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Wandering heroes of ogre gate

Started by Bedrockbrendan, July 25, 2014, 02:53:47 PM

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AsenRG

What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Bedrockbrendan

Quote from: AsenRG;950016http://storiescharactersandsystemsinrpgs.blogspot.bg/2017/03/stunning-beautychronicles-part-6-whoog.html

And I'm almost ready writing yet another update.

Cool. I really like seeing how your GM is using some of these sects. I will mention it on the podcast again if that is okay.

Also, I did a round table discussion with the players from the Bone Breaker campaign (very rough and informal): https://www.podbean.com/media/share/pb-cg6ts-686a31

AsenRG

Quote from: BedrockBrendan;950036Cool. I really like seeing how your GM is using some of these sects. I will mention it on the podcast again if that is okay.

Also, I did a round table discussion with the players from the Bone Breaker campaign (very rough and informal): https://www.podbean.com/media/share/pb-cg6ts-686a31

Of course, feel free to mention anything that I've written on the blog:). If I don't want anyone mentioning it, I wouldn't post it in the first place, so it's fine by default!

And the GM just said she's glad you approve of her approach;)!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren


AsenRG

http://storiescharactersandsystemsinrpgs.blogspot.bg/2017/03/stunning-beauty-chronicles-part-7-whoog.html

Finding Mirror Boy, possibly a new wife for the Two-Timing Cockerel, and Da Su Su finally proved she's more useless than we had assumed;)!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

AsenRG

I wonder when I'd find the time to describe last sessions, but the Two-Timing Cockerel is on Wife#14 already, and seems likely to get to #15 before the end of next session:D!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Bedrockbrendan

Quote from: AsenRG;951566I wonder when I'd find the time to describe last sessions, but the Two-Timing Cockerel is on Wife#14 already, and seems likely to get to #15 before the end of next session:D!

Lol. Well when your time is running short like his is, you got to get a move on those things.

I am a bit behind getting my session logs up but I should have my storms of the martial world up soon from a week ago, and my last Disposable Disciples Log up. With any luck I will squeeze in my City of Dee campaign log as well.


crkrueger

There's lot of games that can do the standard Wuxia fight, where the heroes plow through 13,784 mooks on their way to the bad guy.  When you get to the bad guy though, there's usually a 10-15 minute fight where 95% of attacks are blocked by both sides.

How do you handle the switching of styles and looking for the perfect combination that will shift the fight into "now we know the bad guy's weakness" mode?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Bedrockbrendan

Quote from: CRKrueger;952232How do you handle the switching of styles and looking for the perfect combination that will shift the fight into "now we know the bad guy's weakness" mode?

Not sure how perfectly WHOG will answer these concerns. This is how I wanted to do wuxia, but it may not be how you would. Here is what I can say about it:

There are not really styles in the game. At least there isn't a mechanic meant to emulate styles, that is achieved by taking all the techniques that would form a style. It is built around individual Kung Fu Techniques, so the best way to do the big bad thing is for the players to look for or create a technique that matches the villain's big moves. Techniques are usually acquired by 1) learning them from a master, 2) learning from a kung fu manual, or 3) developing them yourself (learning from a master is quickest, learning from a manual takes an average amount of time, and developing them yourself can take a while). The game has a lot of counter techniques so those can often be the key to dealing with a challenging bad guy. Some of it too is just about power level. If the players are only Qi Rank 1 and they go up against a Qi rank 6 opponent, even with the right moves, they are likely to get killed. But if they are all Qi 5, it is a different story.

One of the ideas in the game is Kung Fu isn't static, it evolves, and PCs are part of that process as are NPCs. So the way the game is balanced over time is while you may have a super good technique here or there that stands out from other techniques of its Qi level, eventually someone comes up with a counter that makes the move much more risky to employ or obsolete. So if some villain is going around using Blade of the Dancing Fox (which is one of the best techniques in the book) to kick the crap out of the locals, a player or NPC might eventually create Fox Killing Cleave. Basically it is like in Lady Hermit where she eventually overcomes Black Demon's Shadowless Black Claw by devising Tiger Claw style (except the game deals with that as an individual technique, not a broad style). Or like Snake in the Eagle's Shadow where basically the same thing happens.

Also one thing that prevents some of the 10-15 blocking is when you want to counter an attack by a character who is higher Qi rank than you, you always have to do it cathartically (which is like full power mode and causes you to accumulate imbalance points). Another thing that takes away from some of the endless blocking is that many counters, when you succeed on them, do a damage to the opponent (so it usually isn't just a block but a reply). Still dice being what they are, there is always the possibility of people whiffing or characters sitting there blocking each other if that is how the rolls play out (and people stick to the same tactics).  

But it isn't for everyone, which is why I made the PDF pay-what-you-want. People who want wuxia usually seem to have a very specific idea in mind in terms of the mechanics they want. Generally that makes me pretty wary of answering questions like this with "Yes it perfectly answers that with X". The game might not address this the way you'd want it to. So I just tell people to check out the PDF and decide for themselves if it offers the solutions they want. Also, it uses d10 dice pools. I have been running the game now in three ongoing campaigns, over the course of almost three years (though one of the campaigns is more recent). I can definitely say it works for what I want in wuxia on a regular basis. Can't say how well that will work for others.

One cool feature of the game though is we put the Kung Fu Technique chapter in the public domain. So even if it doesn't really fit what your after, hacking it is pretty easy (and you can post or publish the complete text from the technique chapter without any concern).

AsenRG

#310
IME, the only game dedicated to wuxia that really does what CRK is asking for is Legends of the Wulin, maybe the Legend of the Elements with the right GM, and maybe Jadeclaw if both parties build Techniques that gain advantage against broad groups of other Techniques:). Tianxia sorta does that, too, with the jockeying for advantage, but it's "sorta", and after that, you have to look into non-wuxia systems.
WHoOG doesn't work that way, but it has the advantage that fights are mostly short and brutal, after which you can return to talking and melodrama;)!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Bedrockbrendan

Thanks Asen. One of these days I am planning on putting up a podcast with a recording of one of my sessions. Started recording them for record keeping purposes about two weeks ago.

Here is the latest Disposable Disciples Session log. This is from last Sunday but was behind on some things this week: http://thebedrockblog.blogspot.com/2017/03/disposable-disciples-session-39-palace.html

Also here is a recent podcast where I get into some of the upcoming things for Ogre Gate: https://www.podbean.com/media/share/pb-yzynj-68b43a


AsenRG

We might have to do the same;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

AsenRG

I'm almost done with the next update, which includes us getting a fox-demon-pet, and using her to perform a pity murder.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren