Advanced Player's Guide tonight, and I am still inspired by it.  I believe there will be some long time fans of 1E PF.  Maybe not in huge numbers, but it will remain in play.
I need you to roll a perception check.....

Abraxus

Quote from: Razor 007;1100009I was reading through the PF Advanced Player's Guide tonight, and I am still inspired by it.  I believe there will be some long time fans of 1E PF.  Maybe not in huge numbers, but it will remain in play.

I think that was the last truly great book from Paizo. Out of all the hardcovers that they released that next to the core is the second one I use the most. The rest for the most part gather dust as I find the options in them sub-par for the most part.

Alexander Kalinowski

Quote from: Mor'du;1099988he now plays GURPS I started buying into 5th ed. but stopped.

Waaaaait a minute! I was being told everyone plays only Savage Worlds (or FATE) these days because GURPS was too complicated for the following generations.
Huh.

Quote from: Shasarak;1099922Every character has three actions per round.  Attacking takes one action.  Each attack after the first gets a cumulative-5 penalty.

I was being told D&D has no active defense because the additional roll would slow down the game too much.
Huh.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Mistwell

5e is what my group uses, and they're just not interested in checking out an alternative system of any kind. if I were to push them to try another system it would be a non-D&D system - because I am not going to spend that capital on a variant of what we're already doing (fantasy RPG).

Rhedyn

Quote from: Alexander Kalinowski;1100017Waaaaait a minute! I was being told everyone plays only Savage Worlds (or FATE) these days because GURPS was too complicated for the following generations.
Huh.
As much as I wished everyone played Savage Worlds. Everyone plays D&D 5e.

Alexander Kalinowski

Quote from: Rhedyn;1100023As much as I wished everyone played Savage Worlds. Everyone plays D&D 5e.

Yes, yes. I was referring to generic systems outside of the D&D d20 ecosystem. ;)

Anyway, I thought about it and from what I have heard about PF2e, I would probably prefer it. It doesn't have Advantage/Disadvantage, right? If sticks closer to D&D 3.x without repeating some of its biggest flaws that gives me at least some more solid world physics to work with.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Rhedyn

Quote from: Alexander Kalinowski;1100026If sticks closer to D&D 3.x without repeating some of its biggest flaws that gives me at least some more solid world physics to work with.

Hahaha, man that would have been something. PF2e has a legal, free online srd at Archive of Nethys. You can check out the game yourself and be as thoroughly disappointed as the rest of us.

Dracones

Between the two, 5e. Easier to get new players into it and easier to find games for. Wizards has also gotten out of their own way and the system has good online support these days(Fantasy Grounds and DnDBeyond).

Shasarak

Quote from: Alexander Kalinowski;1100017Waaaaait a minute! I was being told everyone plays only Savage Worlds (or FATE) these days because GURPS was too complicated for the following generations.
Huh.

I was being told D&D has no active defense because the additional roll would slow down the game too much.
Huh.

Who is this person that is telling you stuff because honestly you need to stop listening to them.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

SavageSchemer

I'm about to run my first set of 5e adventures. I have no idea how well the game will go over, but if it takes I'll likely keep running it for at least a while. OSE is really my "D&D" of choice these days though.

I took a serious look at Pathfinder 2e, and almost bought it, then I saw this character sheet and said "hell no"! In general, the closer I can get to having my character sheet fit on an index card (as with Traveller and PDQ), the better the game tends to be for me. There are exceptions, such as Mythras, that I love but those tend to have to "work harder" to sell me.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Darrin Kelley

D&D 5e. As I own most of the rulebooks and rules supplements for it.

Pathfinder 2nd edition would be dipping my toe into new waters. And at this time, I am just not financially ready to commit to a new game.
 

Shasarak

Quote from: SavageSchemer;1100144I took a serious look at Pathfinder 2e, and almost bought it, then I saw this character sheet and said "hell no"! In general, the closer I can get to having my character sheet fit on an index card (as with Traveller and PDQ), the better the game tends to be for me. There are exceptions, such as Mythras, that I love but those tend to have to "work harder" to sell me.

The official character sheet does look really, ah, striking.  If you use it then you find that it is actually designed to hold your hand and walk you through
the whole process of character creation as well as being a normal character sheet.  You could easily cut out all the unnecessary stuff to fit it onto an index card (although you will probably need a whole lot of cards for your spells like every DnD game)
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Razor 007

Quote from: sureshot;1100012I think that was the last truly great book from Paizo. Out of all the hardcovers that they released that next to the core is the second one I use the most. The rest for the most part gather dust as I find the options in them sub-par for the most part.


The NPC Codex came out later; as well as the Monster Codex.  Those were great books.  The Bestiaries were also high quality; with Bestiary 4, and Bestiary 6 being very strong offerings.
I need you to roll a perception check.....

Abraxus

Quote from: Razor 007;1100186The NPC Codex came out later; as well as the Monster Codex.  Those were great books.  The Bestiaries were also high quality.  Bestiary 4, and Bestiary 6 being very strong offerings.

Seconded as well as Book of the Damned and the Inner Sea World Guide. After th APG was when the trend of making piss poor feats and archetypes began. Remove a major class ability to give two +1 bonuses instead. Allow one to Craft oozes with a feat just don't expect to control them boyo.