Hello everyone,,
I'm thinking about boiling down Dark Passages a bit for my kids.
Strength: Melee To Hit and Damage bonuses Alternate
Dexterity: Missile To Hit and Armor Class bonuses Alternate
Constitution: Hit Point Bonus and Metabolize Save Bonuses Alternate
Intelligence: Languages and Bonus Spells Alternate
Wisdom: Magic Save Bonus and Bonus Spells Alternate
Charisma: Reaction Bonus and Loyalty Bonus Alternate
I'm thinking each stat could also act as a quantity. That is to say, maximum followers equals Charisma or maximum spells known equals Intelligence.
Similarly for class abilities, I'd like to limit it to +1 every other level for every thing but I'm tempted to allow attribute progression in the mix.
Fighter: Melee and Missile Alternate
Spell Caster:inro.in/gotomeeting/ (https://inro.in/gotomeeting/) inro.in/irfanview/ (https://inro.in/irfanview/) inro.in/town-of-salem/ (https://inro.in/town-of-salem/) Casting Level and Saving Throw Modifier Alternate
Theif / Rogue: Here I'm not quite sure, possibliy +1 to any two abilities per level, I'd like to avoid
I want there to be subclasses and blended classes and I'd probably like to have varied XP per level back in the mix.
Hit Dice and Damage would be by size class as always but I'd like to do a little more with bigger critters......
How old are the kids?
For mine, I stripped out all the ability scores and replaced them with an attribute plus a modifier. Much less for them to keep track of.
So a character might be: Strong +2, Fast +1
You could add things normally considered skills like Sneaky.