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WFRP (War For Europe)

Started by One Horse Town, October 28, 2009, 05:05:47 PM

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Danger

Hah-hah!  My bad, then.

Sorry if I perpetuated a misconception.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

jadrax

I would have thought the trick would be to basically keep it as compatible with WFRP as possible, so your looking a Germanic based game of trading on canals with some low fantasy elements dropped in. Add a system for 'making' your own flavours of gods and wizards, that coincidently happen to mirror WFRPs, (Not that hard as they are all iconic anyway, Pyromancer, Astrologer, Alchemist, Druid, Shaman, Seer, Egyptian Sorcerer and Gandalf). Setting can afford to be bland, the target market would be the people who either use the WFRP setting anyway, or want a historical setting which is also already available via history books. That said, their is nothing wrong with going down the available settings in this time frame and making sure they are supported, things like making sure the system covers things like the Panzerhand from 7th Sea can only be beneficial in terms of people adopting the system.

The trick would be to really drill down on the areas that people complain about constantly. Working on the Economy and Trade Rules I think would guarantee sales from a sizeable part of the fan Base. Working on the combat system to get to a point that its not just a bad imitation of D&Ds stand still and hit one another would be another, swashbuckling Fencing for example should be prioritised, with lots of movement and having to worry about footwork.

However, the core part that really matter is keeping it simple. Part of WFRPs charm as the antidote to D&D is it often resists over-complication, in particular things like 'Feat Bloat' should be avoided.

Spinachcat

I am excited to see where FFG takes WFRP 3e, but I am always in the market for a Euro-Fantasy RPG - especially with crits.  

I like the idea of keeping Catholicism intact.  Instead of chaos, you certainly could have Satanism - especially a Satanism that is everything that the Church feared was really occurring.  AKA, cultists everywhere, people selling their souls for money and power, entire governments undermined by evil, etc.

The various aspects of Chaos could be replaced with the 7 Deadly Sins and how they may be personified by the long list of demons and devils that the Church made up.  Of course, the history of Europe would be rather different with such issues occurring and priests actually casting spells.

What century would this game take place?   Warhammer has always been odd with the mix of guns in an otherwise fantasy world.   How "historical" would this game be?  

If anyone is serious about this project, you probably want to post something similiar on RPG.net and draw some more eyeballs to this thread.  

It is an interesting idea.

One Horse Town

Hmm, preliminary research has thrown up something like 600 careers.

Hieronymous Rex

It may be a good idea to make the magic system(s) optional: it would be written such that it wasn't really integral to the system, and individual game groups can choose whether they want to use it or not.

Possible magic "schools":

Miraculous/"Saintly": Generally allows the replication of miracles in the Bible or attributed to saints. Can be gained randomly during character generation in a "wild talent" fashion.

High Magic: Christian ceremonial magic. Based on the grimoires of the time, such as the Legemeton.

Alchemy: This could be treated as a form of magic.

Satanic/Witchcraft: Going on the idea of Satanism replacing Chaos, this would include spells for mutation.

Also, Arabs and Jews (assuming that they are playable) would have access to 2 additional schools, Sufism and Qabalism, respectively.

Spinachcat

In such a world where Christian magic works, herbalism would be its own magic and far less scientific.    A "pocket full of posey" really would protect you from the Black Death!

If monsters from Euro-legends exist, what about faerie magic?   What about the celtic/druid/early religion traditions?

Regarding career names, I agree with Vector Sigma.   Too many weird words - even if accurate - throw people off.

Hieronymous Rex

Quote from: Spinachcat;343501...what about faerie magic?
I'm not sure what you mean. The magic done by faeries?

Quote from: Spinachcat;343501What about the celtic/druid...
Those would fit, too, but would likely be partially/totally subsumed into "Witchcraft". Runic magic would also fit.

Quote from: Spinachcat;343501early religion traditions
I would also like to mention that Judeo-Christianity is older than dirt.


In order for the guns to be fully present, some part of the Renaissance would be proper. The flintlock rifle was introduced to Europe at the tail end of this period (although I'm not sure of the kind used in the Warhammer).

Spinachcat

Quote from: Hieronymous Rex;343650I'm not sure what you mean. The magic done by faeries?

Absolutely.  All the weird stuff from folktales and Brothers Grimm.

Quote from: Hieronymous Rex;343650Those would fit, too, but would likely be
partially/totally subsumed into "Witchcraft". Runic magic would also fit.

It would be interesting to separate Devil magic vs. the Old Ways, aka Pagan Magic vs. Christian magic.    Black vs. Grey vs. White magic.    

An interesting aspect of European religion is the top layer of Christianity with its deep pagan roots that sprout up every so often.   It was a common theme among Scandinavians during the Middle Ages to worship Jesus on land, but pray to Thor while on sea.  

Of course, depending on the era of the game, there are all the issues of the schisms, heresies and reformation of the Church.   Even if you did the game pre-Luther, there was a tremendous history of upheavals in the Catholic church and its ongoing power struggles within itself and the nobility.

One Horse Town

My intitial thoughts was to have christian magic as monastic and basically be prayers to the various patron saints (of which there are many).