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System Literature Clarity

Started by BubbaBrown, August 07, 2012, 11:26:19 PM

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BubbaBrown

Been working on this PnP RPG System on and off for some time.  I want to get the development moving along again, but need some feedback on its current state.  The D10/0 System Reference Document is here at the top:  http://www.bestwithstuff.com/index.php/rpg-projects

I want to check to see if the document relays the concepts of the system clearly enough.  It's a bit hard as the creator to know if the concepts are presented properly or if there are gaps in explanation.  I'd appreciate any brave folks to read over the system reference document and post their thoughts.

The Traveller

Quote from: BubbaBrown;569142Been working on this PnP RPG System on and off for some time.  I want to get the development moving along again, but need some feedback on its current state.  The D10/0 System Reference Document is here at the top:  http://www.bestwithstuff.com/index.php/rpg-projects

I want to check to see if the document relays the concepts of the system clearly enough.  It's a bit hard as the creator to know if the concepts are presented properly or if there are gaps in explanation.  I'd appreciate any brave folks to read over the system reference document and post their thoughts.
I would say I can understand what it means because I know about RPGs, but a novice landing on that PDF is going to leave mystified and probably irritated. You need to get across the cool bits first, what makes your game different, interest your reader with some gripping descriptive prose - not lengthy fluff, just a few sentences.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

BubbaBrown

Quote from: The Traveller;569147I would say I can understand what it means because I know about RPGs, but a novice landing on that PDF is going to leave mystified and probably irritated. You need to get across the cool bits first, what makes your game different, interest your reader with some gripping descriptive prose - not lengthy fluff, just a few sentences.

Were there any specific cool bits or parts that stuck out as being worthy of being in the description prose more so than the others?  There are a few things I could work into a description, but I don't know if they are the best candidates.  An engineer may think the steel reinforced poured concrete foundation is an awesome selling point for the house, but the buyer may be looking for the number of bedrooms in the listing.

The Traveller

Quote from: BubbaBrown;569367Were there any specific cool bits or parts that stuck out as being worthy of being in the description prose more so than the others?
Ask yourself, what makes my game different to and better than something similar, and why would people want to play it rather than anything else? Those are the cool bits to highlight.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.