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[Wanderer] Should this game exist?

Started by Greentongue, June 25, 2008, 01:03:33 PM

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Age of Fable

This looks pretty cool!

Quote from: Skyrock;220650Count me in on this one.

That's already two guaranteed sales, twice as much as some Forge games, so better hurry Clash :D


On-topic:
Funnily, I've actually written something like this in a 72h design challenge in April of this year, basically a Darklands with random terrain rather than an actual map of medieval Europe, and with Risus as engine. I have no translation plans, but if there's really such a demand for such a game, I might consider it as soon as the German version is polished. (With the simple and easy to grok Risus as system base it wouldn't also be too tough to use for other systems.)

Someone has written a web application for this game that uses 1:1 the province generation rules, maybe it is of some use if someone wants to run such a game: Google-translated version
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

#106
Having looked again at the books...man, the skills are so wargamey.

The concept of the careers seems to translate easily into fantasy (Army -> Warrior, Marines -> Pirate, Navy -> Sailor, Scouts -> Explorer, Merchant -> Merchant, Other -> Thief) - but the skills you get are very narrow in focus.

I'd also probably want to make the process of finding a psionic institute and testing your psionic talent part of of character creation (it seems to be effectively an extra attribute and an extra career).
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

Quote from: Kyle Aaron;219518Actually, I thought perhaps...

HEROIC!
Health-Energy-Reflexes-Observation-Intellect-Confidence

Courage?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Kyle Aaron

Quote from: Age of Fable;221044Courage?
Six letters we want. Six.

We actually rolled some characters up with GAMERS last night. Boy were the players unhappy about random character generation! I let them rearrange their attribute rolls to suit them, and choose lifepaths which hgave them random skills within careers, but they still complained! What a bunch of pussies!

They went to Old School and someone beat them up and stole their lunch money.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Age of Fable

free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

I wonder if Runequest's system of Barbarians, Peasants, Townsfolk and Nobles would be useful?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

RPGPundit

Quote from: Age of Fable;221099I wonder if Runequest's system of Barbarians, Peasants, Townsfolk and Nobles would be useful?

No, no it wouldn't.

RPGPundit
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MoonHunter

So has this concept just bled out?  



And yes, this is just another thread to help dillute the number of 4e threads on the front page.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."... "And it needs realists to keep it alive."
Now posting way, way, waaaaayyyy to much stuff @ //www.strolen.com

TheShadow

Quote from: MoonHunter;221970So has this concept just bled out?  


I guess it just needs one motivated individual to make it happen.

Won't be me though. Too lazy.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Age of Fable

#114
Here's a start:

DRIFTER
Low cunning on the high seas.

1) There are seven attributes. The first six are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Social Class. Each of these are generated by rolling 2 dice (all dice used are d6s). The seventh attribute is Power. This measures a character's magical ability. This attribute isn't generated at the start of the game - instead, the character should note it as 'unknown'. This is because magical ability can only be revealed by those already learned in magic. The procedure for doing this will be noted later.

2) True Name: Characters in Wanderer are precisely defined by writing their True Name, which expresses their six attributes, in the order rolled, in the alphabet of the celestial realm. A change in attributes will mean a change in the character's True Name (which is why numbers outside the range 2-12 are listed):

1   א
2   ב
3   ה
4   ט
5   ך
6   ל
7   ם
8   ס
9   ע
10   ף
11   פ
12   ק
13   ש
14   ת
15   ױ

3) Titles

A characters' origin is defined by their Social Class, as follows:

2-5 Barbarian
6-8 Peasant
9 or 10 Townsfolk
11 or 12 Noble.

Thus characters with a Social Class of 11 or higher will have a title, as follows:

11 Sir or Dame
12 Baron or Baroness
13 Marquis, or Marquesa or Marchioness
14 Count or Countess
15 Duke or Duchess

3a) Scholarly Titles.

Characters with a Wisdom of 11 or higher, and a Social Class of 9 or higher, will likewise have a title, as follows (based on their Wisdom):

11 Scholar
12 Scribe
13 Scrivener
14 Doctor
15 Magister

4) A character then chooses one of six classes, and attempts to join.

The player rolls two dice, and adds any bonuses listed for the class.

If the total is equal to or higher than the classes' Apprentice Number, then they've successfully joined that class.

If not, they should roll 1 dice, and join the class with the relevant number. It's possible that a character will get the class they tried to join and failed.


The six classes, with their relevant statistics, are

1 Sailor

Apprentice number 8
Bonus of 1 if Intelligence of at least 8.
Bonus of 2 if Townsfolk or Noble.

2 Pirate

Apprentice number 9
Bonus of 1 if Intelligence of at least 8.
Bonus of 2 if Strength of at least 8.

3 Warrior

Apprentice number 5
Bonus of 1 if Intelligence of Dexterity of at least 6.
Bonus of Constitution of at least 5.

4 Explorer

Apprentice number 7
Bonus of 1 if Intelligence of at least 6.
Bonus of 2 if Strength of at least 8.

5 Merchant

Apprentice number 7
Bonus of 1 if Strength of at least 7.
Bonus of 2 if Intelligence of at least 6.

6 Traveller

Apprentice number 3.
No bonuses.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Balbinus

Not bad Age of Fable.

Pirate and Sailor?  Isn't Sailor really just a type of Pirate?

What about a Scholar career?  You have scholarly titles after all, I'm aware Classic Trav didn't have that but it would cover sages, magi, people like that perhaps.

I'd rename Thief back to Other personally.


Blackleaf

Quote from: Balbinus;222036I'd rename Thief back to Other personally.

I'd change Thief to Outlaw. :)


Age of Fable

Quote from: Balbinus;222036What about a Scholar career?  You have scholarly titles after all, I'm aware Classic Trav didn't have that but it would cover sages, magi, people like that perhaps.

I was going to 'translate' psi into magic.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.