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Welcome to Kramerland...

Started by Sacrificial Lamb, December 26, 2008, 11:06:59 PM

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Mutt

Quote from: imurrx;336349I will find out to see if I can work every Monday morning. If not. we will probably alternate between mon and tues.

I already changed my plans I had on Tuesday to Monday. So Tuesday I'll see you guys at my house.

MeatLips

Quote from: Mutt;336441I already changed my plans I had on Tuesday to Monday. So Tuesday I'll see you guys at my house.

I might have plans Tuesday night. I was planning on tonight to game. So if imurrx is working and mutt's going to Ramrod, I guess we'll have to do it another night this week.

Oh and as of Wednesday at noon, I will be primary oncall for work. So we'll have to play at my house.

imurrx

#392
Quote from: MeatLips;336589I might have plans Tuesday night. I was planning on tonight to game. So if imurrx is working and mutt's going to Ramrod, I guess we'll have to do it another night this week.

Oh and as of Wednesday at noon, I will be primary oncall for work. So we'll have to play at my house.

If you got a hot date Tuesday, then perhaps Friday but probably not. I am working Wednesday evening and the Pizans are getting together on Thursday . If not hot date, Tuesday would be best.
MADE IN THE USA

Mutt

looking like next week then. Call me if your your heading down. Since it looks like nothing is going on I will most likely head out then.

imurrx

MADE IN THE USA

imurrx

since mr DM is oncall, we are at kramers house.

I have a MD appointment at 5pm in Newton. We should be done around 6ish so I will be alittle past 7.
MADE IN THE USA

Mutt

Quote from: imurrx;337470since mr DM is oncall, we are at kramers house.

I have a MD appointment at 5pm in Newton. We should be done around 6ish so I will be alittle past 7.


Does this mean we are supposed to be getting together tonight?

imurrx

It is monday, and the appointment is canceled.

so I am good any time.
MADE IN THE USA

imurrx

We will need to game on Tuesday. I have work on Monday night.
MADE IN THE USA

Sacrificial Lamb

#399
Okay. We're still in the city of Brindol, and both Reven and Kratos have been killed by the Red Hand of Doom. This is really bad. We have major casualties here, and we need to do something about it. Fortunately, one of the Elven warriors we met before offers to help fly Reven on his Giant Owl over to the Cathedral of Pelor (building #17) for a possible resurrection. This is done, with Banjo accompanying them. It is then that we fight off another wave of monsters.

We're quickly faced with a group of Hobgoblins and Greenspawn Razorfiends that launch themselves to the attack. Chinook and Hrothgar leap forward to take these suckers down, and Chinook does a good job of knockin' 'em off their feet. Horatio and Blumpy help us take them down, and when the battle is done, some of the town guardsmen take Kratos to the Cathedral to get rezz'ed.

Well, the Clerics cast some kind of spell, and bring Reven back to "the Land of the Living". They take some time to study Kratos, though they eventually do the same for him.

After that, we witness some guardsmen carrying a man on a stretcher. He's been shot, and has an arrow stuck in his body. Apparently, there's some sniper out there, killing people....so Hrothgar sends Banjo out to scout around a bit, and see if he can find anything. Banjo flies down the street, but doesn't get far before being shot by a poison arrow that renders him immobile, causing the poor little fella to plummet out of the sky, landing in Cathedral Square (building #16). Hrothgar is alerted to this, and both he and Reven go out there to get him.

Hrothgar retrieves Banjo, and deliberately uses himself as a decoy, while Reven tries to find the sniper. We're not initially having much luck finding him....



Eventually, Kratos makes his way there after being rezz'ed, seeing Hrothgar and Banjo out in the open. He then also tries to locate the sniper. Reven and Kratos go to the Coffin Maker's Shop, known as Discreet Departures (building #15) to try to snuff him out...

Reven goes inside the building (room #1), while Kratos goes around the other side. Reven is then suddenly struck by lightning from an invisible opponent, so he breathes a gout of fire in the room to flush this guy out. Reven and his assailant are duking it out for a while, since he detects him with a successful Spot check (natural 20 :D).

Reven and this guy gets into a discussion of some sort. It seems he's a Hobgoblin, possibly with draconic powers of his own. Not that it does this dude any good, since Reven finishes him off, and then goes upstairs. Kratos enters the building, and attempts to meet him, however, Reven had set part of the room on fire, so Kratos crashed through the wall to keep from getting burnt. So, anyway....they "stealthily" creep upstairs.....



While this is going on, Hrothgar hurriedly scoops Banjo up, and takes him to the Cathedral of Pelor (building #17), and pleads with Blumpy to heal him. Blumpy then mutters a mystical chant or prayer, and casts Lesser Restoration on the Raven, restoring to almost full functionality. :)

Anyway...returning to Reven and Kratos....

....they go upstairs, and are confronted by a black-cloaked assailant, who seems to be the sniper, as he has a bow, and tons of arrows. The battle is joined!

Well, Reven is blocking the doorway while in this struggle with this ninja dude. Kratos can't get into the room without knocking Reven down, so he tries to smash through the wall. He's not having much luck with that. :(

Every time he tries to smash through, he instead bounces off the wall like a giant hockey puck. Reven finally stands away from the door, while Kratos launches himself into the room, and bullrushes the guy. There's a struggle, which ends with Reven finishing off their opponent with a swift sword stroke. Victory! :D

They look down and see that the ninja dude doesn't appear to be quite Human, so Reven decapitates him for identification later. When the battle is done, they loot the body, and return to the Cathedral...

So here's a list of monsters we fought, and treasure we got...:)

MONSTERS DEFEATED

* Greenspawn Razorfiends (2)
* Hobgoblin Warrior Types (4)
* Hobgoblin Dragon Shaman Dude
* Black-Cloaked Dude (Blackspawn Raider Ninja)

INVENTORY

ITEM.................................................................................VALUE

* Scroll of Fly....................................................................375 gp
* Scroll of Haste................................................................375 gp
* Scrolls of Invisibility (2)..................................................150 gp each
* Scroll of Summon Monster IV...........................................700 gp
* Potions of Cure Moderate Wounds (2)...............................300 gp each
* Cloak of Resistance +1...................................................1,000 gp
* Ring of Protection +1.....................................................2,000 gp
* Composite Shortbow +1 (+3 STR)....................................2,375 gp
* Shortsword +1..............................................................2,310 gp
* Adamantine Arrows (10)...................................................60 gp + 5 cp each
* Cold Iron Arrows (10).........................................................1 sp each
* Silver Arrows (10)...............................................................2 gp + 5cp each
* Arrows (20).........................................................................1 gp (5 cp each)
* Quiver of Ehlonna.........................................................1,800 gp
* Gloves of Dexterity +2...................................................4,000 gp
* Heward's Handy Haversack.............................................2,000 gp
* Silk Rope............................................................................10 gp
* Grappling Hooks..................................................................1 gp
* Vials of Sassone Leaf Residue Poison (3).........................300 gp each

Note: I will list the Market Value of the items later....:hatsoff:

Edit: As of October 18th, Sunday night.....the value of the items has been added. :)

MeatLips

Some news that will make imurrx happy... my firewall flaked out recently, so I purchased a new one from newegg. This one will have full wireless capability which means that there will be internet available from my table for future gaming sessions.

That is all.... for now.

imurrx

#401
Quote from: MeatLips;338354Some news that will make imurrx happy... my firewall flaked out recently, so I purchased a new one from newegg. This one will have full wireless capability which means that there will be internet available from my table for future gaming sessions.

That is all.... for now.

No, just convient for all. trust me Mr DM. You know what would make me happy, and you won't can't give it.

now... here is a blog of someones experience in this same adventure.

http://www.angelfire.com/realm2/foehammerx/dreadcamp.html

enjoy
MADE IN THE USA

imurrx

Here is a ritual someonw has created on how to reasemble and reactivate a dead warforged.

QuoteSetup

Part 2 of the skill challenge begins after the PC recover the missing Warforged components. Now that they have the components they can attempt to put Obsidian back together and try to reactivate him. But this is delicate work that requires a coordinated effort from the entire party.


Complexity

4 PC level +0 (requires 10 successes before 3 failures)

Primary Skills

Heal, History, Insight, Thievery

Other Skills

Arcana, Endurance, Perception

Reconstructing the Warforged

Before the PCs can even attempt to reactivate Obsidian, they need to reassemble his components. This will take a combination of brains, brawn and luck.

Each time the PCs make a successful check they manage to reconnect another component or reinforce an existing connection. All the components need to be reconnected before the reactivation ritual can begin (5 successes). If the PCs only have four components then they only need to achieve four successes.

If a skill check is failed while attempting to reconstruct Obsidian the overall task takes longer and becomes more difficult. That component needs to be removed and reattached correctly. The number of successes required increases by one for each failure.

Artificers and PCs with the Mark of Making feat get +2 on all checks during this part of the skill challenge.

Heal (hard DC, maximum 3 successes)
Although Obsidian isn't a living, breathing life-form in the traditional sense, your familiarity with anatomy is still useful.

History (moderate DC, maximum 4 successes)
You've spent significant time among Warforged or have studied them in order to better exploit their weaknesses in battle. You're able to figure out how to correctly reconnect one of the components. Warforged PCs gain a +4 bonus to History checks made to reassemble Obsidian. Artificers may use Arcana or History to make this check.

Insight (hard DC, maximum 1 success)
Better lucky than good. You don't really know what you're doing, but it seems to make sense if this goes here and that goes there. A failed Insight check means that you've forced something that shouldn't have been forced. The next check to reassemble Obsidian suffers a -2 penalty.

Perception (moderate DC, assist)
By standing back and taking in the whole picture you can better assist those doing the delicate tasks. +2 to the next check to reconstruct Obsidian. If a Perception check exceeds the DC by 10 or more you see and correct something extremely subtle that is out of place and it negates one failure (if the party has any).

Thievery (hard DC, maximum 2 successes)
Your deft fingers find small, nearly undetectable catches, latches and hooks. You're able to reconnect another component.

Reactivating the Warforged

Before setting out for this mission your employer provided you with a ritual specifically designed to reactivate Obsidian. It requires that Obsidian's body be intact and not move while the casting is underway. Many of the components are barely holding together so at least three PCs need to hold them in place during the ritual.

Artificers and PCs with the Mark of Making feat get +2 to their Arcana checks during this part of the skill challenge.

Each failed attempt to reactivate Obsidian counts as one failure towards the overall skill challenge regardless of how many checks were failed during the attempt.

Arcana (moderate DC, maximum 2 successes)
Two successful Arcana checks are required to complete the ritual successfully: one at the beginning of the ritual and the other at the end of the ritual. The same PC must make both checks. If either check fails the ritual is unsuccessful.

If the PCs only have four of Obsidian's components (including the head) then the reactivation ritual is more difficult. Add +2 to the DC.

Endurance (easy DC, maximum 3 successes)
Some of the connections keeping Obsidian together are tenuous at best. It might be a good idea to hold them in place during the ritual. You have to make sure that you don't move anything while the casting takes place or else the ritual will fail.

At least three PCs must work together and each make successful Endurance checks. The ritual is unsuccessful is even one Endurance check fails.
The DC for this check increases by +2 every time the ritual is attempted.

PCs trained in Endurance who make their own check successfully can then opt to assist one other PC with his check. PCs can only assist once during each ritual attempt.

Assisting with Reactivation
To complete this section of the skill challenge one PC must perform the ritual while three others hold the Warforged together. PCs not performing the ritual or holding the Warforged may assist in one of the following ways.

A DC 10 Arcana check to assist with the ritual.
A DC 10 Endurance check to assist a PC holding the Warforged components in place.
Use a power or item that that allows an ally to spend a healing surge. In this case you spend the healing surge rather than the target and you do not regaining any hit points. Instead, the PC performing the ritual gains a +10 bonus to the second Arcana check.
Success

When the PCs complete the reactivation ritual Obsidian awakens. He is disoriented, but functional. Initially he has a difficult time remembering the events that led to his destruction, but in time his memory returns. He is grateful for the PCs assistance and will willingly accompany them to whatever destination they choose. He is too weak to fight but can walk under his own power (assuming the PCs found the lower half of his body). He is willing to answer questions, but will not divulge any information he learned during the war. His response if pressed is that he can only reveal his findings to a superior officer. Attempts to convince him that one of the PCs is a superior officer meet with failure.

Failure

You try to reactivate Obsidian but you just can't seem to reignite the spark necessary to bring life back into his body. You'll have to carry his components back to town and enlist the help of an Artificer or one of the House Cannith Tinkers. Be careful on the road home, others are still after Obsidian's remains and the secrets it may reveal.

Part 1
http://www.blogcatalog.com/blog/dungeons-master/ad59e30f9121284aa9ae2fe9ebf26ad4

Part 2
http://www.blogcatalog.com/blog/dungeons-master/ad59e30f9121284aa9ae2fe9ebf26ad4
MADE IN THE USA

Sacrificial Lamb

Thanks for the links, man. The Warforged thing you're referring to is for 4e, although 4e skill checks can definitely provide a vein of good ideas for 3e incantations, as both rules share some similarities...

Also, I'll probably add some of those Red Hand pics to this campaign journal...:)

imurrx

Quote from: Sacrificial Lamb;338690Thanks for the links, man. The Warforged thing you're referring to is for 4e, although 4e skill checks can definitely provide a vein of good ideas for 3e incantations, as both rules share some similarities...

Yea I guessed that with the different names for the skills.

This is what I am thinking,

Skill checks for the following skills:
alchemy
armosmithing
sculping
blacksmithing
arcana
healing
UMD

that should be a good start.
MADE IN THE USA