TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: upogsi on November 19, 2015, 09:59:36 PM

Title: Tempo RPG: an experimental med-crunch system based on cards!
Post by: upogsi on November 19, 2015, 09:59:36 PM
[Google Docs Link] (https://docs.google.com/document/d/1E4XfjrbhViWNyebh09LZngHm6HX0GHQL-RrHKIcSxEU/edit?usp=sharing)     ||     [PDF Link] (https://drive.google.com/file/d/0By8-wgwQqUPKZkhqMmREVFdQZW8/view?usp=sharing)

Tempo RPG is my attempt to make a game that pushes characters to take risks and push their luck as a team, and grow and change as a result. It is also an attempt to use a deck of cards as a core resolution mechanic. Here is the bullet point summary:

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Progress
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So long story short,the document and pdf links are above. It is 20 pages, with plenty of whitespace.

This entire thing has been a massive learning experience and I would really love any questions, comments, feedback or criticism.