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Steve Jackson just re-aquired the rights to The Fantasy Trip

Started by Skarg, December 26, 2017, 06:39:51 PM

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rawma

Quote from: Lurtch;1050212Nice to see more promotional efforts happening with this compared to Dungeon Fantasy. I have a feeling TFT means the end of GURPS from any real support from SJ Games. TFT suits the modern market better I guess.

I am glad that TFT isn't being updated into some version of Gurps, but I won't try to guess what SJ Games will do. But you could certainly annoy people by always referring to Gurps as "Advanced Fantasy Trip". :D

nope

Quote from: philreed;1050213We have no plans to end GURPS support at this time. We hired a line editor for TFT so that we could keep the two lines separate and give both the support they need.

Thank goodness, to both sentences of your post. If GURPS got the axe, I would be pretty sore over it. I'll continue to purchase from both lines (and DFRPG), I firmly believe there's room for both on the market on a personal level anyway. That they're being treated as entirely separate product lines seems totally rational to me.

But I'm also just "some guy," and could never fault SJG for doing what's best for the company and its business/bottom line.

Still, I've been spoiled by the ongoing GURPS support and it will be a pretty dark day when it goes the way of the dodo. Whether that be five or fifty  or five hundred (I'm an optimist) years from now.

Very much hoping on 3rd party licensing and future first-party products to bring some extra life back to the GURPS side of the calculation.

Larsdangly

I'm sure the market will dictate how this all evolves; things that sell will grow and things that don't will be pruned.

nope

Quote from: Larsdangly;1050217I'm sure the market will dictate how this all evolves; things that sell will grow and things that don't will be pruned.

As it always does, yep.

Nerzenjäger

TFT could very much be the product for people to expand into GURPS.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

TheShadow

I don't think there's a conflict between GURPS and TFT. Except perhaps the overlap of Dungeon Fantasy and TFT. Frankly the DF box already functionally covered the same ground as the new TFT box only a year ago.
Still backing the Kickstarter though.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

philreed

Quote from: Larsdangly;1050217I'm sure the market will dictate how this all evolves; things that sell will grow and things that don't will be pruned.

We're keeping a close eye on the new TFT project. Future support will depend on how much demand there is for the game.
 

ponta1010

Quote from: philreed;1050242We're keeping a close eye on the new TFT project. Future support will depend on how much demand there is for the game.
Are you able to indicate what you feel a reasonable demand would be?
I just wanna fight some fuckin' dragons! Is that too much to ask? - Ghostmaker

philreed

Quote from: ponta1010;1050244Are you able to indicate what you feel a reasonable demand would be?

It's tough to say this early on, because we need to both see how the Kickstarter performs and, next spring, see how the game does in distribution sales.

So far, everything is looking strong enough that we are making some plans for an expansion in 2019. No solid work, yet, just the broad strokes of what we would like to do next if the Kickstarter continues to do so very well.
 

TheShadow

Quote from: philreed;1050247It's tough to say this early on, because we need to both see how the Kickstarter performs and, next spring, see how the game does in distribution sales.

So far, everything is looking strong enough that we are making some plans for an expansion in 2019. No solid work, yet, just the broad strokes of what we would like to do next if the Kickstarter continues to do so very well.

That's encouraging. It looks like the KS will be at close to $100k in the first 24 hours - seems to be coming in at the higher end of expectations which is fantastic.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Lynn

Has anyone actually run a TFT game as a kind of campaign? I seem to recall playing Death Test, and I have a couple of the add-ons.
Lynn Fredricks
Entrepreneurial Hat Collector

Larsdangly

Quote from: Lynn;1050272Has anyone actually run a TFT game as a kind of campaign? I seem to recall playing Death Test, and I have a couple of the add-ons.

I've run and played in many TFT campaigns. Some of the longer-running things I've used it for:

- Middle Earth
- Hyborian Age (i.e., Conan)
- A quasi-historical, late-medieval campaign set in the Scottish borderlands
- A high-fantasy Cidri setting, consisting of a city, adjacent cyclopean ruins and surrounding area. Pavis/Big Rubble and/or Lhankmar sort of give you the flavor of the thing.

TFT is great for campaigns, you just need to understand that the odds of dying in combat are higher than most other games, and adventures tend to be more like an evening of play and less like a massive dungeon crawl where you don't see daylight for weeks or months of game time.

NeonAce

Quote from: Lynn;1050272Has anyone actually run a TFT game as a kind of campaign? I seem to recall playing Death Test, and I have a couple of the add-ons.

I played in a campaign that ran under TFT. Interestingly it was a highly political game that had very little dueling in it, and involved a lot of pretending to be in a parliament. Still, the game's rules did the trick, especially for "vignette" sessions that stopped in and visited various characters and their schemes taking place around the campaign city. I think I wanna use it for a "Pirates of Dark Water" meets "Joust, the video game" thing, whenever I get ahold of the the completed KS. Big fan of its vibe.

Narmer

Quote from: Larsdangly;1050312I've run and played in many TFT campaigns. Some of the longer-running things I've used it for:

- Middle Earth
- Hyborian Age (i.e., Conan)

TFT is great for campaigns, you just need to understand that the odds of dying in combat are higher than most other games, and adventures tend to be more like an evening of play and less like a massive dungeon crawl where you don't see daylight for weeks or months of game time.

Did you make any special changes/modifications for Middle Earth or particularly the Hyborian Age?

Larsdangly

Quote from: Narmer;1050396Did you make any special changes/modifications for Middle Earth or particularly the Hyborian Age?

No; I didn't feel it was necessary. The number and origins of magicians in these settings differs from the assumptions of TFT's default setting ('Cidri') but if you have an IQ over 60 and haven't shot up heroin that morning, I suspect anyone can figure out how to make those sorts of changes in setting assumptions. The nature of the magic items that players stumble across is different, but I'd say that falls under the same umbrella. Otherwise, I don't think I see any reasons why you would have to house rule much for these settings. I did end up writing up lots of setting specific monsters, dungeons, etc. But that is just normal DM stuff rather than changes to the core game.