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What happens with bullets that misses their target?

Started by Catelf, April 07, 2014, 05:55:23 PM

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gleichman

Quote from: Sacrosanct;741630Actually I do, based on your own previous posts about this same topic.  So you're either lying now, or lying then.

You have no clue as to how I play or even the rules I use- none. Thus anything you say about it is a bald face lie on your part.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

gleichman

Quote from: Catelf;741631I also strive for simplicity, but the point is to discourage Player Characters from using firearms in public, and if they do, there may well be nasty consequenses.

Most complexity in firearms can be front loaded such that players need spend no more time using the mechanics than they would using the base mechanics. Of course base mechanics that can even show anything but the most massive differences (pistol vs. rifle) are hard to come by these days.

Rules such as unintended fire however do add time to resolution above and beyond simple differences in firearms. If that is a concern with the three examples I presented above- just use the third example and vary the base chance (1 or 2% off-map, 10-20% in line of fire on map, 50% in contact) and it will resolve quickly but will add a die roll for on-map cases (as it's important when it happens, the third option is for after the dust settles).

Or you can just always default to off-map and assume your PCs never hit a victim they are aware of. It a gift for those who hate die rolls.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

dragoner

Quote from: Catelf;741631I also strive for simplicity, but the point is to discourage Player Characters from using firearms in public, and if they do, there may well be nasty consequenses.

I often boil the fireams down to Pistol and Karbine, and care not for atmospheric effects nor the difference between calibres if i can avoid it.
Sure, it may not be realistic to ditch it, but then i barely find it important.
However, the risk of accidentally shooting bystanders if you aim for perps in a populated street, is not one i find unimportant.

It might be easy enough just to assign an extra roll at a negative DM on those adjacent to the target, if the original shot is missed.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Sacrosanct

Quote from: gleichman;741634You have no clue as to how I play or even the rules I use- none. Thus anything you say about it is a bald face lie on your part.

Not only have you talked extensively about what rules you like in the context of modeling realism for firearms (we've had several discussions about it in the past), you even created a thread talking about what you like and don't like in games last March.  So one of us is lying, and it's not me.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

gleichman

Quote from: Catelf;741633Glei, if you find Sacro's comments on you disturbing or false: it is noted, now please stop responding to those comments.

It's difficult to standby and watch someone lie about you, for if you do the lie stands.

But I'll leave it at my last comment. He knows nothing, and thus can say nothing about me, my rules, or my campaigns. No one on this site does, for the simple reason that I've never spoken but in the most general of fashion about them- and few here indeed even managed to understand even that much.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Vandraman

GURPS does it like this - assumption is you have a hex map with people's positions on it and a clear idea of line of fire. If you don't I'd say you have to play it by ear and say 'it's a crowded street; 1-4 it hits someone else' or 'there are a couple of bystanders; 1 on a d6 hits someone else'.

GURPS Campaigns:
Hitting the Wrong Target

If you attack with a ranged weapon
and miss, you may hit someone else.
You must check for this if you fail your
attack roll.

You may hit anyone – friend or foe
– if he was in your line of fire. To
determine this, check the line along
which you attacked. Any hex this line
passes through is "in the way."
Combatants who are kneeling or lying
down are not in the way unless you,
too, are at their level.

Because hitting the wrong target is
a matter of pure chance, your attack
roll against each possible target is the
same: a flat 9 or the number you
would have had to roll to hit him on
purpose, whichever is worse.

flyingmice

They curve around and hit from behind...

...if you're Magneto...
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