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Puffin Forest Does Traveller... and fails spectacularly

Started by PrometheanVigil, August 24, 2018, 06:24:37 PM

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Heavy Josh

Quote from: Pat;1054036This is a guy who's worried that his players will sell the ship and retire, after all.

Retire. A PC. Before the first game session.

It's the D&D GM's attitude towards level 1 starting characters: "if they had all the magic loot and gold, they wouldn't adventure. So I start them out with nothing."

Because people with life experience, or, dare I say, "old people" (anyone over 26) don't go on adventures.
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain

RandyB

Quote from: Sable Wyvern;1054024I was pointing out the problem with the GM's approach, not suggesting the game does this. Traveller is not a game where you decide exactly what your character is going to be prior to commencing char-gen, so starting chargen by asking everyone to decide exactly what their character is going to be is stupid.

You get it. :) The referee in question didn't. My advice is to anyone who is like that referee.

Koltar

Quote from: Heavy Josh;1054042Because people with life experience, or, dare I say, "old people" (anyone over 26) don't go on adventures.

Don't say that to Buzz Aldrin - he still wants to go back into space and live on Mars.

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Omega

Quote from: Pat;1054036This is a guy who's worried that his players will sell the ship and retire, after all.

Retire. A PC. Before the first game session.

Its come up before so its a valid worry when you have smart-ass players who dont really want to play.

"I sell my family heirloom magic sword I just inherited and become a farmer."

From the video I got the following impressions.
The DM knew his players enough to guess they were potential smartasses and one or more might pull a "Sell the heirloom and retire" gag.
The DM did not explain the chargen enough which in part caused the disconnect.
The players apparently lacked any imagination or at least had little to no flexibility which magnified the disconnect.

TJS

Well it definitely sounded like they weren't really into the whole idea of Traveller in the first place.

Given that - smart-ass passive aggressiveness could well arise.

But really - if the whole idea of the setting and the premise of the game didn't appeal in the first place why try it?  It's not a failure of a game if players don't want to play it.  I'm sure there's some damn good superheroes games out there - but you'll never get me to play one no matter how good they are - I just don't want to.  (And if for some reason I did I'd probably bring the whole game down due to my general dislike for the genre and inability to take it seriously).

Kyle Aaron

Quote from: Omega;1054071Its come up before so its a valid worry when you have smart-ass players who dont really want to play.

"I sell my family heirloom magic sword I just inherited and become a farmer."
"Okay, congratulations, you can go home now, maybe we'll see you in the next campaign. Now, what are the rest of you doing?"

This is one of the advantages of an open game table, having enough players you don't mind losing some. And the funny thing is - I don't actually lose them. Strangely, the fact that I don't care if they go makes them want to stay. Because ultimately even the smart-arse actually does want to play, he just wants to be a smart-arse for a bit first. Well okay, I bend him over the table and hump his hams to establish dominance, and then we play on.
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Omega


Spinachcat

Hulks & Horrors by our very own poster J Arcane has a fun approach to space ships. They're kinda like trucks, Winnebagos, etc. AKA, sure the brand new top of the line ones are expensive, but any group of clowns can get an old junker that's leaking fluids while careening through space. Traveller always puts a premium on ships - understandably - especially those with Jump drives, and I've certainly seen the PC attitude about stealing ships & selling them and most assuredly a single salvage of a 200 ton ship could result in campaign altering funds in the millions.

I've GM'd enough Traveller to deal with the "and now you're all lottery winners" aspect of the game. Most players roll with it, but sometimes "I retire!" would be the right roleplay for that PC.

But that's what we have 2D6 for. Making new PCs.

Dave 2

Hey, Mongoose Traveller 1e!  Is it bad I can identify Traveller editions without their being named?

Quote from: Spinachcat;1054110Hulks & Horrors by our very own poster J Arcane has a fun approach to space ships. They're kinda like trucks, Winnebagos, etc. AKA, sure the brand new top of the line ones are expensive, but any group of clowns can get an old junker that's leaking fluids while careening through space. Traveller always puts a premium on ships - understandably - especially those with Jump drives, and I've certainly seen the PC attitude about stealing ships & selling them and most assuredly a single salvage of a 200 ton ship could result in campaign altering funds in the millions.

Someone on the Mongoose forum put in the work to convert [the bulk of] mortgage payments to repair and maintenance costs.  Worth checking out if you're running Traveller and going for a Firefly feel.

Rithuan

I thought it was awesome. Never heard of this channel. The Nobilis review is gold!

S'mon

Quote from: Rithuan;1054115I thought it was awesome. Never heard of this channel. The Nobilis review is gold!

Yeah, my boy and me enjoy watching Puffin Forest together as bed-time Youtubing. :D

RPGPundit

Quote from: Heavy Josh;1054042It's the D&D GM's attitude towards level 1 starting characters: "if they had all the magic loot and gold, they wouldn't adventure. So I start them out with nothing."

Because people with life experience, or, dare I say, "old people" (anyone over 26) don't go on adventures.

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Kyle Aaron

Heavy Josh must never have played Classic Traveller. Or maybe only Scouts.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

estar

Quote from: Dave R;1054113Hey, Mongoose Traveller 1e!  Is it bad

It quite good, the only issue like with all Mongoose products it is a tad pricey for what you get. MgT 2e is likewise OK just redundant compared to MgT 1e. My viewport is that MgT 1e is a cleaned up classic Traveller.

Quote from: Dave R;1054113I can identify Traveller editions without their being named?

Not sure what you mean. The following editions are related

CT Classic Traveller -> MT MegaTraveller -> Three Branches

Branch 1: T4 Marc Miller's Traveller -> T5 Traveller 5th edition
Branch 2: MgT1e Mongoose Traveller 1st edition -> MgT2e Mongoose Traveller 2nd Edition
Branch 3: MgT1e Mongoose Traveller 1st edition + T20 Traveller 20 -> Cepheus Game Engine
TNE Traveller New Era
TH  Traveller Hero (Hero System)
T20 Traveller 20 (d20 System)
GT GURPS Traveller (GURPS)

While nearly all editions of Traveller can be used as a generic Science Fiction RPG, CT and MgT 1e are known for their support of generic SciFi.