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name a game setting the players must be familiar with before you run it.

Started by Schwartzwald, October 21, 2017, 03:43:37 PM

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Dumarest

Quote from: Achaerone;1004353Monster Hunter International. I have had some luck explaining the setting to people, but it's usually easier if I just have them read the first Larry Correia novel or two.

Can't say I'd commit to reading novels just to be allowed in someone's game, but then again it seems like the only players who would be interested in something so specific would have already read said novels...

TrippyHippy

Quote from: RPGPundit;1003656Doctor Who.
Do you though? I mean it has it's own mythos and lore and stuff, but when it boils down to core it's really just TV melodrama in a variety of settings with costumes.
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DavetheLost

Quote from: Achaerone;1004353Monster Hunter International. I have had some luck explaining the setting to people, but it's usually easier if I just have them read the first Larry Correia novel or two.

I think the name alone encapsulates most of the setting. It's the tone of the novels that might take some getting across.  They are fun reads anyway.

WillInNewHaven

Quote from: Schwartzwald;1004126Well, in the 40k universe sometimes you must sacrifice or even kill thousands of innocents to save millions or even billions. Yeah, grimdark, but in the real world Churchill let the Nazis bomb the British city of Coventry to keep the Nazis from learning about the British radar network.

It was, if it happened, done to protect the Ultra secret, that the allies could read the German's coded messages, not  to protect the secret of the radar network. And there is still some doubt that the allied high command knew the specific target of the raid.

Achaerone

Quote from: DavetheLost;1004368I think the name alone encapsulates most of the setting. It's the tone of the novels that might take some getting across.  They are fun reads anyway.

Yeah, I agree with this. When I try to explain the setting to people, the gist of it takes two, maybe three sentences; it's the extended mythology and the feel of the world that's hard to convey in an elevator pitch.

Opaopajr

L5R is a notable one, as is Kindred of the East. There is a setting element of the baroque and immediately punitive to those outside their station.
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Headless

Maybe Amber if I run it again.    Players really need their own motivations in a player driven game.

AsenRG

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remial

maybe not mandatory, but certainly helpful is Earthdawn.  a post apocalyptic fantasy land after demons have forced everyone into underground cities and ravaged the world.

Telarus

Earthdawn is a little like Fallout (there are design links according to the Fallout 1 devs), in that the GM really only has to describe the culture of the underground-bunker-town you and your family have been living in for the last 500 years, and you get to explore the rest of the Setting "in game". (At least, for one of the starting options - "Adepts from the Un-opened Kaer.")

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Ravenswing

Quote from: Dumarest;1003076I wouldn't bar a player but it certainly helps if they are playing a (traditional) super hero game and they understand the good guys aren't trying to kill the bad guys and other conventions of the genre.
+1.  Some people just don't get four-color.  My wife, for instance, tends to play ruthless pragmatists who (unless they're outright pacifists) have no patience with codes against killing and the like.

Quote from: TrippyHippy;1004367Do you though? I mean it has it's own mythos and lore and stuff, but when it boils down to core it's really just TV melodrama in a variety of settings with costumes.
To a great degree, Doctor Who is four-color supers.  I enjoy the series, but it comes with an enormous frigging suspension of disbelief, because the Doctor relies really heavily on the enemy (a) lacking killer instinct, (b) being thoroughly inept, (c) swallowing his colossal and frequent bluffs, or (d) all of the above.
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RPGPundit

Quote from: TrippyHippy;1004367Do you though? I mean it has it's own mythos and lore and stuff, but when it boils down to core it's really just TV melodrama in a variety of settings with costumes.

If you want the game to play anything like Dr.Who then you absolutely need to have familiarity. Otherwise you'll end up with something that's set in the Dr.Who universe but plays more like WH40K or something.
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Mike the Mage

Talislanta or Skyrealms of Jorune.

They are both such departures from normal fantasy/sci-fi settings that I think, in order to fully appreciate the game, the players would have to become at least partially familiar with these two.
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Simlasa

Quote from: Mike the Mage;1005125Talislanta or Skyrealms of Jorune.
I don't think Jorune is so weird that I can't get the basic starter idea off with a short preamble during play... the PCs start as young adults working to gain citizenship by performing various tasks for established members of the community. Start off in some rural place with a less diverse populace... introduce races and creatures as you go along.

Quote from: RPGPundit;1005086If you want the game to play anything like Dr.Who then you absolutely need to have familiarity. Otherwise you'll end up with something that's set in the Dr.Who universe but plays more like WH40K or something.
I don't see why... most Dr. Who episodes I've seen are more investigation/exploration without much combat at all. If the PCs are 'companions' of the Dr. or some other timelord then it's normal for them to start out as perplexed fish out of water.