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5d6, throw out the lowest two...

Started by Tetsubo, December 29, 2017, 10:29:00 AM

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S'mon

If rolling, I definitely like it straight down the line - assigning stats is a form of PC building and I think is best done with everyone on a level playing field, array or point buy. For D&D I prefer best 3 of 4d6 so PCs tend to be above average, assuming 10-11 is human average.

fearsomepirate

I use random point-buy. It works fantastically well for 5e. Do RAW point-buy, except distribute points using this process:

Roll 1d6
1 = STR
2 = DEX
3 = CON
4 = INT
5 = WIS
6 = CHA

Now roll another d6. Spend enough points to increase the score by that much. This system is guaranteed to produce a playable array and not produce any situation where someone has an absurdly overpowered array.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Opaopajr

Interesting variant, fearsomepirate. But wouldn't a d8 make more sense (as a d8-1 function). That way it covers the entire spread between stats 8 and 15 in point buy.

I used Stat Array with d6 random placement. Kinda fun, as it always provides a stat 8 weakness. But your method offers new alternatives.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

fearsomepirate

This way, the only way to get to 15 is to hit the same stat at least twice. But it's very unlikely that you'll never hit anything twice. BTW, just rolled:

STR 12/DEX 15/CON 10/INT 15/WIS 8/CHA 11

One variant I have been considering is letting you put 2 points in CON if you're down to 4 or less points and still have 8 CON.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

RPGPundit

In my experience, the more random character creation is, the more unique characters become; the less artificial and the less likely to just be extensions of the player's  most shallow features.
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Tetsubo

Quote from: RPGPundit;1018409In my experience, the more random character creation is, the more unique characters become; the less artificial and the less likely to just be extensions of the player's  most shallow features.

And the less likely a player is to get to play what they actually want to play. We've been over this. You like games to reflect the same random aspects of the real world. Born  with crap genes? Too bad! Whereas I think that a player gets to do one things, play their character. And that character should be *exactly* what they want to play. I was trying to have a lark with this thread. A bit of fun. Thanks for the bucket of ice water.

Shawn Driscoll

Rolling dice straight down the attribute list still makes a character worth playing. Not a special needs character that players have hatred for. Crap role-players will always go for the Mary Sue character for reasons.

Tetsubo

Is there a way to delete a thread? Because I do not want my thread turned into a 'wrongbadfun' pile-on. Thanks.

fearsomepirate

I prefer randomized stats because it pushes players out of min-maxing habits.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Opaopajr

Quote from: Tetsubo;1018474Is there a way to delete a thread? Because I do not want my thread turned into a 'wrongbadfun' pile-on. Thanks.

I am sorry, but that too is wrong. The accepted colloquial phrase is "badwrongfun," not "wrongbadfun." (And "wrongfunbad" is way out, possibly even jejune). You should know better; try harder next time. ;)

(Nah, I don't care. Just taking the piss outta you is all. :D )
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Shawn Driscoll

Quote from: Tetsubo;1018474Is there a way to delete a thread? Because I do not want my thread turned into a 'wrongbadfun' pile-on. Thanks.

Pray to your Goddess Oprah.

Tetsubo

Quote from: Shawn Driscoll;1018537Pray to your Goddess Oprah.

What the fuck are you blathering about?

Opaopajr

Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

danskmacabre

Quote from: Tetsubo;1018474Is there a way to delete a thread? Because I do not want my thread turned into a 'wrongbadfun' pile-on. Thanks.

The comment I made about agreeing with just choose stats rather than roll 5d6 was genuine, not a piss-take.
Once you're rolling 5d6 take the highest 3, the odds of getting crazy high stats is pretty high.
I'm not even saying that's bad, but if you allow that, then if it were me I'd just say..  Look, let's cut to the chase. Just choose your stats and let me take a look to see if it's acceptable.

Dumarest

Quote from: RPGPundit;1018409In my experience, the more random character creation is, the more unique characters become; the less artificial and the less likely to just be extensions of the player's  most shallow features.

Yeah, pretty much...I am not a fan of the players who want to play essentially the same character over and over again, or who choose a character based on what they think will be most advantageous in-game. Randomization helps alleviate a lot of that.