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Are RPGs Getting Better, or Worse?

Started by Razor 007, January 20, 2019, 12:43:31 AM

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HappyDaze

Quote from: Jaeger;1072152I would see this mostly as a GM issue - the fights are what you make them. (no comment on published adventures - I don't use them).
How is "sleeping off any injuries short of death in s single night" (5e D&D) or "I took a direct hit from a shoulder launched missile but because I haven't previously suffered any critical hits, it can't possibly kill me" (FFG Star Wars) an issue with the GM rather than the rules?

Willie the Duck

Quote from: HappyDaze;1072162How is "sleeping off any injuries short of death in s single night" (5e D&D) or "I took a direct hit from a shoulder launched missile but because I haven't previously suffered any critical hits, it can't possibly kill me" (FFG Star Wars) an issue with the GM rather than the rules?

If you are describing an issue with verisimilitude or realism, that is one argument (cue 'what do hp represent' argument in 3... 2... 1...), but your argument was that the game was, "set to
  • easy," and that the games, "focus on the assumptions that the PCs must always win." Neither of those are a problem that the 5e rule in question specifically relates to. If the party is winning too much and too readily, the DM is supposed to step up the challenge. Some games do that more easily than others, and yes, obviously, some games default to a more 'hard mode' gaming. However, D&D 5e has a pretty decent set of knobs and levers built right in to fine tune the challenge as the DM sees fit.

danskmacabre

Overall, pretty much the same.
There's just a LOT more of everything. So whilst there's a LOT of crap out there. There' still lots of great stuff too.

Still. For me, Whilst I see and look over a lot of great RPG material. I'll probably be running less and less variety of RPGs.
I think I'm starting to feel the effects of age more and just don't have the energy or will to pursue/learn more RPG material.

My interests are more diversified now than ever and I've more or less settled on what I enjoy for the moment with RPGs and devote less time and energy to it.

But from what I have seen of newer RPG material out there, a lot of it looks pretty darn healthy and interesting, I just won't be a part of it I think.

Jaeger

Quote from: HappyDaze;1072162How is "sleeping off any injuries short of death in s single night" (5e D&D)...

Ahh, yes... the great Hit points are an abstraction representing x,y,z blah, blah, blah, debate...

At this point if hit points in D&D still bother you. Stop playing D&D.



 
Quote from: HappyDaze;1072162...or "I took a direct hit from a shoulder launched missile but because I haven't previously suffered any critical hits, it can't possibly kill me" (FFG Star Wars) an issue with the GM rather than the rules?

You got me there.

FFG games are a bunch of over complicated, under play-tested, first draft games with glossy presentation, that would be a whole lot better if they weren't designed around funky dice that try to do too much.

If the star wars rpg was just another sci-fi rpg that had any other name on the side of the tin, it would have went down faster than a blond on prom night.

In fairness, the new legend of the five rings RPG gets a lot of stuff right. Still could have been play tested more though...
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Daztur

Quote from: 3rik;1072077Needless OOC mechanics seem to be on the rise.

Nah, we're well past the peak of that BS. Still, would rather play AW than MERP. At least I can get a some hippy dippy game up and running in a reasonable time frame.

Abraxus

Quote from: HappyDaze;1072162How is "sleeping off any injuries short of death in s single night" (5e D&D)

This has been an issue with hit points and D&D from 1E imo. It is not unique to 5E. At least with 5E one can easily fine tune the rules to make it more deadly. The damage taken by player characters in D&D is not mean to be realistic. Otherwise taking an arrow would kill if not injure most player characters and they would need to have the arrow removed.

Quote from: HappyDaze;1072162"I took a direct hit from a shoulder launched missile but because I haven't previously suffered any critical hits, it can't possibly kill me" (FFG Star Wars) an issue with the GM rather than the rules?

How is it any different than " I have high strength and can resist damage better than characters with low Strength" from Star Wars D6.

It's not to say I'm a fan of the new FFG Star Wars. I dislike the dice mechanic yet let's also not pretend that the older rpgs were flawless either. I'm beginning to think your viewing your favored rpgs a certain way and those you dislike much more less objectively.

tenbones

I'm not sure RPG's are getting better. I am getting better though. And thus my games are getting better.

Piestrio

Quote from: Daztur;1072057Needless fiddliness seems to be seriously in decline. I tried reading my old copies of MERP the other week and you just don't see stuff like that anymore.

That's true but we're still in the era of "try hard" mechanics. Every game seems to want it's own special, too clever by half mechanics instead of just going with reliable designs.

I'm looking at you FFG and Modiphius.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Panjumanju

I don't think RPGs are capable of getting worse. For the sake of argument let's say everything being put out these days is terrible - you still have a wealth of excellent games from previous years.

This hobby isn't like the comic book industry, or the film industry - you can play for the next 10 years on the stuff that's already out there and worthwhile without noticing the "industry" much. You don't need new material, you just may want new material.

As someone currently working in the industry this is one of its bigger drawbacks.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Steven Mitchell

Quote from: Panjumanju;1072252I don't think RPGs are capable of getting worse. For the sake of argument let's say everything being put out these days is terrible - you still have a wealth of excellent games from previous years.

This hobby isn't like the comic book industry, or the film industry - you can play for the next 10 years on the stuff that's already out there and worthwhile without noticing the "industry" much. You don't need new material, you just may want new material.

As someone currently working in the industry this is one of its bigger drawbacks.

I'd say that there are more good choices than ever before, but the signal to noise ratio is about as horrible as it has ever been.  They market may or may not be putting out a gem I'd really like, but the effort to find it in the muck is sometimes prohibitive, such that I'd just as soon make my own.

HappyDaze

Quote from: Jaeger;1072201You got me there.

FFG games are a bunch of over complicated, under play-tested, first draft games with glossy presentation, that would be a whole lot better if they weren't designed around funky dice that try to do too much.

If the star wars rpg was just another sci-fi rpg that had any other name on the side of the tin, it would have went down faster than a blond on prom night.

In fairness, the new legend of the five rings RPG gets a lot of stuff right. Still could have been play tested more though...

I've play-tested for FFG SW. There's a lot of stuff that gets brought up, but even when multiple groups point something out, FFG rarely changes anything. The play-tests started to feel like the FFG writers just wanted the groups to give them fawning praise. After a few hard tries to get broken crap addressed in play-test, I dropped out.

BronzeDragon

Quote from: Panjumanju;1072252you still have a wealth of excellent games from previous years.

you can play for the next 10 years on the stuff that's already out there and worthwhile without noticing the "industry" much.

//Panjumanju

Absolutely true. I could easily game once a week for the rest of my life and not even touch all the AD&D Campaign Setting boxes I have (and I don't even have all of them).
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"It's not that I'm afraid to die. I just don't want to be there when it happens." - Boris Grushenko

HappyDaze

Quote from: sureshot;1072218I'm beginning to think your viewing your favored rpgs a certain way and those you dislike much more less objectively.

Yes, I'm human. Thanks for noticing.

Daztur

Quote from: Piestrio;1072237That's true but we're still in the era of "try hard" mechanics. Every game seems to want it's own special, too clever by half mechanics instead of just going with reliable designs.

I'm looking at you FFG and Modiphius.

Or fucking custom dice. Good point.

Abraxus

Quote from: Daztur;1072286Or fucking custom dice. Good point.

Not a fan of that either. Thankfully the only rpg that uses them that I own is Star Trek Adventures. Even then one can get by with regular dice.