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Welcome to Kramerland...

Started by Sacrificial Lamb, December 26, 2008, 11:06:59 PM

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Mutt

Are we playing tomorrow?

Sacrificial Lamb

I don't know. Incidentally, we had a power outage today for several hours due to the thunderstorm. I'm addicted to the Internet. :(

imurrx

Quote from: Sacrificial Lamb;304385I don't know. Incidentally, we had a power outage today for several hours due to the thunderstorm. I'm addicted to the Internet. :(

You do have a vivid imagination, put it to use.

Well, I need to head to work for about half hour in the morning, and then do some yard work and then taking my son to the carnival at the old trinity church. I say around 5-6 ish... someone call Kramer and call me.
MADE IN THE USA

Mutt


MeatLips

Sure we can play. I was dead to the world for awhile. 6:30-7pm at my place works.

Sacrificial Lamb

Quote from: MeatLips;304493Sure we can play. I was dead to the world for awhile. 6:30-7pm at my place works.
Sounds good.

MeatLips

So no immediate update from Senor Sac Lamb... naturally :-P

imurrx

Quote from: MeatLips;304616So no immediate update from Senor Sac Lamb... naturally :-P

be careful in what you wish for.
MADE IN THE USA

Mutt


Sacrificial Lamb

I'll post the details before I go to sleep tonight. Keep it in your pants. :)

imurrx

Quote from: Sacrificial Lamb;304723I'll post the details before I go to sleep tonight. Keep it in your pants. :)

It still will not stop the pocket pinball Olympics going on here.

Oh, Excel 2003, you will probably have to wait some time before you can activate it. Also, if you get a copy of Excel 2000, that has no activation required. I may have a copy of it.
MADE IN THE USA

Sacrificial Lamb

#236
Aaaaaaand...here we go. Enjoy another chapter of unbridled excitement in our D&D 3.5 campaign affectionately known as "Kramerland".... :)

Blumpy's player joined us again, so for the sake of context, here's an update to the current cast of characters....

* Reven Tyge (Mutt): Reven is an 8th-level Dragon Shaman. He appears as a large, hulking, human wielding a bastard sword. However, his true strength lies in the wide array of bizarre, magical powers at his disposal, such as breathing fire, healing, breathing under water, and more. If something is flammable, he likes to burn it, if it wears a skirt, he likes to bang it, and if something is valuable, he likes to take it. He'd make a great Dragon. :)

* Blumpy Boo (Blumpy): Blumpy has been away for a while, and is just now reuniting with the group. He appears as a non-descript Human, and is classed as a 5th-level Cleric serving the god, Pelor. Part of his shtick is that he's taken a Vow of Poverty, and thus wanders aimlessly about with only the clothes on his back.

* Horatio Tortolla (imurrx): Horatio has undergone some changes. He appears as a non-descript Human, but has lately become more martially-oriented, and is thus a good source of non-magical artillery. He retains his reasoned, scientific mind, and takes the cautious approach, but now he can actually defend himself, provided he has his crossbow. He's classed as an 8th-level Human Artificer, and acts as the party's magical engineer and primary source of non-magical artillery. He also remains our primary source of magical identification.

* Kratos (imurrx): Kratos is a Warforged, which is an artificial golem-like being transported from the Eberron campaign setting. He's classed as a 5th-level Fighter/2nd-level Warforged Juggernaut/1st-level Artificer, and could be classified as a walking, talking tank. Earlier in the campaign journal, I'd forgotten that imurrx had Kratos take on the Warforged Juggernaut prestige class, so I'm adding that in now. Basically, he's renouncing his organic side, and becoming more truly a mechanical construct. It's kinda weird. I think that means he's immune to regular healing spells now, so that does make things more complicated...

* Hrothgar (me): Hrothgar is an 8th-level Battle Sorceror, appearing as an athletic Human armed with multiple weapons, though his primary weapon is a large enchanted hammer, which he uses to crush his enemies. He occasionally decorates his arms and weapons with bizarre, magical runes. He possesses a wide array of spells, such as artillery magic (Magic Missile, Flaming Sphere, Lightning Bolt), shaping spells (Wood Shape, Stone Shape), and healing magic (various Cure spells).

* Banjo (me): Banjo is an intelligent, wisecracking raven....acting as Hrothgar's familiar, and occasional comic relief. He still can't fight for shit, and is the constant recipient of verbal abuse from the rest of the group (they often threaten to eat him :rolleyes:), yet he remains a valuable member of the party. His speed, night vision, and flying ability all make him an excellent scout, and he's still an excellent conduit for many of Hrothgar's spells....

=The Scene for Blumpy=



Blumpy has arrived at the town of Drellin's Ferry....

...and is immediately captured. The Goblinoids there instantly capture him, (no saving throw! :emot_haw:), rob him, and torture him for days. He's trapped in a cell while we make our way toward Rhest. There was no railroading at all.....right, DM? :rolleyes:

=The Scene For Everyone Else=



We arrive in Rhest, and it's pouring. We paddle our boat across the lake, while poor Banjo huddles underneath Hrothgar's cloak. Apparently this place used to be inhabited, and was flooded many years ago, so we could see ruined buildings around us in the water...

Banjo peaks out from under Hrothgar's cloak, and spies a group of people in a boat far ahead of us.

Banjo: "Guys, look..!" :raven:

We peer at them intently, and realize that they're Lizardfolk! They're obviously rowing toward a stone tower at the center of the lake which may very well be the least-damaged structure on the lake. We try to figure out how to hide from 'em (like from behind a ruined building), but Hrothgar removes that necessity when he casts Silent Image, and creates the illusion of a cloud of fog rolling across the lake, which completely hides us from view. The Lizardfolk enter the tower, while we quietly make our way towards them....

....when suddenly, we hear an earth-shattering roar! :jaw-dropping:

The Lizardfolk stumble out of the tower in a panic, and rush back to their boat. They quickly get the heck outta there, and paddle madly off in the opposite direction. We then see a large Black Dragon clamber out of the top of the tower, spread its wings, and fly off in the direction of the Lizardfolk who fled.

This is our chance. We paddle over to the tower, and tether our boat to the dock surrounding this stone structure. After this, we look around a bit, and decide to check out a side building next to the tower. The guys are out on the dock chillin' for a bit, so Reven decides to enter this side building right in front of us. He opens the door, and....

...yes, I'll be a bastard by finishing this tomorrow. ;)

Sacrificial Lamb

#237
...continued from before.

=The Scene For Everyone Else=

The guys are out on the dock chillin' for a bit, so Reven decides to enter this side building right in front of us. He opens the door, and sees a pool of water inside the structure. It's obviously too quiet. :) Something erupts from the pool, and Reven is attacked by some dragon-like creature! He tries to cook it with his fiery breath, while the thing spews a cone of acid at him.



So he's dukin' it out with the thing, and the others come inside to help him. Hrothgar zaps it with some Magic Missiles, while Horatio and Kratos attack the thing with their own weapons. Banjo provides...um..."moral support". :rolleyes: :raven: After a difficult fight, we defeat it. Reven is healed of his wounds, and leaps into the water, when we spy what look like large eggs. He searches the pool for any hint of treasure or secret passages, but finds nothing, other than the eggs themselves. He pops outta the water, and then dries himself off so that we can focus on exploring the tower. We figure we'll grab the eggs later...



The party makes their way up a flight of stairs where we creep up behind a hulking humanoid creature. Well, apparently Reven decides not to parley with whomever it might be, and breathes a cone of fire upon it. This figure lets out a startled scream, and whips around toward us. It's an Ogre!

The stairs lead to the roof, and two of his buddies are there. We then get into an extended brawl with these suckers. Kratos runs across the roof and charges into one of these bozos, which he should not have been able to do. A charge requires clear line-of-sight, with no impediments in the form of walls, terrain, teammates, etc. It was a fuck-up, but whatever. I think everyone wanted to blow through this encounter, the DM included. Anyway, while Horatio pelts an Ogre from a distance with his weapon, Hrothgar is zappin' away again with Magic Missile, and Reven is defeating his opponent. So we win.

After the battle, we enter the inside of this partially-ruined tower. We go around a corner, and are quickly face-to-face with an enormous two-headed humanoid. I whisper to everyone...

"It's an Ettin". ;)

Senor Kramer (MeatLips), our DM gives me a double-take, and says..

"How would you know that? Make a Knowledge check." :nono:

I rolled a 17, so I make it. :D

Naturally, we get into a fight with this thing too. It takes a while, but we finally defeat it. And then...

.....I'll finish this later on today. Yes, I'm naughty. ;)

Sacrificial Lamb

#238
....continued from before.

=The Scene For Blumpy=

After being imprisoned for days, Blumpy finally manages to escape from his Goblinoid captors. He hurries through the forest, on foot away from Drellin's Ferry. After a long trek, he runs into a group of Elves that provide him with information on where the rest of the party went, some supplies, and even a crude club for a weapon. He then moves on.

Eventually, he reaches the end of the woods at the edge of a lake, where he's suddenly assaulted by half-a-dozen Lizardfolk. At this point, our DM (MeatLips) decides to use some critical hit tables that imurrx unearthed online.

The situation gets ugly. Blumpy babbles almost incoherently in his attempt to persuade the Lizardfolk to cease their attack. Diplomacy doesn't work. The DM keeps rolling critical fumbles for the lizard dudes, and they wind up beating the crap out of each other in their attempt to throttle the Cleric. That said, they are putting a world of hurt on him, and Blumpy has a conniption fit when he decides that he can neither attack them nor heal himself when they use an Attack of Opportunity to whack him when he tries to cast a healing spell on himself.

After nearly being cornholed, he finally defeats them, as half these guys critically fumble (roll natural 1), and he whacks a couple others. The last guy flees for his life. After the melee is over, Blumpy discovers a small boat, and paddles his way up to the lake in the direction the rest of the party went.

=The Scene For Everyone Else=

We finally defeat the Ettin. It doesn't have much for treasure, other than a couple large Morningstars, and its filthy loincloth. Since we're not too eager to put our hands on its jock, we obviously leave that alone..

Right after this, we run into a gang of Hobgoblins attracted to the sounds of the fight with the Ettin. The Hobgoblins surge forward to the attack, and we engage them. It takes a short while, but we defeat them. Before the treasure can be revealed, we suddenly hear footsteps behind us. We turn and see...

...Blumpy! He made his way across the lake, and has finally arrived! So the gang's all here, and that's pretty much the end of that session. Here's a list of monsters fought, and treasure gained...

MONSTERS DEFEATED

* Greenspawn Razor (1)
* Ogres (3)
* Lizardfolk (6; fought by Blumpy)
* Ettin (1)
* Hobgoblins (6)

INVENTORY

ITEM..................................................................................VALUE

* Masterwork Longswords (3)............................................315 gp each
* Masterwork Composite Longbows (3)..............................400 gp each
* Potions of Cure Moderate Wounds (3)...............................300 gp each
* Masterwork Bastard Swords (3)......................................335 gp each
* Large Morningstars (2)..................................................308 gp each
* Masterwork Longswords (6)............................................315 gp each
* Masterwork Composite Longbows (6).............................400 gp each

MeatLips

Can't do D&D tonight. How does Thursday work for everyone?