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Talk about what you're Actually Playing

Started by RPGPundit, December 05, 2006, 01:17:42 AM

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David R

I'm currently running my Cyberpunk(rap) campaign set in the Mid East - 99 Problems But The ...- inspired by the tv show Entourage. The pcs are part of a rising rap star's entourage performing, scheming and shooting, their way to glory. I'm about three sessions into the campaign. I've just dropped a hint about this setting's BigBad, an exclusive gentlemen's club that throughout time has made trophy's of popstars.

This will go on for another two months, than season 1 of this campaign ends, and I'll be running the first season of a fantasy game using the d20 system called Factotum-

Factotum - a person employed to do a wide variety of jobs for someone/somebody

Setting - It's a post apocalyptic planet. Death and disease has done the deed instead of wars. Human society is now divided into wandering scavengers, plague riddled cults, petty dictatorships and bizarre collectives. The use of technology is lost in time.

Strange mutated creatures lurk in the edges of the forest and the once heavily populated cities. It's part agrarian, part forager always bartering society. The strong dominate the meek. Humans fashion weapons and tools - sometimes they function as both - from the bones of slain creatures (humans or otherwise) and bits of metal they find littering the planet. Very Dark Sun like.

They have completely forgotten how to use any of the tech, which has somehow managed to remain functional around them. Instead they use them as altars, totem poles, religious relics, crude weapons etc. They pray to gods who do not answer them.

The only other sentient life on the planet (maybe) are the the strange insectoid Thri Keen (sp). Nobody knows whether they predate human civilization, but they are now the foremost predator species. They hunt humans not for food but rather to work in their strange mines - mining for god knows what.

They keep these humans in psionic bondage, repairing their bodies when broken and working them till they fade. They have also infiltrated some of these collectives, and have subtely enslaved people in key positions for unknown reasons. These compromised collectives although very succesful in what they do - farming, mining, hunting etc - are in the thrall of these starnge creatures. Humans, of these collectives also exhibit stange mental powers....

The PCs - The pcs are Robots from a bygone age programmed to help humans with the day to day tedium of living now reawakened by some mysterious force. These robots look like the Warforged from Eberron.

They are the only ones who can use the technology left by the ancestors of the current humans. They travel across the planet working for a time doing various jobs with the caches of technology they discover in human settlements and then moving on, taking the useless (for humans) technology with them.

The tech they find could be medical technology - scanners, drugs ect, construction equipment, communication tech, weapons etc. They build dwellings, cure outbreaks of certain disease, battle foes for these communities. They will work for a time for these people - all they ask in return is for the technology, which is useless to the humans anyway.

So, a group of Factotums may work in a village for awhile doing amongst other things, building a structure, tending to the medical needs of the people, setting up a comminication grid with another village etc.

I picture them as wanderers travelling with strange equipment, small vials of drugs, scanners, energy and martial weapons, music boxes etc looked upon by the humans as sorcerers and entertainers.

The robots could be persuaded to fight the local tyrant (they are programmed to be altruistic in nature) but their main opponents seem to be the Thri Keen and their human allies which the Factotums call the Brethren.

...after this first season, I'll be running my Over the Edge campaign (detailed elsewhere on this board :) ) - The Day of Living Dangerously or I may finaly start my IHW campaign - Our Cruel Sea instead of having one shots...if we can organize ourselves,the programming changes..IHW comes first, than 99 Problems, than The Day...and Factotum is on hiatus, for the time being....

Regards,
David R

Kyle Aaron

Well, I talked about how I created my campaign, expecting that people would want to hear more after that, but apparently not... I guess no-one is as enthusiastic about your campaign as you are :)

Judging by stuff in the roleplaying forum, seems like "craft" threads, like "theory" threads, do much better when they're not named as such.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

David R

Quote from: JimBobOzWell, I talked about how I created my campaign, expecting that people would want to hear more after that, but apparently not... I guess no-one is as enthusiastic about your campaign as you are :)


Yeah. My settings are pretty weird though :D

Regards,
David R

Dr Rotwang!

Iron Gauntlets with my wife.  My setting is called Caldeasmore, and yes it's exactly what you old-school FRP guys think it is.  Hell, last night  ran an encounter which was shamelessly ripped off from the cover of a book, and it felt so good.



It was this, kind of, but without the horse.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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jrients

Tonight Osric the Slayer, his xeph henchman Abu of the Thousand Scars, and their shady friends set sail in the Independent Sky Ship Cloudfool.  It's our first air voyage and we've got a load of stolen hellmetal for which we need to find a buyer.  We're a zillion miles from home due to an unexpected teleport from a dodgy dwarven plane-wizard so we don't know if the locals even speak Common.  Also, I hear dragons are to airships what cats are to squeaky toys.

Should be a wild run tonight.

Quote from: JimBobOzWell, I talked about how I created my campaign, expecting that people would want to hear more after that, but apparently not... I guess no-one is as enthusiastic about your campaign as you are :)

I have avoided that thread because I can't pronounce the thread title, leading me to the conclusion that I'm not in the target audience.
Jeff Rients
My gameblog

Dr Rotwang!

Quote from: jrientsI have avoided that thread because I can't pronounce the thread title, leading me to the conclusion that I'm not in the target audience.
It's Gaelic, so it's not meant to be pronounced.  See, they don't actually have a written language -- spoken, sure, but not written.  All this "Ioffudd" and "Thuyyw" and "Waughnnsgt" stuff is just a shambling attempt at making it look like they can write stuff down.  Like a figure skater who can't drive buying a Lexus with her prize money.

It's probably pronounced "Fred Flintstone" or "Hot Burnin' Repcons Afire" or somethin'.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

RPGPundit

Quote from: Dr Rotwang!It's Gaelic, so it's not meant to be pronounced.  See, they don't actually have a written language -- spoken, sure, but not written.  All this "Ioffudd" and "Thuyyw" and "Waughnnsgt" stuff is just a shambling attempt at making it look like they can write stuff down.  Like a figure skater who can't drive buying a Lexus with her prize money.

It's probably pronounced "Fred Flintstone" or "Hot Burnin' Repcons Afire" or somethin'.

Ah Wales... where bands of barrel-chested miners still roam the countryside unchecked terrorizing innocent bystanders with their close-harmony singing, and you need a bucket of phlem just to pronounce any of the placenames...

RPGPundit
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Paka

The Friday night group is playing Burning Wheel.  We were shooting the shit after our PTA game wrapped up and I mentioned that I'd like to play a BW game that is more influenced by George R.R. Martin than Tolkien and my buddy Storn said, "I'd like to GM that game."

We had a city outlined, world set up and our character concepts before we left that night.  Two games later and it has been a blast.

Both the Sunday and the Friday group have been playing Spirit of the Century as our spare tire game when a gamer can't make it and have been having good fun with it.  With game titles like Centurion Science Heroes vs. the Murder Nation & Hardian Helm and Johnny Stripes vs. the Evil Earth its been good gaming.

Kyle Aaron

Quote from: jrientsI have avoided that thread because I can't pronounce the thread title, leading me to the conclusion that I'm not in the target audience.
It's old Saxon - not Welsh, you silly sods - and pronounced as written "Tee-wez-dag", and is the word from which we get "Tuesday." The other word is "Clee-wen", which means "group."
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Dr Rotwang!

Quote from: JimBobOzIt's old Saxon - not Welsh, you silly sods - and pronounced as written "Tee-wez-dag", and is the word from which we get "Tuesday." The other word is "Clee-wen", which means "group."
I think your dingo made that up.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

flyingmice

Hey! He didn't say anything about your dingo, doc! No need to get insulting here! :O

:D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
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SunBoy

Well, I just broke up with my girlfriend, who was playing my Amber campaign, and in the D&D campaign I was playing, and also I've left our usual club, so I ended up sending straight to hell not only those, but also a VtM LARP, another D&D campaign, great one, based on Calimport, a tweaked Iron Heros Britannia thing, and probably a SR4 campaign. And a week ago DtF crashed too. Not to talk about the possibility of one-shots and playtests on idle nights. So I only have left the Highlander-Roman Empire one, and the LOSH one (that stands for Legion of Super Heros). Like them both very much, luckily.
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

RedFox

I'm currently, as I wrote in another thread, running a Uresia-based game using Big Eyes, Small Mouth.  I'm not using Skills, as I don't find the complexity really adds anything to a game I'm keeping rather lighthearted and fun.

Thing about BESM is it's great fun to make up characters, so on and off all week I've been creating NPCs for my players to interact with.  I'm thinking of having them be attacked by an elephant-sized steam powered mechanical walrus next session.

Then again, I might be going up to RHPS tonight, so I dunno if I'll be running tomorrow.  We'll see.

Anywho, I've consulted the wonderful BESM EX fanbook again and I'm pondering changing up combat before we get into our first armed conflict.  I'm not interested in switching to roll-over, but I'm thinking of comparing degrees-of-success for ACV and DCV rolls, using an HKAT-like "if you Defend but not as much as the Attacker succeeded, you take half damage" mechanic.

Mainly because I'm wary of the back-and-forth problem I've heard of so much with BESM combat.
 


Imperator

Quote from: BalbinusI intend next year to run some more of my Vikings game and possibly some Aquellare.

I'd love to hear about both games. If you have any question regarding Aquelarre, I'd be happy to help.

I'm running a wild mix of Shadows of Yog-Sothoth and Innsmouth modules for CoC, and starting a campaign of Aquelarre centered on St. James Way and Death.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).