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10 reasons why every OSR fan needs to get in on the TFT kickstater

Started by Larsdangly, August 09, 2018, 02:13:43 PM

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estar

Quote from: philreed;1052412I worked on that project. I spent a few weeks working with the art that Loubet provided, going Photoshop-mad crafting all sorts of little bits and pieces and assembling the package. That feels like a lifetime ago.

I enjoyed using it and thought the grid layout to be a excellent compromise between hexes and squares. Now that you are selling the PDF, at some point you guys should think of maybe packaging it and selling in a form useful for Virtual Tabletops. Both Roll20 and Fantasy Grounds have stores now. Basically it would mean making each piece a separate graphics and aligning it along a standard pixel size for the square portion of the grid.

Larsdangly

I understand the urge to answer all that nonsense, Phil, but you have to remember not to feed the numerous and unusually mean spirited trolls that hang out here. There are only a few of them but they post constantly, make up all kinds of nonsense, and rarely have anything good to say about anything. Just be glad none of the SJG threads has turned into a SJW rant (yet...)

I particularly enjoyed the bizarre drive-by about there being no hexes in real OSR games! The Judge's Guild OSR Authenticity Task Force would probably have something to say about that.

estar

Quote from: Larsdangly;1052442I particularly enjoyed the bizarre drive-by about there being no hexes in real OSR games! The Judge's Guild OSR Authenticity Task Force would probably have something to say about that.

We may indeed may have something to say about that :)

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Brad

I see all the trolls and curmudgeons came out to protest the existence of TFT Kickstarter. God forbid someone actually want to republish a cool game.
It takes considerable knowledge just to realize the extent of your own ignorance.

Armchair Gamer

Quote from: philreed;1052411This is a misunderstanding of the legal issues surrounding the game. What I can say:

When Steve was legally able to secure the rights to The Fantasy Trip, he did.

  Jackson's desire to get the rights back and inability to do so at a reasonable price have been documented as far back as 1990 (Heroic Worlds, Lawrence Schick).

philreed

Quote from: Armchair Gamer;1052448Jackson's desire to get the rights back and inability to do so at a reasonable price have been documented as far back as 1990 (Heroic Worlds, Lawrence Schick).

And before that; Fantasy Gamer #1 (1983) also includes Steve talking about trying to recover the rights.

"Because I agree that it would be a shame for the system to die (and because I'd personally like to bring it back), I've written Metagaming with an alternative proposal involving a reasonable royalty. By the time you read this, I'll either have finalized an agreement, or given up trying. Next issue I should be able to tell you what happened."

http://thefantasytrip.game/news/2018/july/from-fantasy-gamer-where-were-going/
 

philreed

Quote from: Larsdangly;1052442I understand the urge to answer all that nonsense, Phil, but you have to remember not to feed the numerous and unusually mean spirited trolls that hang out here.

I am personally a fan of being as open as possible and, when able, responding to questions and comments. At times, the responses are less about satisfying the original poster with an answer and more about getting the info out where others can see it. Many more people read than engage.
 

WillInNewHaven

Quote from: Brad;1052447I see all the trolls and curmudgeons came out to protest the existence of TFT Kickstarter. God forbid someone actually want to republish a cool game.

It is a cool game. My issue is "why don't they just republish it?" And that has been answered, to some extent. However, I still prefer to buy things that actually exist. I'm seventy-three.

WillInNewHaven

Quote from: philreed;1052410The world has changed. And, more importantly, the game industry has changed. Many products are one-shots in today's market, periodicals that come and go from a retailer's shelves quickly, replaced by the next new thing.

At the office, our approach depends on titles getting more than a 30-day shot. So, as have many, we are using crowdfunding for some of the projects that are on the line; The Fantasy Trip has been off the market for so long that we had no way to judge true demand. Kickstarter gives us the tools to produce the correct product at the quantity needed.

Thanks for answering and good luck with it.

AsenRG

Quote from: Brad;1052447I see all the trolls and curmudgeons came out to protest the existence of TFT Kickstarter. God forbid someone actually want to republish a cool game.
Yeah, they did:).

Quote from: WillInNewHaven;1052456It is a cool game. My issue is "why don't they just republish it?" And that has been answered, to some extent. However, I still prefer to buy things that actually exist. I'm seventy-three.
Can't fault you for that. But then KS isn't really for you, which is a shame!

Either way, you can always wait for the product to hit the shelves (which might be virtual shelves, but most products have a POD option;)).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Joey2k

I have Legends of the Ancient World and Heroes & Other Worlds.  I know TFT was the original, but other than that (supporting SJG), why do I need it if I have these other games, which are clones of it?
I'm/a/dude

Larsdangly

Quote from: Joey2k;1052471I have Legends of the Ancient World and Heroes & Other Worlds.  I know TFT was the original, but other than that (supporting SJG), why do I need it if I have these other games, which are clones of it?

Good question. There are a couple of reasons why I tried those on for size and returned to 'canonical' TFT. Legends of the Ancient World has an excellent line solo modules and associated maps and markers, and they are approximately compatible with the original game, but the system that drives the game is a kind of 'sketch' of the original with quite a bit of the detail removed (gear, spells, items, beastiary, rules for peculiar weapons and situations, etc.). I'm not sure what the right comparison is here, but I would say it is to TFT as Holmes D+D is to 1E AD+D or something.

HOW is a more complicated comparison because its creator put out an unbelievable shit ton of material in the form of monster and spell books and conversions of D+D settings. I wrote a long, detailed review you can find on rpg.net. The punch line is its a good game, but it has a couple of differences that make it incompatible with either Legends or canonical TFT. The introduction of an Endurance stat; quite different ranges of core stats; different requirements for weapons. And, it drops the hex-map based movement and maneuver in combat, which is a lot of what makes TFT. It also has some peculiarities that just look to me like design errors (the weapon tables - both original and revised - are weirdly statted, with most of the weapons clearly worse than one or two favored ones). It is a game that looks pretty good and has a lot of 'stuff' in it, but I stopped playing soon after I tried it out. Also, you will spend as much on it as you would buying TFT. And it seems to be out of development for a couple of years (at least), so it might now be abandoned.

My feeling is that the right move is to get TFT and fold in the catalogue of modules from Legends, with light adaptations needed to make the talents and spells mutually compatible.

Joey2k

Quote from: Larsdangly;1052473Good question. There are a couple of reasons why I tried those on for size and returned to 'canonical' TFT. Legends of the Ancient World has an excellent line solo modules and associated maps and markers, and they are approximately compatible with the original game, but the system that drives the game is a kind of 'sketch' of the original with quite a bit of the detail removed (gear, spells, items, beastiary, rules for peculiar weapons and situations, etc.). I'm not sure what the right comparison is here, but I would say it is to TFT as Holmes D+D is to 1E AD+D or something.

HOW is a more complicated comparison because its creator put out an unbelievable shit ton of material in the form of monster and spell books and conversions of D+D settings. I wrote a long, detailed review you can find on rpg.net. The punch line is its a good game, but it has a couple of differences that make it incompatible with either Legends or canonical TFT. The introduction of an Endurance stat; quite different ranges of core stats; different requirements for weapons. And, it drops the hex-map based movement and maneuver in combat, which is a lot of what makes TFT. It also has some peculiarities that just look to me like design errors (the weapon tables - both original and revised - are weirdly statted, with most of the weapons clearly worse than one or two favored ones). It is a game that looks pretty good and has a lot of 'stuff' in it, but I stopped playing soon after I tried it out. Also, you will spend as much on it as you would buying TFT. And it seems to be out of development for a couple of years (at least), so it might now be abandoned.

My feeling is that the right move is to get TFT and fold in the catalogue of modules from Legends, with light adaptations needed to make the talents and spells mutually compatible.

Appreciate the analysis!

However, this:

QuoteHOW...drops the hex-map based movement and maneuver in combat

is a feature to me, not a bug.  That, plus the fact that I've already invested a good bit of money into setting and source books for it, means I'll probably stick with HOW.

Thanks for the insights though.  And I've sworn off rpgnet, but I'll make an exception and look for your review.
I'm/a/dude

Larsdangly

I get it. The concrete tactical nature of 'canonical' TFT is really one of those things you are either up for or not. Of course you can play it as a 'theater of the mind' game, but the intended purpose is clearly focused on the maps and chits/figures.

Weru

hey, Lars you mention it in your rpgnet review discussion thread, but did you review Raedwald? Just, ya know, curious. :D