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Pathfinder 2: Electric Boogaloo

Started by Shasarak, July 08, 2019, 08:04:34 PM

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Shasarak

Quote from: Mistwell;1096401Do you get less XP for defeating the same monster as your level increases, or do you still get the same XP for a rat at level 1 as you do at level 20?

I have not seen the PF2 rules.  The Playtest rules were based on the level of the challenge overcome, so Goblins would give you XP at level 1 and no XP at level 20.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Shasarak

There is a thread on reddit where someone has been spoilering some more PF2 info.

I think so far the most shocking thing for me was the official character sheet.

I was told that there was going to be a place for my pronouns!  Right, where is my twitter mob?  Who can i get fired over this travesty?
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

remial

I think what I'm looking forward to is watching Paizo send forth their storm troopers to forcibly collect everyone's first edition Pathfinder books, much like White Wolf did when Mage Second edition was released.
I remember being part of the underground, and warning others in my area when I saw their APCs and they came for my books.  By the time Revised was released we were all broken and knew that there was no use in trying to hide our books, and we surrendered them without a fuss.

Granted, that was before PDFs were the thing, and you pretty much HAD to have hardcopy books.  Now, Paizo will be able to delete your 1st edition books from your harddrives and media with a push of a button.

shoplifter

As someone pretty non-plussed about the initial playtest rules, I've been pleasantly surprised by the changes over the past year and i'll be picking the books up.

Shasarak

Quote from: remial;1096438I think what I'm looking forward to is watching Paizo send forth their storm troopers to forcibly collect everyone's first edition Pathfinder books, much like White Wolf did when Mage Second edition was released.

I hope that the Paizo storm troopers give more experience then the WotC Ninjas did.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Mistwell

Quote from: shoplifter;1096498As someone pretty non-plussed about the initial playtest rules,

You were surprised and confused so much that you were unsure how to react?

shoplifter

Quote from: Mistwell;1096514You were surprised and confused so much that you were unsure how to react?

Yes actually

Shasarak

Mastering Pathfinder blog

They cover a bit on Skills and DCs but the more interesting thing for me is the Monsters.

I can see why all characters get maximum Hit Points because looks like these are not your Old School 1d6 damage monsters any more!  Well ok, yes the Skeleton guard is a 1d6 monster but still, look at that Skeletal Giant!  That Terrifying Charge doing two +12 Attacks and 1d8+11 Damage plus Demoralization if it hits - that is Terrifying!

My favourite though is the special abilities especially Screaming Skull.  I cant wait to see what happens when that Skeleton hanging out in the back row chucks its head at the Wizard hiding behind his mates.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Conanist

Quote from: Shasarak;1096720Mastering Pathfinder

So looking at those monsters, they didn't fix the saving throws. I've read that they increased the proficiency bonus to compensate, I wonder by how much?

A L12 playtest caster has a spell DC of 28 (I know this because there was a L12 meatgrinder playtest adventure that we tried a few times, and I still have the sheets) and that L12 spider has +25 to Fortitiude save, so fails only if he rolls a 1 or 2. if the spell also requires an attack roll (like Disintegrate) you are looking at under 1% chance to land unsaved. You will likely need to land 3 unsaved Disintegrates to kill the spider.

When people say the casters were weak in the playtest, this is how weak they were. Have they increased the spell DC by 6,8,10 points? I'm skeptical. If they haven't, IMO I would have preferred they just leave the offensive casters out.

Manic Modron

I think that there was word that Spell Resistance is outright gone and replaced by higher than normal saving throws, but that there are ways around that for certain character builds.  

Not sure if that is the case for this skittering horror, but it is possible.

Stephen Tannhauser

Quote from: shoplifter;1096498As someone pretty non-plussed about the initial playtest rules, I've been pleasantly surprised by the changes over the past year and i'll be picking the books up.

I'd be interested to hear about this in more detail if you have time. What changes specifically struck you as pleasant surprises?  (I've seen the playtest rules but not the final version.)
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

STR 8 DEX 10 CON 10 INT 11 WIS 6 CHA 3

Shasarak

Quote from: Conanist;1096756So looking at those monsters, they didn't fix the saving throws. I've read that they increased the proficiency bonus to compensate, I wonder by how much?

A L12 playtest caster has a spell DC of 28 (I know this because there was a L12 meatgrinder playtest adventure that we tried a few times, and I still have the sheets) and that L12 spider has +25 to Fortitiude save, so fails only if he rolls a 1 or 2. if the spell also requires an attack roll (like Disintegrate) you are looking at under 1% chance to land unsaved. You will likely need to land 3 unsaved Disintegrates to kill the spider.

When people say the casters were weak in the playtest, this is how weak they were. Have they increased the spell DC by 6,8,10 points? I'm skeptical. If they haven't, IMO I would have preferred they just leave the offensive casters out.

That would be a problem for me if those numbers were correct.  Using two actions to cast your 1 spell per day with only a 10% chance of it failing its save, 50% of it saving and 40% chance of it critically saving?  Thats pretty weak sauce.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Morblot

Quote from: Conanist;1096756A L12 playtest caster has a spell DC of 28 (I know this because there was a L12 meatgrinder playtest adventure that we tried a few times, and I still have the sheets) and that L12 spider has +25 to Fortitiude save, so fails only if he rolls a 1 or 2. if the spell also requires an attack roll (like Disintegrate) you are looking at under 1% chance to land unsaved. You will likely need to land 3 unsaved Disintegrates to kill the spider.

Mark Seifter's math degree in action, folks.

Lol at everyone who thinks Paizo knows what they're doing.

Manic Modron

Quote from: Shasarak;1096798That would be a problem for me if those numbers were correct.  Using two actions to cast your 1 spell per day with only a 10% chance of it failing its save, 50% of it saving and 40% chance of it critically saving?  Thats pretty weak sauce.

I don't think it is correct anymore.  A 12th level wizard's spell DC, assuming 18 INT, is no less than 30.  Ten + Level (12) + Expert Spellcaster (4) + Int mod (4) and then whatever extra abilities, bonuses from allies, or gear can be picked up.

Better off focusing on the Will saves, which should at least give the thing some negative conditions for a bit.

Shasarak

I have been seeing reports from a few people that the Pathfinder 2 books are arriving.  Anyone on here received anything yet?

It seems like Book Depository has let me down for release day delivery.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus