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Strange and/or Stupid reasons you've bought an RPG

Started by Gabriel2, June 07, 2018, 03:34:07 PM

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bat

I find it cathartic to purchase, second hand, work by those I'm particularly not fond of then burn their work.
https://ancientvaults.wordpress.com/

I teach Roleplaying Studies on a university campus. :p

Jag är inte en människa. Det här är bara en dröm, och snart vaknar jag.


Running: Barbarians of Legend + Black Sword Hack, OSE
Playing: Shadowdark

RPGPundit

Quote from: Nerzenjäger;1044661Gary was a cool dude, but I am of the opinion, that a lot of what we now associate with D&D already was established bei Dave. I may be wrong on that and we might never now exactly how it all went down, but i think Arneson was an ideas guy.

Bah. Kirby & Lee. I think there's enough praise to go around.
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S'mon

Quote from: Nerzenjäger;1044661Gary was a cool dude, but I am of the opinion, that a lot of what we now associate with D&D already was established bei Dave. I may be wrong on that and we might never now exactly how it all went down, but i think Arneson was an ideas guy.

It needed them both to create D&D. We can see from EGG's post TSR work (and even the late, Unearthed Arcana era 1e stuff) that either he wasn't that great solo, or he had lost the spark.

nope

I dunno if this counts, but I keep "buying" (PWYW for virtual, so $0) new Fate products hoping something will change my mind about it as a game; even after playing it somewhat extensively (then deciding it definitely wasn't for me), and despite the fact that each new Toolkit/World/permutation just puts me off of it even more. The PDFs keep piling up for a system framework I dislike in increasingly pronounced ways. I'm not even sure why I keep 'checking in' as there's nothing it would enable me to do that I can't already with my current generic go-to, in a way I find tremendously more satisfying. Glutton for punishment, I suppose, but it never hurts to read new things (most new things, anyway...).

The worst physical purchase I've ever made was the Wheel of Time D20 roleplaying game. It did have some nice art, though, and I got it for next to nothing at some nowhere-bookstore in Colville, WA so I can't complain about having wasted any money.

Krimson

I backed the Fate Core Kickstarter based solely on the fact that at the time, the price was low enough to not pass up. I doubt I will every play Fate, but pieces of Core and Accelerated have found their way into my Cortex Plus games.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

nope

#50
Quote from: Krimson;1046415I backed the Fate Core Kickstarter based solely on the fact that at the time, the price was low enough to not pass up. I doubt I will every play Fate, but pieces of Core and Accelerated have found their way into my Cortex Plus games.

Indeed, there's a big chunk of Fate Core/Accelerated that's easily transported elsewhere, primarily with regards to interpreting rolls, deciding on the scope and resolution of a given conflict depending on importance, setting stakes and pushing hard on meaningful failure & etc. (though many would argue this is just part of being a good GM in general); I'd say that's probably its biggest strength in my view, it's easy to pick out some things you like and plug it into a game you already enjoy. The mechanics themselves are (almost aggressively) unremarkable, but I could see some of the more useful bits being pretty easily bolted on to something like Cortex or FUDGE or what have you.

Krimson

Quote from: Antiquation!;1046417Indeed, there's a big chunk of Fate Core/Accelerated that's easily transported elsewhere, primarily with regards to interpreting rolls, deciding on the scope and resolution of a given conflict depending on importance, setting stakes and pushing hard on meaningful failure & etc. (though many would argue this is just part of being a good GM in general); I'd say that's probably its biggest strength in my view, it's easy to pick out some things you like and plug it into a game you already enjoy. The mechanics themselves are (almost aggressively) unremarkable, but I could see some of the more useful bits being pretty easily bolted on to something like Cortex or FUDGE or what have you.

I like to use some bits with Cortex, because Cortex can be made more crunchy and still play fast. Accelerated Approaches are really just the classic six ability score in dynamic form with a bit of leeway of how you apply it. I don't use the ones as presented though and modified them to Charming, Clever, Forceful, Quick, Tough, and Willful. I also adapted the Milestones from Core to supplement/replace the ones in Marvel Heroic. The nice thing about the storygame bits is that you can set them up beforehand. If I add an Unlockable that lets you call for backup, then I already have that contingency prepared for. I also make judicious use of the Bronze rule, and I like to have things like Scene assets and potential complications that can be used by either side of a conflict. In Cortex, I still have control over the metaplot and I tell my players beforehand that their actions are subject to MY interpretation, though honestly if they come up with something interesting, I usually run with it.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

nope

Quote from: Krimson;1046428I like to use some bits with Cortex, because Cortex can be made more crunchy and still play fast. Accelerated Approaches are really just the classic six ability score in dynamic form with a bit of leeway of how you apply it. I don't use the ones as presented though and modified them to Charming, Clever, Forceful, Quick, Tough, and Willful. I also adapted the Milestones from Core to supplement/replace the ones in Marvel Heroic. The nice thing about the storygame bits is that you can set them up beforehand. If I add an Unlockable that lets you call for backup, then I already have that contingency prepared for. I also make judicious use of the Bronze rule, and I like to have things like Scene assets and potential complications that can be used by either side of a conflict. In Cortex, I still have control over the metaplot and I tell my players beforehand that their actions are subject to MY interpretation, though honestly if they come up with something interesting, I usually run with it.

Interesting. I've been waiting for the new Cortex (Prime?) release to take a second look; I haven't stared too closely at it so far, having heard good things are in the works in terms of drawing some disparate fan-favored elements and cusomizations of the system from different games together. I'll be curious to give it a whirl at some point, based on most descriptions I've read as far as the differences between the two games (Cortex and Fate, that is) it seems to scratch some peoples itch for crunch a bit better than Fate for those involved with both.

P.S. My first reading of your post contained "meatplot" not "metaplot" and I was very, very interested in that for the moment it took me to realize my error.

Krimson

Quote from: Antiquation!;1046485Interesting. I've been waiting for the new Cortex (Prime?) release to take a second look; I haven't stared too closely at it so far, having heard good things are in the works in terms of drawing some disparate fan-favored elements and cusomizations of the system from different games together. I'll be curious to give it a whirl at some point, based on most descriptions I've read as far as the differences between the two games (Cortex and Fate, that is) it seems to scratch some peoples itch for crunch a bit better than Fate for those involved with both.[/quote[]

My hack of Marvel Heroic is bar none the easiest game I have run in Play by Post, especially substituting Time Dice for initiative from the Hacker's Guide, because I can resolve actions which are posted asynchronously. The biggest hurdle is teaching the players to build a dice pool, but after that it smooths out. It certain feels crunchy enough.

Relevant to OP: I backed Cortex Prime because I want an SRD to go with the game I have been sitting on for five years. Prime is touted to be backward compatible with all previous versions of Cortex and Cortex Plus.

Quote from: Antiquation!;1046485P.S. My first reading of your post contained "meatplot" not "metaplot" and I was very, very interested in that for the moment it took me to realize my error.

I might save the term "meatplot" should I ever decided to do anything with my Dedders setting, a kind of fantasy setting where everyone and everyone is dead. Dedders are kind of like zombies. Most of them are dumb but some are smart. They eat other fleshy things in order to heal, else they end up as a Skeller. There are various levels of being dead, including the oblivion of nonexistence if you get dead enough.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

nope

#54
Quote from: Krimson;1046499[...]Relevant to OP: I backed Cortex Prime because I want an SRD to go with the game I have been sitting on for five years. Prime is touted to be backward compatible with all previous versions of Cortex and Cortex Plus.

I might save the term "meatplot" should I ever decided to do anything with my Dedders setting, a kind of fantasy setting where everyone and everyone is dead. Dedders are kind of like zombies. Most of them are dumb but some are smart. They eat other fleshy things in order to heal, else they end up as a Skeller. There are various levels of being dead, including the oblivion of nonexistence if you get dead enough.

Thanks for the system commentary, my interest is piqued and I'm looking forward to taking a dip into Cortex Prime and seeing how it suits my table(s).

And please do save "meatplot" if you have use for it, that sounds like a super bizarre setting that kind of reminds me of some mixture of early PS1 games for some reason. I dig it.

Time for me to be responsible and stop posting, I'd hate to continue my digression in OP's thread further than I've pushed it already. Cheers!

RPGPundit

I've certainly bought a few dumb RPG products just because they were cheap, usually second hand.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.