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a simple RPG ruleset NO record keeping

Started by gameleaper, October 08, 2018, 11:07:37 PM

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gameleaper

this is a basic idea at the moment, just thought Id post while I work on it.

OK! my intention is to simplify, so everyone can easily see the game mechanics.

this is a miniatures set of rules for RPGs, but it can be applied to any game. you use 5 D6s as your base dice pool. you are supposed to apply common sence as you go, and these rules are more for Solo play, they use a small number of common D6 dice and no record keeping.

ATTACK PRINCIPAL
the base charector has 3 numbers(these numbers can be random, or chose by either the attacker or defender - the numbers are from 1 to 6), but the number of numbers are reduced or increased because of things like cover or a injured charector, or differrent types of attack like ranged. if you dont roll all the target numbers for a hit optionaly you can assign partial results to a charector eg matching two numbers may cause a retreat. this method requires no record keeping or charts but the numbers are created as needed
 
3 numbers per charector, these numbers are the target dice rolls to defeat the charector. EG if a charector has 3 numbers 1 , 4 , 6   then 3 dice rolled need to have the pips of 1 , 4 and 6, but you dont just roll 3 dice you roll a dice pool 3 times , each time you get a match with a unit number you remove a dice from your dice pool and put it on the charector, if you match all 3 charector numbers you defeat it.

that sounds complex so here is another explanation, its like yatsee roll your dice pool, takeout the dice that match a target number, roll dice pool a second time, takeout any dice that match a target number, then roll the dice pool a final 3rd time, and again takeout any dice that match a target number. if you have matched the 3 target numbers of the charector you score a hit.

DEFENSIVE MODIFIERS
now if the charector is in heavy cover add a 4th number to the target numbers.

If attacker is ranged reduce the target numbers to two target numbers.

more things can add or reduce how many target numbers you have.

ATTACK MODIFIERS
your dice pool is how many dice you attack with, the pool is increased or reduced by useing weapons like a big sword, or range, or a multi unit attack, or many other factors. the idea is to add a dice or reduce a dice from the pool for each advantage or disavantage.

MOVEMENT
each move your unit makes is like attacking 3 target numbers to suceed, but you dont need to match all 3 target numbers, instead no matches means no move, 1 target number matched you get a third of the way, two target numbers matched you get two thirds of the way, 3 target numbers matched you reach the target area.

The dice pool can increase or decrease because of things like transport, or being attacked, so for each advantage add a dice to the pool, and for each disadvantage remove a dice from the dice pool.

the actual distance to move to can be a long way so the number of target numbers are added to make it harder, or the distance can be close so a target number is removed.