This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Astonishing Swordsmen & Sorcerers of Hyperborea VS. Crypts & Things

Started by Batjon, May 08, 2019, 01:14:08 AM

Previous topic - Next topic

Psikerlord

Well now yes indeed I am going to spruik my own system -  Low Fantasy Gaming - has a "Dark & Dangerous Magic" mechanic which will probably suit, plus 7 of the 9 classes have no magic involved. The system is a mix of OSR and modern, with some new bits and pieces thrown in. I wrote it originally for the Primeval Thule setting, if that provides any insight.

Re C&T and AS I would go C&T, but that's because I've never read AS, I dont know what it's like.
Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/pub/10564/Low-Fantasy-Gaming