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[Wanderer] Should this game exist?

Started by Greentongue, June 25, 2008, 01:03:33 PM

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Greentongue

#90
Here are other threads on this topic. Between them, a method comes together.
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J Arcane

Quote from: The_Shadow;220400If I were making Wanderer I'd go with random settlement and terrain generation, in a default Wilderlands-style setting rather than making it into a maritime-themed game. It doesn't have to parallel everything in Traveller, so I don't see commerce as the main focus, just good old sword and sorcery. Best to play to the genre's strengths.

By the way, the Aldreth document someone mentioned earlier is actually quite a good draft of fantasy Traveller, with nifty magic and careers.
I concur on this entirely.  I think people are being overly literal in the translation here.
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Aos

Quote from: Dirk Remmecke;220415That was (and still is) exactly my take on it.

(So maybe I should get back to my scribbled notes?)

Thirdeded.
You are posting in a troll thread.

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The upcoming FtA!GN! sourcebook will have extensive Random Terrain and Random Settlement generation rules.

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J Arcane

Quote from: Age of Fable;220419Doesn't 'Forward...to Adventure!' do that already?

Mazes and Minotaurs also has random island and city generation tables.

The board game 'Source of the Nile' has a system for randomly generating terrain as well.
Dude, when has "someone else did it first" ever been an excuse to not do something in a roleplaying game?

If anything, that seems to be the driving motivation in a vast majority of game design.
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Pierce Inverarity

Quote from: J Arcane;220495Dude, when has "someone else did it first" ever been an excuse to not do something in a roleplaying game?

If anything, that seems to be the driving motivation in a vast majority of game design.

Not to mention the fact that the RPGs that "did it first" are throwbacks, decades after the fact, to precisely the random gameworld design procedures that were established by a small number of games, very much including Traveller, in the nineteen-seventies.

Sometimes the mind really does boggle.
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Pierce Inverarity

OK, I did it.

I sent Marc an email alerting him to this and other Wanderer threads and kindly asking him to consider publishing this thing.
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ColonelHardisson

I got a kick out of the Robert E. Howard references in the pic.
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4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

dar

Quote from: RPGPundit;220490The upcoming FtA!GN! sourcebook will have extensive Random Terrain and Random Settlement generation rules.

Yes, and I'm fuckin' waitin'.... patiently, mind.

RPGPundit

Quote from: dar;220562Yes, and I'm fuckin' waitin'.... patiently, mind.

At this point, its all on Clash.  He's the one who will determine when FtA!GN! is released.

Mind you, I really really hope its before (or at) Gencon. Otherwise it'll feel like a missed opportunity.
That, and I hope Clash can figure out a way to sell it (and FtA!) at Gencon.  Cut a deal with Brett or Bill, maybe, if he doesn't want to bother to have his own table?

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Skyrock

Quote from: dar;220562
Quote from: RPGPundit;220490The upcoming FtA!GN! sourcebook will have extensive Random Terrain and Random Settlement generation rules.
Yes, and I'm fuckin' waitin'.... patiently, mind.
Count me in on this one.

That's already two guaranteed sales, twice as much as some Forge games, so better hurry Clash :D


On-topic:
Funnily, I've actually written something like this in a 72h design challenge in April of this year, basically a Darklands with random terrain rather than an actual map of medieval Europe, and with Risus as engine. I have no translation plans, but if there's really such a demand for such a game, I might consider it as soon as the German version is polished. (With the simple and easy to grok Risus as system base it wouldn't also be too tough to use for other systems.)

Someone has written a web application for this game that uses 1:1 the province generation rules, maybe it is of some use if someone wants to run such a game: Google-translated version
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Ian Absentia

Quote from: Pierce Inverarity;220533OK, I did it.

I sent Marc an email alerting him to this and other Wanderer threads and kindly asking him to consider publishing this thing.
I'll be very interested to see if/how he responds.  It might take a few follow-up e-mails, so be persistent. :)

!i!

Age of Fable

re 'exact translation' vs 'same spirit and similar rules':

I'm not familiar with Traveller, but in general it seems to me that an exact conversion would:

i) be more likely to be generally recognised as having the same features that people like about Traveller.

ii) be more likely to be compatible with existing Traveller adventures and other material.

iii) have a take on fantasy/mythology that Dungeons and Dragons and other games often don't cover (eg pirates, the Odyssey, Vikings etc)
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Quote from: Ian Absentia;220659I'll be very interested to see if/how he responds.  It might take a few follow-up e-mails, so be persistent. :)

!i!

Yes, and please keep us in the loop on this one. I would like to watch and see how this develops.
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KenHR

Quote from: Age of Fable;220794re 'exact translation' vs 'same spirit and similar rules':

I'm not familiar with Traveller, but in general it seems to me that an exact conversion would:

i) be more likely to be generally recognised as having the same features that people like about Traveller.

ii) be more likely to be compatible with existing Traveller adventures and other material.

iii) have a take on fantasy/mythology that Dungeons and Dragons and other games often don't cover (eg pirates, the Odyssey, Vikings etc)

What Age of Fable says.  My attempt at making a fantasy Traveller was to do something that fell somewhere between Heroic Greece and Elric...and both milieux feature ships prominently in their narratives.
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