This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Game Pitches] Current List 5/2008

Started by Silverlion, April 22, 2009, 10:32:46 AM

Previous topic - Next topic

Silverlion

Here are my game pitches for my players as they stand currently. Some of them include playtests for rules not yet in "real" testing phase. I just thought I'd share.


Empire of Night: The Last Hope
[/U]

You are rebels, guerrillas, freedom fighters—the crew of the St. Jude; one of the Redeeming Dawn's
few corvette class vehicles. Your goals are varied, your jobs are tough.  You have no family, but each other. No hope, except what you you make for others. You are who they call when they expect everyone to die. The Redeeming Dawn has called you again, this time its to take the fight to the Empire's spawn worlds. Jump in, hit them hard. Make a difference, and if you don't die jump out again. You are the Last Hope. God help the vampires, they're going to need it.

System: E.O.N
Genre: Militaristic Space Opera/Horror

Derelict Delvers:  Outpost at  Frontier's Edge


You've heeded the call of the wealth and glory under the auspices the ARCHIVE. Now you've landed yourself at the smallest outpost at the edge of the frontier, using ARCHIVE resources you'll take on missions to expand the frontier, explore ruins, derelict ships, and long dead mines of the ancients. Hopefully it won't be a TPK.

Sytem: Derelict Delvers
Genre: Space Opera/D&D


Traveller: Black Bounty


The Black Bounty is a prize few would fight over. An old, barely operating ship, with a history that reads more cursed than colorful. Yet you've  inherited part ownership in this soon to be space junk, word got out and that's when the shooting began. You're not sure why you are being shot at, you're not sure you care. Live and see what secrets the Black Bounty holds, or die. Your not optimistic that one choice is better than the other.

System: Traveller
Genre: Sci Fi (Light, not Hard, but not quite Space Opera)


Wyrdwalkers: War of the Witch


You've always known that the old, one-eyed woman who lived at the edge of your village was a witch. You didn't even know her name until your village was destroyed by craven cowards in 200 stone-weight walkers.  When you returned from gathering food and fuel, you found the witch and a handful of others had survive. Somehow you suspect the stench of magic. Now the witch Ash, has given you the means to revenge,. She binds your soul to the Wyrdwalkers, those that have  long hidden in the ice crevasses near your home.  It is time for blood and glory, time for revenge. Yet the cowards have insidious backers, powerful and dark forces vie to tear away your destiny. It is up to you to keep it intact. Strike down your foes, tear apart their hidden camps, and make war for the witch.

System: Wyrdwalkers (Under Heavy Construction)
Setting: Post Apocalyptic Fantasy-Vikings with Mecha

The Bleak, Long, Last,  Final, Crawl into Twilight: Your Secret Sins


You were younger when the world died. Ancient things awoke under the stars, they gibbered and laughed, and spoke in voices as they walked across the land. They made the sky bleed. The night scream and  all that you knew, change.  Now you are one of the survivors. Hiding in the village of Valemal. A strong stone walls around you and mostly stable roof protects the village from the rains that singe skin, and the fierce winds of radioactive dust. Outside the hills echo with the calls of the mad, the mutants, and other  monsters. From time to time the white clad men come. Their hands covered in blue. Their faces covered in white. They do not eat, or drink, or share there own. They make sure none of you changed. Madie was changed. She  taught you fight the plague rats, and how to cook and eat them.  They found the extra eyes on her chest. So they burned her alive. Then they burned her house. You thought they would burn you. They still come. Every year. They still watch you.

 What happens when they find out your secret?  That you are one of the changed!  Can you hide from the Inquisitions purifiers? Can you survive, and live and love? What are you willing to do to keep your secrets?

System: The Bleak
Genre: Post Apocalyptic/Horror-paranoia


Lone Star Irregulars: Home of the F.R.E.E

 The future is now, the United States has fragmented into conflicted nation-states which vie for control of their own destinies. Megacorporations threaten all sides with economic power to rival any superpower, and mankind is at a crossroads. Savants have arisen, people with powers beyond the mundane humanity around them. Combined with agents trained in espionage and warfare from conflicts around the globe , you are one of these people—skilled agents gathered under one banner. The single starred Texas Flag. You have no official right to do what you do, only the freedom to act where you need too. Where Governor Jacob Hardin rules over the Texas Republic like iron fisted tyrant, and the Texas Rangers have become his personal troubleshooters to ensure his rule. You are agents with loose ties to the F.R.E.E Lancers organizations, and with their financial backing maybe you can shift the tide of justice and freedom in the Lone Star State.


Tone: Darker Superheroes with guns and espionage like mission aspects.

System: Top Secret SI

SMITE: Special Magic, Investigation for Tactical Engagement
[/U]
Namorra is one of the most twisted, convoluted, corrupt and criminal laden cities on the face of the planet. It is also home. You are one of the Knight Watch, more importantly you are a member of the SMITE team. You are who they call when things NEED to be blown up, killed, smashed, or generally put down like a rabid dog. You are also one of the most dangerous members of the Watch. Your life expectancy is three weeks. Aren't you glad you came to work today?

Tone: Action and police procedural fantasy. Humor/Serious combination.

System: Custom Descendant of Marvel Superheroes


Lightbringers

In the vast galactic spiral, there are dark things, injustice, corruption, and evil—from slavers, raiders, ravagers of worlds, and more. You are one of the powered champions of the Source, imbued with the powers of its light and sworn to be both inspiration and upholders of justice across the galaxy. Can you live up to the legends of the Lightbringers?

Tone: Sci Fi/Superheroes

System: Hearts & Souls
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

MoonHunter

#1
I might have a weekly game/ playtest session again... so... the ones I am going to lead with are....

Bay City Defenders[/i]
Classic Four Color Superheroes in Bay City, a major city in the Pacific Northwest.  The city has pretty much everything you need for a supers game.  This one is not an inspired setting, but a basic supers campaign.

Genre Four Color Superhero
System Convergence Point

The Argon[/i]
The Argon is one of the ships from The Century of Ships. It is a generational ship sent out to explore and establish warp points. However, The Argon is off mission now. The Being brought the gift of freedom to the Soft Intelligences (AIs/ Androids).  Now several generations later, the Argon still moves through Nul Space, humans living in a world not of their own making.
http://forum.rpg.net/showthread.php?t=424444

Genre Science Fiction of the Lost Colony Ship vein
System Convergence Point

Against the Storms[/i]
For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized.

Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves.

Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had.

In short their life was simplier, but it was not peaceful.

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now "things" roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

Genre Science Fantasy of the Lost Colony with strong Planetary Romance ties
System Convergence Point

Rock Raiders[/i]
It is life under the edge
The planet of Sonheim IV is towards the edges of civilized space. It is a barely habitable place. The only reason people are here?  X-ite. Used in the process of cellular and genetic manipulation, it is a valuable mineral. The mines run by Comstar with all its miners, the colonists trying to eke out of a living here, and other factions in Human society, follow their agendas. Nobody said the job was easy. Then things get... interesting.

Genre Science Fiction
System Convergence Point

Knowing my luck, they will all want to play Serenity.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."... "And it needs realists to keep it alive."
Now posting way, way, waaaaayyyy to much stuff @ //www.strolen.com