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Valkyn

Started by stargazer_dragon, December 31, 2013, 02:29:11 PM

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stargazer_dragon

So Though the project is already started I figure perhaps I might get a bit of feedback here while also letting people know about the project.

New RPG game that so far sounds pretty good.

http://www.kickstarter.com/projects/valkyn/valkyn
https://www.facebook.com/Valkyn.RPG
http://valkyn.net/

                Valkyn RPG is a fantasy styled RPG, It uses a Semi classless system based strongly around freedom.  The game starts off as low as rank 0 where the characters are little more then commoners with the spark and potential to be so much more, little stronger then other commoners.

The first 5 ranks go by pretty fast though and are there to help allow a player to rp there beginnings at rank 5 is when a character gets to choose there class. Though classes only have a very slight effect on character design. Classes add limited resources that are used to fuel special attacks during combat. These resources each act slightly differently but all are refilled between combat.  a limited number of these resources can be gained when you ranked up even if they do not match your class selection however doing so means you are not raising something else in order to gain the resources.

Past the resources gained at each rank classes have no effect on your character there purpose is to make matching powers easier to use and set a theme, abilities can be selected by any character who has the requirements. Thus the game allows close to complete freedom in character design.

Special abilities in the game are being designed to function differently in this way a character using spells and one using a sword will not only have different abilities but also there abilities will feel and work slightly different.

There are at current 3 different ability styles and resources but at least 3 more are being worked on. The goal is to have 3 or 4 different ability types for each of the 3 special resources.

Gear, Unlike many games gear plays a important role without making up to much of the characters stats. In Valkyn the character not there gear has the largest effect on your abilities. Though gear does add a small but noticeable bonus magical effects are a versatility bonus then a stat buff, Further gear is designed to be extremely customizable so even two character wearing medium armor can have extremely different stat buffs from there gear based on how they decided to customize that gear.

attacks, unlike many games Valkyn does have a slightly more complex damage and attack system. But it is pretty simple once you get used to it. There are 3 types of dodge stats and 3 type of soak stats along with the corresponding attack and damage types.  With this it makes it harder to be immune to all attacks thus most characters have built in weaknesses to at least one type of attack or damage. Further since there is both dodge and resistance a character is capable of focusing on not getting hit or on reducing or even taking no damage. But this is counter balanced by having multiple types of damage and dodge as well as the careful balance put into gear and abilities which means focusing to much on anything leaves you weakened to other things and there is no way to be invulnerable to everything.

  Monsters are also designed to be weak verses particular damages making some characters better at dealing with them then others, since each monster is focused differently almost any build will shine against monsters at some point in the game while lacking against other ones. This allows most builds to get there moment in the sun.

The combats use a action point system that is based on allowing as much freedom during combat as possible, action point directly correspond with the time it takes to perform actions making it easy for a gm to come up with any action point costs not already covered simply by deciding how long it will take to perform the action.

I could probably go on for a long time but figured I would leave it here and get peoples opinions about what I have said so far, ideas, points of interest, ect are all welcomed.

http://www.kickstarter.com/projects/valkyn/valkyn

https://www.facebook.com/Valkyn.RPG

http://valkyn.net/