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What is the best game for Stranger Things?

Started by Batjon, June 16, 2019, 12:43:15 PM

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SionEwig

Quote from: Philotomy Jurament;1092356BRP is flexible enough that you can tailor the level of lethality. I assume GURPs can be similarly tweaked.

This, and yes Gurps can easily be tweaked on the lethality level.

Quote from: finarvyn;1092418Tales from the Loop definitely fits the bill for this. I have both TftL and Kids on Bikes and am back-and-forth on which one to run for a Stranger Things type of campaign, and I'm really on the fence as to which one I like best. I'm leaning towards TftL at the moment, but KoB has something for "Free RPG Day" and that may tip[ the balance back.

I've got both and TftL is better imo, but either would work well.  And TftL has really spectacular artwork that really evokes the atmosphere of the setting.

QuoteIn any case, games with kids exploring shouldn't focus on character death.

This, and it's incumbent on the GM to be careful if you're trying to emulate Stranger Things.  Now if you want to do something more like IT, then lethality can go up (way up).
 

Lurkndog

#16
Quote from: JeremyR;1092355People who mention Gurps/BRP seem to be overlooking that the kids don't all get slaughtered after a few sessions...

"We stopped using BRP after what happened to Barb." :)

There was also Bob.

Maybe avoid B names if you're going to play Stranger Things.

Lord Dynel

I will second Innocents for nWoD.  Onyx Path has announced that they're doing a 2nd Edition, compatible with CoD, at some point in the future.

soundchaser

This was on my shelf (it's now missing, argh) and looked fun. Never tried it though, but, well, it's a story game (which made it linger amidst my group's focus on other stuff):

https://www.protagonist.industries/homebydark

finarvyn

Quote from: soundchaser;1092493This was on my shelf (it's now missing, argh) and looked fun. Never tried it though, but, well, it's a story game (which made it linger amidst my group's focus on other stuff):

https://www.protagonist.industries/homebydark
I don't know much about this game, but I found a link to it a while back on DriveThru and looked at the game. Or maybe just a preview. Not sure. Anyway, they seem to have a number of free download "playsets" that sounded interesting. I'm curious if anyone has played Home By Dark and what they thought about the game.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

jeff37923

Keep your pants on folks,Paul Drye is busy putting the finishing touches on a Lovecraftian take on Cepheus Engine which was inspired by Stranger Things.

Quote from: Paul DryePlugging away at the Cepheus Mythos setting book, which is set in the 1980s (thank you, Stranger Things) and assumes a Lovecraftian universe based around HPL's purely SF tales--At The Mountains of Madness, "The Whisperer In Darkness", "The Shadow Out Of Time", and others.

The premise is that "the stars came right", so to speak, and the world's governments just went along with it, sliding into dystopia along the way. Look at Charles Stross' "A Colder War" for something in the same vein.

One consequence of this is alliance with a couple of alien species, suitable for NPCs.  
"Meh."

David Johansen

So, for GURPS I'd put the kids at 0 points with up to 20 points of disadvantages, like I did with my Harry Potter campaign.

I'd suggest that the kids mostly don't die because they run away and many of their foes have Pascifism (hesitates to kill children) at -5 points.

Alternately you could go with an It or Monsters Incorporated based notion where the monsters actually feed on the kids fear and don't really want to kill the cattle and lose that.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

tenbones


Spinachcat

Quote from: finarvyn;1092418In any case, games with kids exploring shouldn't focus on character death.

Which is exactly why I could never run a Stranger Things game! :eek:

I just can't do Scooby Doo. For me, horror is always about the risk of imminent, gruesome death...or worse.

What I'm not sure of regarding RPGs, what replaces the "fear of death" in a Scooby Doo game as the stakes for failure?

finarvyn

It's interesting to note that there is a new sequel to Tales from the Loop. It's called Things From the Flood and according to their website, characters are older and death is an option this time.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Lurkndog

Quote from: Spinachcat;1092650What I'm not sure of regarding RPGs, what replaces the "fear of death" in a Scooby Doo game as the stakes for failure?

Having to deal with your parents when they get called to the hospital to pick you up?

I swear there was a game, possibly Teenagers From Outer Space, where Relationship With Parents was a stat that determined if you could get get away from the family to do stuff, have the use of the family car, etc.

jeff37923

Quote from: Lurkndog;1093088Having to deal with your parents when they get called to the hospital to pick you up?

I swear there was a game, possibly Teenagers From Outer Space, where Relationship With Parents was a stat that determined if you could get get away from the family to do stuff, have the use of the family car, etc.

Yup, Teenagers From Outer Space. Another piece of awesomeness from Mike Pondsmith.
"Meh."

Mankcam

Fate Accelerated would be ideal for this. There must be a Fate hack out there somewhere which has already done all the work.

Mankcam

#28
Fate Accelerated is ideal for this kind of thing, but it takes a bit of GM tinkering to get role/archetypes built into Aspects.
Not normally a game I discuss much here, but I reckon it can portray this kind of genre quite well
I also know that the Fate Horror Toolkit describes how to do teen horror investigations like Buffy or Scooby Do, so it  wouldn't be hard to port that down to Goonies or Stranger Things.

Lurkndog

Quote from: jeff37923;1093092Yup, Teenagers From Outer Space. Another piece of awesomeness from Mike Pondsmith.

It could probably do Stranger Things in a pinch. I think there was a provision for psychic powers?