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Roman-Era Fantasy?

Started by RPGPundit, December 19, 2017, 03:03:51 AM

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Dumarest

Quote from: RPGPundit;1018844It is really a pity that the historical GURPS books sold poorly. They were amazing.

Yes, I agree completely; they were/are right in my wheelhouse. And they go for crazy prices sometimes in the secondhand books market. But everybody wants their goddam dragons, zombies, and magic items.

wombat1

Quote from: Dumarest;1018874Yes, I agree completely; they were/are right in my wheelhouse. And they go for crazy prices sometimes in the secondhand books market. But everybody wants their goddam dragons, zombies, and magic items.

But then there is this in Suetonius:

QuoteHe [the Emperor Tiberius] had among his pets a serpent [in some translations dragon], and when he was going to feed it from his own hand, as his custom was, and discovered that it had been devoured by ants, he was warned to beware of the power of the multitude.

I recall seeing a passage in Pliny which suggests that the Emperor Claudius had to have another dragon put down by the Praetorians when it got a bit uppity, but I cannot now find it.  Still, you too can have a dragon in your Roman-era fantasy if you wish, though, as one of my players suggested:

"It can't be much of a dragon if it was eaten by ants."

And another replied, "well, we haven't seen the ants yet, either."

Dumarest

Quote from: wombat1;1018889But then there is this in Suetonius:



I recall seeing a passage in Pliny which suggests that the Emperor Claudius had to have another dragon put down by the Praetorians when it got a bit uppity, but I cannot now find it.  Still, you too can have a dragon in your Roman-era fantasy if you wish, though, as one of my players suggested:

"It can't be much of a dragon if it was eaten by ants."

And another replied, "well, we haven't seen the ants yet, either."

Not sure what you're addressing here since we were talking about historical settings, not fantasy versions.

Christopher Brady

Quote from: RPGPundit;1018844It is really a pity that the historical GURPS books sold poorly. They were amazing.

This is the prime example of why history gaming doesn't sell outside of war gaming.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

RPGPundit

Quote from: Christopher Brady;1018980This is the prime example of why history gaming doesn't sell outside of war gaming.

I blame a mental block among gamers. You add a touch of fantasy to a historical game, and it does just fine. Dark Albion is a case in point.
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Kiero

Quote from: RPGPundit;1019168I blame a mental block among gamers. You add a touch of fantasy to a historical game, and it does just fine. Dark Albion is a case in point.

It's not a mental block, it's a lack of imagination.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

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AsenRG

Quote from: RPGPundit;1019168I blame a mental block among gamers. You add a touch of fantasy to a historical game, and it does just fine. Dark Albion is a case in point.

Quote from: Kiero;1019191It's not a mental block, it's a lack of imagination.

While I tend to agree with Kiero, let's just call it "mental block" for politeness' sake:D!
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Dumarest

Quote from: Kiero;1019191It's not a mental block, it's a lack of imagination.

Yes. Ironically roleplayers on average seem to have very little imagination or desire to do more than just the same old vanilla fantasy. It puzzles me as much as the fat neckbeards who think they are experts on martial arts and swordmanship because they watched some Chinese and Japanese movies.

I'm not as polite as Asen.

AsenRG

Well, I think the times are changing:). The vanilla fantasy thing was certainly a problem at some point, but doesn't seem to be such a big one now!
To clarify, I'm judging by the games I see people playing online.
Sure, d20 games are still more numerous, but lately people seem more willing to go beyond vanilla settings. So I see no reason to be less than polite;)!
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RPGPundit

Well, the reason I say it's a mental block is that just adding a tiny bit of fantasy makes it suddenly acceptable to play a game that's 80-90% historical.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

Quote from: RPGPundit;1019987Well, the reason I say it's a mental block is that just adding a tiny bit of fantasy makes it suddenly acceptable to play a game that's 80-90% historical.

Because it allows people to 'change' history, rather than re-enact it.  It's a silly hang up but that's how a lot of players think in my experience (anecdotal.)
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

crkrueger

Quote from: RPGPundit;1019987Well, the reason I say it's a mental block is that just adding a tiny bit of fantasy makes it suddenly acceptable to play a game that's 80-90% historical.

Quote from: Christopher Brady;1019990Because it allows people to 'change' history, rather than re-enact it.  It's a silly hang up but that's how a lot of players think in my experience (anecdotal.)

I think it's even more fundamental than that.  When you're playing 100% historical, you're faced with the fact that in real life, you're probably not a hero and probably not doing awesomely interesting things.  If you were, you'd be out doing them and too busy to roleplay.  You don't have the wealth to follow your interests 24/7 or the freedom or courage to just set off and walk around the world with a backpack.  

Every cool thing your character does reminds you that you could do similar things...you're just not.

Add magic in, even minor, and BAM, fantasy.  Now nothing that happens in that game says anything about you, your situation, your limitations, your decisions in life, whatever.

Even a game without magic can have genre rules that turn it into "fantasy", because you're a cinematic/pulp/literary protagonist, and again, you get that distance.

In addition, Magic, as well as High Tech, acts as a force multiplier.  It allows players to reinforce that "difference" between themselves and their character, even in a very mundane, 99% historical/real life setting.
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Kiero

Quote from: CRKrueger;1020024I think it's even more fundamental than that.  When you're playing 100% historical, you're faced with the fact that in real life, you're probably not a hero and probably not doing awesomely interesting things.  If you were, you'd be out doing them and too busy to roleplay.  You don't have the wealth to follow your interests 24/7 or the freedom or courage to just set off and walk around the world with a backpack.  

Every cool thing your character does reminds you that you could do similar things...you're just not.

Add magic in, even minor, and BAM, fantasy.  Now nothing that happens in that game says anything about you, your situation, your limitations, your decisions in life, whatever.

Even a game without magic can have genre rules that turn it into "fantasy", because you're a cinematic/pulp/literary protagonist, and again, you get that distance.

In addition, Magic, as well as High Tech, acts as a force multiplier.  It allows players to reinforce that "difference" between themselves and their character, even in a very mundane, 99% historical/real life setting.

That's only true if the historical premise is "you play an ordinary peasant/serf/commoner/slave in this period". See again "lack of imagination".

I ran a straight historical game, the premise was explicitly "the PCs are all experienced mercenaries and their retinues", which avoided all of those things you've described.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

crkrueger

Quote from: Kiero;1020027That's only true if the historical premise is "you play an ordinary peasant/serf/commoner/slave in this period". See again "lack of imagination".

I ran a straight historical game, the premise was explicitly "the PCs are all experienced mercenaries and their retinues", which avoided all of those things you've described.

You missed my point.  
My point was not:
"Historical gaming will be boring playing people who live in drudgery like you do in real life."
My point was:
"Historical gaming with interesting PCs reminds you that your real life could be a lot more interesting, it just isn't."

I'm not saying your "lack of imagination" argument is wrong, I certainly think a lot of people think the first.  Which was kind of the point of the other thread, to get the historians to show us how cool it could be.

I just think there are other factors at work as well.  People want varying levels of Escapism out of their RPGs, and once you toss in magic or high tech, you hit a whole different bracket of Escapism.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Kiero

True enough, it's escapism of a different (smaller) order of magnitude.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.