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Corporia open playtest - Chapter Two (characters)

Started by Mark Plemmons, October 22, 2012, 11:08:29 AM

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Mark Plemmons

#15
Now we start getting into the core abilities....

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EDIT: I've removed this post, since the rules have since changed a bit, and I hope to have the Kickstarter ready to go fairly soon (2+ months).
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Mark Plemmons

#16
STEP FOUR: DEFINE CORE VALUES

The six core values are Strength (STR), Deftness (DFT), Mettle (MTL), Knowledge (KNO), Wits (WIT), and Magick (MGK).

EDIT: I've removed this post, since the rules have since changed a bit, and I hope to have the Kickstarter ready to go fairly soon (2+ months).
Want to play in a Korean War MASH unit? MASHED is now available! Powered by the Apocalypse.
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You can also find my work in: Aces & Eights, Baker Street, Corporia[/URL], D&D comics, HackMaster, Knights of the Dinner Table, and more

Mark Plemmons

#17
STEP FIVE: BUILD SKILL SET

Skills are special aptitudes that a character gained through experience, training, or study. The Corporia skill set (i.e., list of skills) is intentionally generalized to speed up both character creation and gameplay, but is detailed enough to cover almost any situation.
Skills are usually associated with a particular core value. In most circumstances, this is the core value you’ll add to the skill when you make your [Core Value + Skill] ability check (see page XXX). Of course, you and your Director may find alternate combinations. Examples of these are
proved in the “Special:” section of the skill description and on the Quick Reference sidebar on page XXX. Still, these are only the most common examples of the possible [Core Value + Skill] combinations. You can
ignore, alter, or expand on these as much or as little as you want; just use what seems most appropriate at the time.

EDIT: I've removed this post, since the rules have since changed a bit, and I hope to have the Kickstarter ready to go fairly soon (2+ months).
Want to play in a Korean War MASH unit? MASHED is now available! Powered by the Apocalypse.
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You can also find my work in: Aces & Eights, Baker Street, Corporia[/URL], D&D comics, HackMaster, Knights of the Dinner Table, and more

Mark Plemmons

#18
STEP SIX: DETERMINE FLUX POINTS

In the Corporia setting, Flux Points are a fundamental instrument of your character’s ability to alter the world around him. A character’s FP serve as ‘point buy’ currency for ability bonuses and character improvement beyond character creation.

EDIT: I've removed this post, since the rules have since changed a bit, and I hope to have the Kickstarter ready to go fairly soon (2+ months).
Want to play in a Korean War MASH unit? MASHED is now available! Powered by the Apocalypse.
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You can also find my work in: Aces & Eights, Baker Street, Corporia[/URL], D&D comics, HackMaster, Knights of the Dinner Table, and more

Mark Plemmons

STEP SEVEN: SELECT ASSETS

Assets are a character's special talents and supernatural abilities. As noted in Step Three above, characters who were lightly 'Touched' by the Flux have 10 points to spend on general assets, but no points for supernatural ones. 'Gifted' characters gain 5 points for supernatural assets at the cost of reduced core values and skills, while characters who are 'Fluxed' have 10 points to spend on supernatural assets, but are seriously weakened in terms of physical and mental abilities.
Note: If a character selects the Funding asset, he does have a certain amount of funds available to him, but these assets may be tied up in investments or be otherwise unavailable. Check with your Director to see how he or she plans to handle Funding in your campaign.
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Mark Plemmons

OPTIONAL: DETERMINE REPP POINTS

REPP (Really Effective People Promotions) is a database and algorithm managed by a subset of the Akihabara Group. Persons who sign up for a REPP account are volunteering to have all their social media actions catalogued and measured on the REPP scale (1 to 100). Where an individual appears on the scale depends on how much celebrity status he has, how many people 'follow' and repost his social media, how many people follow those followers, and so forth.
For instance, most celebrities have REPP scores of 70 or higher. When they check into a hotel that participates in the REPP network, they usually receive a free upgrade to a better room or other special perks, in hopes that they'll tell their followers about it and thus promote the business. Mega-corporations might even invite high-ranking members to special events, let them test out new technologies, and so forth.
If you'd like to say that your character has been participating in the REPP network, you can assume he has a starting score equal to [WIT x 10]. Whenever you want to improve this REPP score, simply tell the Director that the character is 'REPPing' an event or location; in other words, the character is posting his status, thoughts, location, and/or pictures about where he is and what he's doing. The more interesting the event, the higher and faster the REPP score will grow.
At certain times, your character will receive special promotional items, gifts, invitations, and the like. The Director chooses what items your character receives, and when. As well as making your character feel more like a part of the setting, this also provides the Director with an additional way to offer adventure hooks, so feel free to take full advantage of it. You can't lose! (Right?)
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You can also find my work in: Aces & Eights, Baker Street, Corporia[/URL], D&D comics, HackMaster, Knights of the Dinner Table, and more

Mark Plemmons

Okay, that's it for Chapter Two. The next chapter covers weapons and equipment.

I'd love to get some feedback on the first two chapters before I move on. If there's a lack of interest, does that tell me the game has a problem - or just the method of posting - or what?

Thanks,
Mark
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Mark Plemmons

Any thoughts on this before I continue posting?

Bueller...?  Bueller...?

Quote from: Mark Plemmons;594933Okay, that's it for Chapter Two. The next chapter covers weapons and equipment.

I'd love to get some feedback on the first two chapters before I move on. If there's a lack of interest, does that tell me the game has a problem - or just the method of posting - or what?

Thanks,
Mark
Want to play in a Korean War MASH unit? MASHED is now available! Powered by the Apocalypse.
____________________

You can also find my work in: Aces & Eights, Baker Street, Corporia[/URL], D&D comics, HackMaster, Knights of the Dinner Table, and more

Sigmund

I kinda like the REPP thing. Is this something you also could see being used against a character, perhaps if what they want is to be more anonymous, but because they have a higher REPP rating they keep getting recognized? I'd definitely want there to be a potential downside to it.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Mark Plemmons

Quote from: Sigmund;596305I kinda like the REPP thing. Is this something you also could see being used against a character, perhaps if what they want is to be more anonymous, but because they have a higher REPP rating they keep getting recognized? I'd definitely want there to be a potential downside to it.

Absolutely. There's a short section devoted to it in the Game Mastery chapter. It's definitely intended as a GM tool. Here's the current text from Chapter 6.
========================

USING REPP. If the players read the bit about REPP on page XXX, they may want to sign their characters up. After all, I said it was a "can't lose" proposition, right? Well, I lied.

A character who's constantly REPPing his location is not only allowing himself
(and whoever's with him) to be tracked by a corporation of unknown allegiances, but may also be compromising the security of the Knightwatch, while also setting himself up for any number of plot hooks. Whether these hooks are good or bad depends on you, of course. The character might receive a new suit containing hidden nano-cameras, receive an invitation "for himself and up to four friends" that is completely legit but has enemies lurking to ambush them en route, and so forth.

Whenever a character REPPs something, secretly roll 1d6 and tell the player that his REPP score has increased by that amount. If the player forgets about REPP and isn't using it at least once every session, roll a d10 and tell him (at the start of the next session) that his REPP score has dropped by that amount. If he still doesn't use REPP any time during that session, you might want to roll another d10 at the end of the session and tell him his REPP dropped again. If the player says he's not going to REPP any more (maybe because he doesn't trust your nefarious ways), don't bug him about it, feel free to let it go.

Of course, nothing says that you can't have some NPC later take the character's defunct username and start REPPing his own information - for which the PC is assumed to be responsible...
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Sigmund

#25
Quote from: Mark Plemmons;596567Absolutely. There's a short section devoted to it in the Game Mastery chapter. It's definitely intended as a GM tool. Here's the current text from Chapter 6.
========================

USING REPP. If the players read the bit about REPP on page XXX, they may want to sign their characters up. After all, I said it was a “can’t lose” proposition, right? Well, I lied.

A character who’s constantly REPPing his location is not only allowing himself
(and whoever’s with him) to be tracked by a corporation of unknown allegiances, but may also be compromising the security of the Knightwatch, while also setting himself up for any number of plot hooks. Whether these hooks are good or bad depends on you, of course. The character might receive a new suit containing hidden nano-cameras, receive an invitation “for himself and up to four friends” that is completely legit but has enemies lurking to ambush them en route, and so forth.

Whenever a character REPPs something, secretly roll 1d6 and tell the player that his REPP score has increased by that amount. If the player forgets about REPP and isn’t using it at least once every session, roll a d10 and tell him (at the start of the next session) that his REPP score has dropped by that amount. If he still doesn’t use REPP any time during that session, you might want to roll another d10 at the end of the session and tell him his REPP dropped again. If the player says he’s not going to REPP any more (maybe because he doesn’t trust your nefarious ways), don’t bug him about it, feel free to let it go.

Of course, nothing says that you can’t have some NPC later take the character’s defunct username and start REPPing his own information - for which the PC is assumed to be responsible...

Identity theft.... I like it :cool:

Edit: I have this thread subscribed, cuz cyberpunk and post-cyberpunk settings are some of my favorites. The mash-up of sci-fi, dystopic/noirish feel, and espionage just hit all the right buttons for me. This means like Corporation, Shadowrun, Cyberpunk 2020, and even transhuman stuff like Eclipse Phase, Corporia seems right up my alley :D I'm definitely liking what I'm reading so far. The supernatural/mythic angle is a nice twist, as I also like Urban Fantasy. I've felt in the past that Shadowrun might be alot of fun played with more of an Urban Fantasy style setting, where the supernatural was more veiled, less overt. Sounds like Corporia fits that bill alot more right out of the box. Keep up the good work, you have at least one potential customer very interested :) (and I would be surprised if I am the only one)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Mark Plemmons

Thanks for the feedback! I really appreciate every little bit I get - good or bad.

I've just started the next Chapter Three thread, too.
Want to play in a Korean War MASH unit? MASHED is now available! Powered by the Apocalypse.
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You can also find my work in: Aces & Eights, Baker Street, Corporia[/URL], D&D comics, HackMaster, Knights of the Dinner Table, and more