This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Why do people want D&D to not be D&D?

Started by thedungeondelver, April 19, 2019, 06:28:36 PM

Previous topic - Next topic

estar

Quote from: deadDMwalking;1085985D&D in various forms already exists.  If you're not doing something different, then there isn't much point.  

I mean, we could argue that 'the powers that be' should support one edition or another, but if they're trying to create something NEW, they arguably MUST create something DIFFERENT.

There difference and then there is difference.

My view of RPG design there is physic side of the rules which describe the nuts and bolts of how the world works and there the stuff which are part of the setting or genre. You can keep the physics but change the stuff in a way that it is fresh and interesting.

For example D&D 5th edition core versus Adventure in Middle Earth. Same physics different stuff two very different feels.

Razor 007

At the beginning of the day; you need to ask yourself, "do I want to play a game, or do I want to tell a story?".

If you make this choice first, you will be happier in the end.
I need you to roll a perception check.....

Shasarak

Quote from: Razor 007;1086012At the beginning of the day; you need to ask yourself, "do I want to play a game, or do I want to tell a story?".

If you make this choice first, you will be happier in the end.

I dont know about you but usually at the beginning of the day I ask myself do I want to be a Fighter or a Wizard and the happiness works itself out.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Spinachcat

Quote from: tenbones;1084390But you... you will realize that the greatness of D&D is *exactly* where you left it. It is exactly where you stepped off that path to check out the new "shiny" thing. And it's been there the whole time, waiting for you. Then you'll know liberation.

Agreed.

It's why I'm happy with OD&D/S&W:WB + house rules as my D&D.

I play plenty of other RPGs, but for D&D, my version of OD&D provides what I want out of the D&D experience. Not for everyone, but FOR ME.

I remember reading Swords & Wizardry: White Box and just feeling, yeah, I'm good. My players were so WTF about the lack of thief at the start of the session, but at the end of the game, everyone was laughing how nobody missed the thief and how they were more engaged during the trap/treasure parts of the adventure. AKA, OMG we have to do stuff instead of just rolling skill checks!!!