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Lords of Creation

Started by Xanther, December 18, 2017, 11:07:18 PM

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Xanther

Looking up old Avalon Hill stuff and came across their old fantasy RPG "Lords of Creation."  I remember seeing it back in the day, but never played it.  Has anyone here played it? What was it was like; mechanics and game play wise.
 

Steven Mitchell

Ran it for one adventure over maybe 8-10 hours on a weekend.  It was a borrowed game, and that was a long time ago.  The only thing I remember was that the 7 of us at the table were completely and utterly underwhelmed by the experience.  But I can't for the life of me tell you why that was so.

Toadmaster

Quote from: Steven Mitchell;1014733Ran it for one adventure over maybe 8-10 hours on a weekend.  It was a borrowed game, and that was a long time ago.  The only thing I remember was that the 7 of us at the table were completely and utterly underwhelmed by the experience.  But I can't for the life of me tell you why that was so.

I owned it along with Powers & Perils another AH RPG from the same time period, probably still have them packed away in a box somewhere. Basically the same reaction as Steven.

It does have a small set of fans though who really like it. I suspect it was another of those early rules lite games before we had a name for them. As I recall Lords of Creation was a dimension hopping / time travel kind of thing, seemed like a cool idea, but the presentation didn't do it for me. I've never been a fan of rules lite games though so I'm probably not the best judge of the rules.

Xanther

Thanks All,
  Seems like one that does not need to go on the ebay list.
 

artikid

Hi Xanther,
LOC was a very naive game indeed, however I liked it very much.
I think it was very much penalized by the fact that the box didn't include a sample adventure to show the GM how the game can be used.
This is especially problematic given the fact that the game is such a huge gonzo kitchen-sink.
BITD a friend GMed us the campaign (he owned all modules that were published) and we had a blast.
For all its faults the game really shines once at the table with the right adventure.

Pat

It's tremendously imaginative, and we loved the idea of the game. But we could never figure out how the setting was supposed to work. The box set describes multiple worlds in the appendix, the bestiary is full of monsters from mythic folklore and far future science fiction, the PCs get power in chains based on science or magic, and will eventually gain powers that let them travel between worlds, so it's apparently a world-hopping game. But in what world is the game set? Does anybody else in whatever world the PCs come from know about world travel, and how exactly does it work? They forgot to say. That may have been explained in the Horn of Roland, which was intended to be part of the core box set, but we never had a copy.

RPGPundit

Heard of it, and P&P, but never played either.
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