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10 reasons why every OSR fan needs to get in on the TFT kickstater

Started by Larsdangly, August 09, 2018, 02:13:43 PM

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philreed

Quote from: ffilz;1052990Oh, bummer, so the only way to get the companion in any form is the I Want it all Level?

The Companion is part of the $25 PDF reward. If you want it in print, you can:

* Back at the $110 reward and pay nothing extra.
* Add $15 to your pledge.

Hopefully, that clears things up a bit.
 

ffilz

Quote from: philreed;1052991The Companion is part of the $25 PDF reward. If you want it in print, you can:

* Back at the $110 reward and pay nothing extra.
* Add $15 to your pledge.

Hopefully, that clears things up a bit.

Oh, oops, I read a NOT into this sentence that was not there:

QuoteThe $25, $30, and $60 levels do include that title in PDF.

So the PDfs include everything in digital form except the dice? Counters, the various hex mats and maps, the mega hexes, and all?

Since I upped to the $30 level, I'll even get some dice, and with a low cost dice add-on, I'll probably add on some dice... Dice are fun...

Frank

philreed

Quote from: ffilz;1052997So the PDfs include everything in digital form except the dice? Counters, the various hex mats and maps, the mega hexes, and all?

Maps, megahexes, and counters are included in the PDF rewards, yes.
 

Toadmaster

Quote from: philreed;1052892The game is three parts:

* Melee - Bash things with your sword, tactical combat game.
* Wizard - Blast things with your spells, tactical combat game.
* In the Labyrinth, the roleplaying rules and setting, including the Advanced Melee and Advanced Wizard rules.

You can play Melee or Wizard by themselves, as skirmish games, or combine them. Or, if you wish, combine all three for roleplaying.

Does that help?


I've never quite understood the relationship between Melee, Wizard and In the Labyrinth. Melee and Wizard are each stand alone board games, capable of being used alone or combined, but is In the Labyrinth a stand alone RPG book duplicating the basic rules from Melee and Wizard, or is it just an RPG supplement that requires the "board games" to play? Understand the maps and counters only come in Melee / Wizard but there are plenty of ways to get maps and counters / figures.

I'm currently at $75 ($60 + 15 for the printed companion), trying to figure out how much utility a second copy of In the Labyrinth would be if I bumped to $110. I'm indifferent to the large maps so it would be all about the hardback.

estar

Quote from: Toadmaster;1053176I've never quite understood the relationship between Melee, Wizard and In the Labyrinth.

Imagine if the D&D combat system and some of the character creation rules was a standalone melee combat wargame first.

Now take the D&D magic rules and again enough of the character creation rules to handle magic was as a standalone wargame involving dueling wizards.

Then you get people saying hey these two wargame would make a great RPG.

So you add some rules to Melee and called Advanced Melee. Added some rules to Wizards and called it Advanced Wizard. Then wrote a book that supplied every other section that a RPG had like monster, creations, overall character creation rules, etc. That In the Labyrinth.

All three combined is the The Fantasy Trip RPG.

Toadmaster

Quote from: estar;1053180Imagine if the D&D combat system and some of the character creation rules was a standalone melee combat wargame first.

Now take the D&D magic rules and again enough of the character creation rules to handle magic was as a standalone wargame involving dueling wizards.

Then you get people saying hey these two wargame would make a great RPG.

So you add some rules to Melee and called Advanced Melee. Added some rules to Wizards and called it Advanced Wizard. Then wrote a book that supplied every other section that a RPG had like monster, creations, overall character creation rules, etc. That In the Labyrinth.

All three combined is the The Fantasy Trip RPG.



So if I am understanding you correctly, not the same relationship between Man to Man and GURPS, where MtM was just a combat game (and early teaser to GURPS) but is not needed to play GURPS.  

In the Labyrinth is not a stand alone game book and does require the prior two games to be complete. Having a second book is, kind of like buying a second Players handbook, some utility but it is not a complete second set of the rules.

estar

Quote from: Toadmaster;1053181So if I am understanding you correctly, not the same relationship between Man to Man and GURPS, where MtM was just a combat game (and early teaser to GURPS) but is not needed to play GURPS.  

In the Labyrinth is not a stand alone game book and does require the prior two games to be complete. Having a second book is, kind of like buying a second Players handbook, some utility but it is not a complete second set of the rules.

That was true of the original In the Labyrinth where Advanced Melee supplied the combat system and Advanced Wizard supplied the magic system.

The new one folds AM, AW, and the original ITL into one book. Melee and Wizard are standalone wargames.

From the Kickstarter

QuoteThe three roleplaying books (In The Labyrinth, Advanced Melee, and Advanced Wizard), combined and updated into a single volume of 160 pages, with the index that the original release lacked.

Toadmaster

Quote from: estar;1053228That was true of the original In the Labyrinth where Advanced Melee supplied the combat system and Advanced Wizard supplied the magic system.

The new one folds AM, AW, and the original ITL into one book. Melee and Wizard are standalone wargames.

From the Kickstarter



Thank you

philreed

 

Larsdangly

That's a pretty cool final (?) stretch goal - exactly the sort of thing a lot of people were suggesting as an alternative approach to the revised formats of the 'core' materials of the new edition. Now we have a shot at both! If you've been holding out, this is your 'now or never' time. The whole thing has gotten pretty crazy - I think it would cost a couple hundred bucks at least to buy all the stuff that will be in the 'I Want it All' package at typical current retail prices. Plus, you probably won't be able to get some of them at any price if you don't get them now, if the equivalent Ogre special boxed set is an indication.

ffilz

Quote from: philreed;1053476As we enter the final days of the Kickstarter campaign, we've revealed the Melee/Wizard Pocket Box stretch goal. https://www.kickstarter.com/projects/sjgames/the-fantasy-trip-old-school-roleplaying/posts/2267512

Hmm, it would be cool to have this as a print option instead of the new printing of Melee/Wizard at the $30 level... I'd actually prefer the original size maps/counters.

Frank

philreed

Quote from: Larsdangly;1053481The whole thing has gotten pretty crazy - I think it would cost a couple hundred bucks at least to buy all the stuff that will be in the 'I Want it All' package at typical current retail prices.

Yes. Total retail value of that is likely around $200 at the moment. The Legacy Edition is probably going to be between $80 and $100 in distribution, the playmats at the prices listed as add-ons (but only direct, not in distribution), the hardcover another $35 to $40, the Companion $15 or $20, the Pocket Box, if it happens, $20 or so. The folders are also unlikely to go into distribution if those goals are met.
 

RPGPundit

Quote from: Spinachcat;1052942TFT is absolutely OSR, double for its retroclone. That said, the major faction of the OSR are AD&D Revivalists so they're not the target for TFT. But among the rest of the OSR factions, exploring TFT is absolutely of interest - especially for its proto-GURPS roots.

It's certainly related to the OSR's interests.
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philreed

Quote from: RPGPundit;1053875It's certainly related to the OSR's interests.

Considering Melee (1977) and Wizard (1978) are the core of The Fantasy Trip (1980), sure aligns with OSR in my mind! Good to see others think the same way.
 

Larsdangly

Last 7 hours, gang! If you ever wanted an OSR style roleplaying game that comes with its own toys to fiddle with on the table top, this is your chance.