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The Morrow Project.

Started by Thanos, January 22, 2018, 08:55:17 PM

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Mordred Pendragon

Quote from: PrometheanVigil;1056699You two are like Hwang and Tigath from SR:HK. And I killed both of them and their squads because their squabble irked me. So letting Pundit decide because feuds like this should have their own thread.



Can you do something about these two? I don't have time for RPGCodex Roqua v Bryce like BS on this forum.

I already quit and blocked Ras Algethi, you won't see anymore bickering with him on my end.
Sic Semper Tyrannis

Toadmaster

Quote from: Doc Sammy;1056678So, I wonder if the Morrow Project can be ran with other systems?


Yes, very easily. 1st-3rd ed was probably 75%+ setting with a fairly simple game system.

3rd ed added an optional skill system based on BRP. It did have a detailed combat system but comparisons to Phoenix Command are absurdly off base, there were somewhat detailed rules for burns, blood loss etc, but no more complicated than the average game with hit locations.

It did have lists of equipment, but the stats were 90% real world numbers. If your game of choice has a complete list of generic weapons (pistol, smg, rifle, rocket launcher etc) and can deal with light armored vehicles you should have little trouble converting things.


Although I am a big fan of the game, and have just about everything produced by the original publisher, I don't have the 4th edition of the rules.  


Quote from: JeremyR;1021356IIRC, in some of the later products, it actually suggests people use GURPs instead, which tells you how godawful the original system was.

While GURPS would be a solid choice for running the game, GURPS barely even existed when TMP was actively being published. GURPS arrived in 1986, the last three modules from the original publisher appeared in 1986, 1987 and 1990. There is no mention of GURPS, or suggestions for using any other system up to that point (other than the inclusion of the BRP role playing supplement).

The next module for TMP was published in the early 2000s, I'm not sure if any of the original developers had any involvement with the game by that point. By 2000s the rules would be pretty dated so I can believe that there may have been comments about using another system. I was on a TMP email list about that time, and would guess probably 1/2 of the people on that list were using some other system to play it. Not so much that the original rules were terrible, just that the hobby had evolved since 1980, and there were much better games available.

Omega

Quote from: briansommers;1056625I'm interested in this game as well

My hangup comes in the 150 year thing.

I understand that this is sci fi but what machine could keep running flawlessly for 150 years without any hickups? I mean it's ridicoulous and kills the immerson for me

I like the overall concept is very cool but I would like to experiement and see what would happen if they were in a bunker and survived. How many years would you have to stay under a bunker before the radioactive fallout subsides?

That's where I want to go with it.

Depends on the machine and how it is built. Just today we met a guy with an original still running Model A car. This car will soon be 100 years old. Also some machinery is built for long term and one would sure as hell hope that the Morrow Project bunkers were built to last. And if I recall correctly the PCs might be the only ones whos chambers kept working. Everyone else might be dead as over time things fail.

GameDaddy

#33
Quote from: Toadmaster;1056732The next module for TMP was published in the early 2000s, I'm not sure if any of the original developers had any involvement with the game by that point.

2003. Fall Back by John L. Duke. This was project File 011, an adventure set in Kentucky published by Chris @ timeline who had just taken over the company and revived it.  John Duke was a writer for many of the earlier modules, so there was at least one old guard that i know of with the new Timeline Ltd. company. I did an interview with Chris @GenCon 04, or Origins 04, but I can't find the Interview right now. I want to say Chris Pine, I'll look through my business card collection, I still may have his card.
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Ras and Doc Sammy, stop it, both of you. Consider this a warning. I STRONGLY recommend you block each other.
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Gagarth

#35
I played the 2nd edition a couple of times but preferred Aftermath! .  I have fourth edition and it is much better than the other editions but is really a different game and is unfinished and has been abandoned. There is a wonderful podcast series using a cut down version of the 4th edition rules http://tomorrowsend.rpgstuff.net The earlier episodes are the best.
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Mordred Pendragon

Quote from: RPGPundit;1056997Ras and Doc Sammy, stop it, both of you. Consider this a warning. I STRONGLY recommend you block each other.

Way ahead of you, Ras is on my ignore list.
Sic Semper Tyrannis

RPGPundit

Quote from: Doc Sammy;1057122Way ahead of you, Ras is on my ignore list.

Good. Keep it that way.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.