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The most important principle for game designers to remember...

Started by Bloody Stupid Johnson, January 18, 2013, 08:57:31 PM

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Benoist

Quote from: catty_big;621651Actually, what Benoist said was that it should be designed to be played, not necessarily that it should be fun ;).

I also pointed out that from that first principle everything else followed. If you build something that is a support of play, it's pretty much axiomatic that it must be enjoyable in some way as a game, to "play".

catty_big

Quote from: Benoist;621776I also pointed out that from that first principle everything else followed. If you build something that is a support of play, it's pretty much axiomatic that it must be enjoyable in some way as a game, to "play".
Only joking dude, hence the ';)'.
Sausage rolls, but bacon rocks!

Benoist

Quote from: catty_big;621789Only joking dude, hence the ';)'.

LOL sorry. Waking up here! Time for more juice, I guess... ;)

catty_big

Quote from: Benoist;621790LOL sorry. Waking up here! Time for more juice, I guess... ;)
No worries :).
Sausage rolls, but bacon rocks!