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Types or not? (Like "Races" or not)

Started by Catelf, September 01, 2012, 11:12:47 AM

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Catelf

I have made core rules for a game, they work, but they have perhaps not been playtested enough.
They are on this link:
http://catelf.webs.com/streedrpgcorerules.htm

Anyway, the current question is wether to introduce "Types", as something similar to "Races", or not.
The advantage is that one may limit the characters to better fit the genre(s) and the world in the intended game, and the drawback is that there might be someone who wants their "teenage mutant street urchin" to know much about Law .... or even wierder, Archeology.

So, do the advantages outweigh the drawbacks, or not?
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

MGuy

Why do you want "types" in the game in the first place? What design goal are you trying to reach by adding them?
My signature is not allowed.
Quote from: MGuyFinally a thread about fighters!

Bloody Stupid Johnson

If you're already got a Merit/Flaw system, you could maybe just have that handle Types i.e. Werewolf or Vampire become merits. That works as long as the types don't have too many abilities that are other merits or flaws.
 
Or if you do want types that have more complex abilities maybe they can be packages e.g. "Werewolf, cost 4 merit points - includes Claws, Feral Bite, Wild Move, Special Speech."

Catelf

Thanks for responding.
Quote from: MGuy;579047Why do you want "types" in the game in the first place? What design goal are you trying to reach by adding them?
I want two things:
* Simplier/easier/possibly faster Character creation
* The possibility to limit the possible Types available for play, to ones that fit the intended game.
It may even make balancing the playable types easier.

Quote from: Bloody Stupid Johnson;579048If you're already got a Merit/Flaw system, you could maybe just have that handle Types i.e. Werewolf or Vampire become merits. That works as long as the types don't have too many abilities that are other merits or flaws.
 
Or if you do want types that have more complex abilities maybe they can be packages e.g. "Werewolf, cost 4 merit points - includes Claws, Feral Bite, Wild Move, Special Speech."
Types are, more or less, supposed to work as Packages, they are just more officcial than "This package cost so-and so and gives this- and that".
They would probably also "cost" the same.
In some cases, the difference between "Werewolf" and "Human/Wolf Hybrid" may make or break a certain setting.
(By the way, i like your name.)
(And why do this site keep logging me out when im just want a preview, i'm starting to wonder if this place is infested with bugs or worse ... ?)
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

MGuy

If "Types" are just supposed to be "archetypes" that beginning players have an option of using or not then it won't have a major impact on your game. If that is what you want "types" to do I'd suggest just building a bunch of make-shift chracters and let players decide to add to/take away from them before jumping into the game.

If you want "types" to limit what players can do I suggest going a different route. If there are abilities or styles in the system that you don't want used under certain conditions it is a lot easier to just, as the GM tell the players what things they are allowed to get instead of trying to hardcode that into the rules. Doing so would be a waste of time and feel like an unnecessary restraint to other people who might want to run your game.
My signature is not allowed.
Quote from: MGuyFinally a thread about fighters!

Catelf

Quote from: MGuy;579143If "Types" are just supposed to be "archetypes" that beginning players have an option of using or not then it won't have a major impact on your game.
////////////
If you want "types" to limit what players can do I suggest going a different route. If there are abilities or styles in the system that you don't want used under certain conditions it is a lot easier to just, as the GM tell the players what things they are allowed to get instead of trying to hardcode that into the rules. Doing so would be a waste of time and feel like an unnecessary restraint to other people who might want to run your game.
No, it isn't archetypes, Types is meant as something someone must select in order to be something else than "regular human" ... if Types are used at all in the intended game, that is.
As for the other suggestion...
One thing i have experienced both as Player and as Gamesmaster, is that if the GM needs to tell every player what is ok, it will occupy him/her while showing one, so others won't get similar help, making character creation slower.
As for hardcoding it into the rules, it is still more flexible than for instance WoD, and it is nowhere near the hardcoding of D'n'D.
I do thank you for your suggestions, though, as they did get me thinking, and i always define that as valuable.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

MGuy

Ok, trying to get this straight. You want "types" to cover "not humans". On top of that (correct me if I'm wrong) you want certain "types" to not be able to do all the things humans can do. Am I getting this right?
My signature is not allowed.
Quote from: MGuyFinally a thread about fighters!

Bloody Stupid Johnson

(Thanks! ...haven't heard of that bug before, sorry. Maybe ticking the box to have it remember your login would work? Help Desk would be the place to ask).
 
OK if you don't want to roll the types into merits, then doing it same as Race in most games is probably the easiest way - just have a list (Werewolf, Vampire, Wraith, etc...) and they pick one. You may need to include a "Human" option in there as well. Possibly you could have a "dual type" merit for the people who insist of being Abominations.
 
From the Gaming Den, here's another thread that may be interesting - the post by FrankTrollman halfway down the first page, mostly.
 
http://www.tgdmb.com/viewtopic.php?t=52327

Catelf

Quote from: MGuy;579210Ok, trying to get this straight. You want "types" to cover "not humans". On top of that (correct me if I'm wrong) you want certain "types" to not be able to do all the things humans can do. Am I getting this right?
Well, "Human Human" is technically a Type as well ...
And let's not forget that the different Types also has abilities and traits that regular humans don't.
Quote from: Bloody Stupid Johnson;579245OK if you don't want to roll the types into merits, then doing it same as Race in most games is probably the easiest way - just have a list (Werewolf, Vampire, Wraith, etc...) and they pick one. You may need to include a "Human" option in there as well.
 
From the Gaming Den, here's another thread that may be interesting - the post by FrankTrollman halfway down the first page, mostly.
 
http://www.tgdmb.com/viewtopic.php?t=52327
The Types are normally too complex to work as single Merits, the only exception is a system similar to the "Animal Hybrid Background" published in a supplement to Street Fighter - The storytelling game, but a bit more complex.

That thread from the Gaming Den was really interesting ...
(The outlog-problem i mentioned seems to be gone now :) )
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q