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New game system logo

Started by The Traveller, March 06, 2013, 02:18:27 PM

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The Traveller

"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Anon Adderlan

Quote from: The Traveller;635099Short version, it's a roll high d10 system

Then the D6 is a confusing misrepresentation of your product. And really a D10 would fit better with the logo anyway.

Logos are best when they're abstract and unique, because they're not designed to explain but to identify. That doesn't mean elements of the explanation shouldn't be used for inspiration, but look at the logos companies (like Apple) use for their products, and what those products actually are (really, what does an apple have to do with ANYTHING Apple makes?).

The Traveller

Quote from: Anon Adderlan;635112Logos are best when they're abstract and unique, because they're not designed to explain but to identify.
Would you say that logo is readily identifiable? :)
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Bedrockbrendan

#18
Quote from: Anon Adderlan;635081Few things to consider:
  • Obscure Acronym that sounds like a pirate.
  • Image of D6.
  • Crossed Swords Jolly Roger style.

So this is a great logo for a pirate RPG which uses D6. On the other hand it's horrible for anything else.


I think you are wrong about it being horrible for anything but a pirate rpg. Personally I find it a striking logo and think the concept oculd work for a lot of different kind of games.

If he is using a d10 system, then I would agree a d10 is better. But i believe he said the setting is cyber punk, and I can definitely see a punk-pirate connection. I think the jolly roger is a solid base, it just might need some cyber-punkiƱess injected into it so you know its not straight pirate

Bedrockbrendan

Quote from: The Traveller;634868Able and Ready Roleplaying / Active Response Roleplaying / Advanced Realistic Roleplaying, and yes if I could backronym another R in there I would.

?

This one is sort of cheating:

 A realistic roleplaying rule-set

The Traveller

Quote from: BedrockBrendan;635124I think you are wrong about it being horrible for anything but a pirate rpg. Personally I find it a striking logo and think the concept oculd work for a lot of different kind of games.

If he is using a d10 system, then I would agree a d10 is better. But i believe he said the setting is cyber punk, and I can definitely see a punk-pirate connection. I think the jolly roger is a solid base, it just might need some cyber-punkiƱess injected into it so you know its not straight pirate
That's a good idea, I might paint some circuitry on the swords or dice for the cyberpunk game and do similar effects for different genres. Nice!

The system uses d10 primarily, also d6 which might be phased out before the final design is ready as they aren't really needed. Thing is though the game isn't just aimed at RPGers, it's aimed at the public as well, who might not know a d10 when they see it. Everyone knows what a d6 is though.

Quote from: BedrockBrendan;635131This one is sort of cheating:

 A realistic roleplaying rule-set
I'm leaning towards 'all of the above' at the moment. :D
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

beejazz

From a certain angle, and drawn a certain way, you could make a D10 look like a skull.

Anon Adderlan

Quote from: The Traveller;635123Would you say that logo is readily identifiable? :)

Actually it's a lot like Hieroglyphics. Each element (pirate call, die, Jolly Roger) is easily recognizable and has common established meaning. So yes, it's 'identifiable', but how well does it identify your product (currently A D10 based Cyberpunk RPG, right?), and what in particular does it identify about your product?

The Traveller

Quote from: Anon Adderlan;635651Actually it's a lot like Hieroglyphics. Each element (pirate call, die, Jolly Roger) is easily recognizable and has common established meaning. So yes, it's 'identifiable', but how well does it identify your product (currently A D10 based Cyberpunk RPG, right?), and what in particular does it identify about your product?
If we're talking about this particular product, it's less of a product than a labour of love. This is my work and I'm happy to share it, if someone else enjoys it, great. Also, as it is set in a world after the icecaps melt submarines feature heavily and so do pirates. This jives well with cyberpunk which is about individuals struggling against monolithic corporations and uncaring governments.

However it's not the logo of the setting, it's the logo of the game system underlying the setting, which I hope to use in several other settings, some of which have little or nothing to do with pirates. I've already gone into why I think it works with the system, but the long and the short of it is it speaks of adventure and dice, which is what I want to get across.

That and it does catch the eye. :D
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.