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[Wanderer] Should this game exist?

Started by Greentongue, June 25, 2008, 01:03:33 PM

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Premier

Quote from: Age of Fable;226796Prices for hand-to-hand weapons:

Tigers' Claws - 1 shell
Knife - 5
Rapier - 10
Shortsword - 15
Cutlass - 10
Greatsword - 30
Machete - 1
Spear - 1
Longsword - 7 shells and 5 wooden pieces.
Broadsword - 4
Cudgel - 1

Maybe I'm reading this wrong, but...

Why are Tiger's Claws much cheaper than a knife? The latter is a simple and ubiquitous household implement, made by village blacksmiths all around the world. The tiger's claw (assuming you mean something like a bagh nakh), in comparison:
- requires more skill to make, therefore fewer people would be able to craft one
-has a much, much, much narrower use, therefore there would be much fewer of them around
- it's sole use is combat, possibly shady activities like murder and the like. Most blacksmiths wouldn't want to have anything to do with it.

It seems to me it should be much rarer, and therefore more expensive.

On a similar note, why is a shortsword twice as expensive as a long one? The latter requires more raw materials, and a considerably higher level of technical knowledge.

And finally, what do you mean by a "broadsword" - especially one that's cheaper than a knife? AFAIK, the word is always used either as a catch-all phrase to describe anything broader than a rapier, or a certain kind of 17th century cavalry sword, or as a "ooh, well I don't know what it actually IS, but it was in D&D so I guess it should be in my game"-kind of undefined fantasy weapon.
Obvious troll is obvious. RIP, Bill.

Age of Fable

I've swapped the Tiger's Claws and Knife.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

#182
Quote from: Premier;227336On a similar note, why is a shortsword twice as expensive as a long one? The latter requires more raw materials, and a considerably higher level of technical knowledge.

Because (unless I'm reading it wrong) Traveller has really under-priced halberds and pikes compared to their effectiveness. I've changed the costs, and also the cost of the broadsword.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

What about changing the name of the game to 'Drifter', and the 6th class to 'Traveller'?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Blackleaf

Quote from: Age of Fable;227567What about changing the name of the game to 'Drifter', and the 6th class to 'Traveller'?

I like it.

Age of Fable

Quote from: Jame Rowe;225885I'm one of the ones who are doing this on the Citizens of the Imperium site.


The guy who was running the playtest game seems to have lost interest in continuing though...

Has it been put into a single document? Any chance of it being posted here?

I've seen Aldereth, and it's not quite what I'm trying to do.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Jame Rowe

Quote from: Age of Fable;227967Has it been put into a single document? Any chance of it being posted here?

I've seen Aldereth, and it's not quite what I'm trying to do.

Well... Since that post, I've been helping to work on a publication version, and they've asked me not to give out anything. So hopefully you'll see it eventually.

On the other hand, I did have an idea for a setting from here, and I do plan to have it put in (think giant archipelago).
Here for the games, not for it being woke or not.

Age of Fable

Quote from: Jame Rowe;228195Well... Since that post, I've been helping to work on a publication version, and they've asked me not to give out anything. So hopefully you'll see it eventually.

I wonder if it's worth me continuing with my version in that case.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Jame Rowe

Hmmm... Let me see if the others want any more help.
Here for the games, not for it being woke or not.

Age of Fable

#189
I've had a look at this thread on the travellerrpg.com site, and it doesn't seem like there's a finished or near-finished product.

Is the document you're working on seperate to this thread? If so, how near to complete is it?

I'm also going to post these questions on the other site.

I don't want to work on something only to find that another group has already done it. But I don't want to hold off because someone's 'gonna do it'.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Aos

FWIW, your stuff is pretty nifty.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Blackleaf

I think you should keep working on this anyway.  Even if someone else is doing a "Fantasy Traveller" game, it won't be exactly the same as thing as what you have in mind.

Jame Rowe

Quote from: Age of Fable;230309I've had a look at this thread on the travellerrpg.com site, and it doesn't seem like there's a finished or near-finished product.

Is the document you're working on seperate to this thread? If so, how near to complete is it?

I'm also going to post these questions on the other site.

I don't want to work on something only to find that another group has already done it. But I don't want to hold off because someone's 'gonna do it'.

What I and the others are doing is separate from that. It's also different from what you're doing.

Perhaps you can do a setting book for it?
Here for the games, not for it being woke or not.

Kyle Aaron

Bumping this up as I finally come to finish off my fantasy version of GAMERS.

I've one or two issues.

The first is combat and armour. The CT rules had a straight "roll 2d6, add skill, get 8+" as the to-hit system; if you hit, you did some damage, eroding their Strength/Endurance/etc.

To my mind, you want more agile characters to be harder to hit, and so instead of 8+, I have them roll against the character's Reflexes.* Seem fair?

I also have encumbrance reducing physical attributes. Whatever your Strength is, each multiple of that in kilograms carried drops all three physical attributes by 1. For example a 878868 character carrying 8kg would be 878757, carrying 24kg they'd be 878535, and carrying 48kg they'd be 878202 - they could lift that much, but couldn't move at all with Reflexes 0. And of course, as they're loaded down, they become easier to hit.

So you can wear heavy armour but it'd make you easier to hit if you weren't quite strong. Big strong clumsy guys will wear heavy armour, small weak deft guys won't.

So far so good. However, there are two basic approaches to armour in game systems. The first is armour makes you harder to hit, but when the hit does go through, it does full damage; D&D and CT both do this. The second is armour absorbs damage; GURPS and many other games do this.

Now, I've found some issues in play. One is the damage system. In principle there should be no difference between "suffer wound to hit location like head or leg, suffer malus to attribute" and "suffer wound to attribute." But in practice players feel it's different. Players like to say, "I kick him in the groin", they don't like to say, "I kick him in the Endurance."

And when players are being creative with their attacks, like throwing sacks on top of the cameras of warbots, you don't want to take the wind out of their sails by saying, "um, just roll an attack." And "okay, so you're attacking his Awareness" is a bit lame, too.

The second is the armour. When the roll to hit is affected by armour worn, players tend to get annoyed. But it has the advantage of simplicity compared to
roll to hit - roll for damage - subtract armour from damage - inflict damage.

These are bigger issues in games with more melee than ranged combat.

Thoughts on these things?  

* The attributes are Grit Awareness Mind Endurance Reflexes Strength
The Viking Hat GM
Conflict, the adventure game of modern warfare
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Age of Fable

#194
I just had a look at Mongoose Traveller, and it seems like it'd be easier to turn into fantasy than the original version, since it includes careers like pirate, barbarian, and noble as well as an optional, wizard-like, 'psionic' career. It also has details of the various major aliens, who all seem convertable (centaurs, lion-men, werewolves, an eastern kingdom ruled by wizards...)
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.