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I made a game named after cake.

Started by J Arcane, February 11, 2014, 10:21:26 AM

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apparition13

Quote from: J Arcane;742402L +/- X references are always from the POV of the acting character.

So an acting character attacking someone above their scale uses the L+X row, because the target is their Layer plus however many, thus lowering the chance of success. Ditto the strain table.

So why not have the L-X columns also as rows? My confusion stems from having them on different axes; put them on the same one (whichever) and you remove that source, simplifying things for the reader/player.
 

J Arcane

Quote from: apparition13;742439So why not have the L-X columns also as rows? My confusion stems from having them on different axes; put them on the same one (whichever) and you remove that source, simplifying things for the reader/player.

OK, I see your point now. The L value rows and columns are where they are specifically because that's how the math lines them up neatest. This is less obvious now than in the old 4d6 table.
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