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Character Sheet rough draft

Started by Sacrosanct, December 20, 2012, 01:28:29 PM

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Sacrosanct

How does this work for you, in the context of the goals below?  A couple key things that were requirements:

* fit on one page
* easy to read layout and reference important fields

To help put in context, there are no attributes for this game.  It is class/level based.  Classes are custom designed.  When creating a class, choose what type of Core Dice (CD) to use, choose one primary theme tree, and one secondary theme tree.  All theme trees have 10 skills you can learn.  If you choose one for a secondary slot, you only have access to the first five abilities.  There are currently 16 theme trees build, below are two.

CD are used to determine hit points, how many hit points you heal, and how much damage you do when attacking with weapons or spells.  The core system is % based, both when doing skill checks and when attacking and defending.  Damage Absorption (DA) reduces how much hit points you take from each attack.

At level 1, you choose one ability.  Each time you gain a level (achieved at every 5 XP awarded), you choose another ability from either tree, but you cannot skip an ability in the tree.

The goal is to keep things simple, while still allowing for a lot of customization.

D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

Looks good to me.

What is the trade off if you don't have a core die of d12?


Would two of these drawves fighting each other with rage be adding 2CD?
Brutal!

Sacrosanct

#2
Quote from: Bill;610377Looks good to me.

What is the trade off if you don't have a core die of d12?

I haven't fleshed out the mechanics of it yet, but generally it would translate into significant skill bonuses and extra skills.  For instance, the d8 is the default CD, and you would start out with 4 skills.  Going all the way up to a d12 might give you only 1 skill, while using  d6 gives you 6 skills, all with a +15% bonus.  Haven't actually determined all of that yet.  Maybe instead of skills, the higher CD you have, the more XP per level you need.  Still really up in the air.

QuoteWould two of these drawves fighting each other with rage be adding 2CD?
Brutal!

Those are just brief descriptions.  It actually only impacts the individual character.  So your character would get an additional CD to roll for damage, but all other creatures attacking you also get a +1 CD Bonus.  So the answer to your question is yes.

The level cap is 15, and regardless of class theme, there are bonuses gained each time you level.  The way it's structured now, a level 15 character using dual weapons would have 4 attacks every round, with the possibility of rolling 4 or 5 CD with each attack.  Seems like a lot, but damage absorption helps mitigate that.  I think the Armor Theme tree, maxed out, adds a total of +8 or so on top of armor, so you could have a DA in the 20s, theoretically.  Still in the very early stages.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Kaz

I like a lot of what you got going on here.

Color me interested.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

Sacrosanct

Quote from: Kaz;610412I like a lot of what you got going on here.

Color me interested.

Thanks.  It's been an evolution in process, if you've by chance read some of my earlier threads on design.

For those curious, here are the main theme trees I was talking about, in very rough form.  Again, when you design the class you want, you take one primary tree, and one secondary, opening up all 10 abilities from the primary and the first 5 from the secondary

D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

I like the theme tree, and selecting a primary and secondary.

Any thoughts on a character taking three secondaries instead of a primary and secondarey?





The to hit systen: I am guessing you subtract the targets defense?

Would suggest stock monsters all have defenses that are round numbers like 10%, 20%, etc...

Sacrosanct

Quote from: Bill;610421I like the theme tree, and selecting a primary and secondary.

Any thoughts on a character taking three secondaries instead of a primary and secondarey?

I haven't explicitly gone there, but I don't see why not.  The game this is for is actually mean to just be a core mechanic system, with templates on building classes, races, monsters, game worlds, etc.  It's mean to be genre neutral, so you can do a sci fi game or a fantasy game.  So there is a lot of "make it your own" feel to it.  That's not to say there won't be campaign settings made for specific genres, just that this core book will be an OGL type product.
QuoteThe to hit systen: I am guessing you subtract the targets defense?

Would suggest stock monsters all have defenses that are round numbers like 10%, 20%, etc...

Roll %, add your bonus, get higher than the defense rating.  And excellent idea on keeping monsters as round %.  Any time you get higher than a d20, each individual value can be a pain to do math in your head.  Round %s are much easier.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.


Sacrosanct

Quote from: BedrockBrendan;610429I like it. What program did you do it in?

Illustrator and Photoshop, although I could have done it all in Illustrator if I really wanted to.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.