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Wandering heroes of ogre gate

Started by Bedrockbrendan, July 25, 2014, 02:53:47 PM

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Bedrockbrendan

Quote from: LordVreeg;8307196+ immortal seems to be a little lack of granularity, unless the campaigns are supposed to always support immortal.  I get the genre, but for play, maybe a bit more would provide a bit more reward in play and a bigger variety in foes.  Just a thought.  So you know I'm paying attention.

I've been rethinking this one actually during the last couple of play tests. Starting to agree with you a bit on this one. I think it might work to extend the granularity a bit by having an intermediary stage between immortal and normal characters. This would allow people to go higher and ignore immortal if they want, and also make immortals that much more exceptional. Reviewing the document for feasibility of making the adjustment.

LordVreeg

Quote from: BedrockBrendan;832940I've been rethinking this one actually during the last couple of play tests. Starting to agree with you a bit on this one. I think it might work to extend the granularity a bit by having an intermediary stage between immortal and normal characters. This would allow people to go higher and ignore immortal if they want, and also make immortals that much more exceptional. Reviewing the document for feasibility of making the adjustment.
That was my gut feel.  I mean, I know I err into this ad ridiculousness, but it does allow for longer term games often.  An intermediate stage may allow for more of this.
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Bedrockbrendan

Quote from: LordVreeg;832954That was my gut feel.  I mean, I know I err into this ad ridiculousness, but it does allow for longer term games often.  An intermediate stage may allow for more of this.

The more I thought about it, the more I liked that it also made scaling the genre itself easier. Basically what was originally going to happen was at Qi 7 you have to become immortal to advance, but once you do, you gain access to profound kung fu techniques and immortal powers. Now at Qi 7, you gain access to profound kung fu techniques but things otherwise continue as normal. Then at Qi 13 immortality becomes possible. I was worried about introducing the shift but we really already had the same level scale and it was just a matter of extracting the immortal stuff out of Qi ranks 7-12. I still have to review the document to make sure I am not missing some big issue this could create, but it looks like it should be doable.

I think this makes it very easy to strip out the Martial Arts Fantasy stuff if you just want straight wuxia.



danbuter

Will this be a standalone book?
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Bedrockbrendan

Quote from: danbuter;833872Will this be a standalone book?

Yes, it will be a stand alone core rulebook for our wuxia version of Network. However it is pretty compatible with Sertorius and there will be a Profound Masters of Ogre Gate book that will expand on higher level play (the core book is primarily focused on the power range you see in a standard wuxia movie or show----profound Masters will offer stuff you might see in something like Sorcerer and the White Snake).

Also the PDF for Wandering Heroes will be pay what you want (the print edition will be a standard cover price).

Here is the present chapter listing to give you an idea of what it will contain (the last chapter is a sample adventure):

CONTENTS
CHAPTER ONE: CHARACTER CREATION
CHAPTER TWO: RULES
CHAPTER THREE: KUNG FU TECHNIQUES
CHAPTER FOUR: RITUALS
CHAPTER FIVE: EQUIPMENT
CHAPTER SIX: THE MARTIAL WORLD
CHAPTER SEVEN: THE WORLD OF QI XIEN-HISTORY, RELIGION, CUSTOMS, COSMOLOGY
CHAPTER EIGHT: PEOPLE AND PLACES
CHAPTER NINE: NON-PLAYER CHARACTERS
CHAPTER TEN: THREATS AND MONSTERS
CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER
CHAPTER TWELVE: THE GAME MASTER
CHAPTER THIRTEEN: GHOSTS FROM THE ASHES


Bedrockbrendan

Been reworking the XP progression. Still playing with the numbers but here is what I have now. Keep in mind in theory you can go beyond 24, but I haven't explored the implications of that yet mechanically. This assumes one session a week, 3 XP each session. Some parties might earn 5 in a session but that si rare, so 3 is the high average. On the right is the length of time it would take to reach. This is to allow for campaigns that go for years.

Qi Rank         XP Requirement
Heroes
1            0
2            6
3            18   
4            36
5            72
6            120      1 Year
Profound Masters*
7            312      2 Years
8            360
9            390
10            420
11            453
12            500      3.2 Years
Immortals*
13            624      4 Years
14            780
15            1,251      8 Years
16            1,581
17            2,190
18            2,346
19            2,502
20            2,661
21            2,817      
22            2,973
24            3,130      20 Years

naranjalimones

Quote from: BedrockBrendan;834788Been reworking the XP progression. Still playing with the numbers but here is what I have now. Keep in mind in theory you can go beyond 24, but I haven't explored the implications of that yet mechanically. This assumes one session a week, 3 XP each session. Some parties might earn 5 in a session but that si rare, so 3 is the high average. On the right is the length of time it would take to reach. This is to allow for campaigns that go for years.

Qi Rank         XP Requirement
Heroes
1            0
2            6
3            18   
4            36
5            72
6            120      1 Year
Profound Masters*
7            312      2 Years
8            360
9            390
10            420
11            453
12            500      3.2 Years
Immortals*
13            624      4 Years
14            780
15            1,251      8 Years
16            1,581
17            2,190
18            2,346
19            2,502
20            2,661
21            2,817      
22            2,973
24            3,130      20 Years

Just wanted to give a heads up that you missed Qi level 23. Dunno if you caught it between then and now, but the pattern seems to be 23 = 3,130 and 24 = 3,287, about?

Bedrockbrendan

Quote from: naranjalimones;835294Just wanted to give a heads up that you missed Qi level 23. Dunno if you caught it between then and now, but the pattern seems to be 23 = 3,130 and 24 = 3,287, about?

Great catch. Thanks.

Yes that would be the right increment.


naranjalimones

I saw the character sheets your posted and the Sertorius-style discipline disc is kinda... Western! I drew up a quick and amateurish Shou-inspired disc that maybe you could refine and use, take inspiration from, or fans could involve in their own character sheet designs, or, uh, something! I just felt like it was something someone somewhere could use. :idunno: I'll probably draw up my own amateurish character sheet for kicks sometime soon and, erm, post it, if someone would like to see it. Mostly for the practice with GIMP.