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Stone Horizons

Started by One Horse Town, August 05, 2007, 12:42:51 PM

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One Horse Town

Hurt

As soon as your character enters the 'Hurt' level of his health point profile, desperation speeds his actions and fuels his deeds. You then have access to the Bring the Pain special abilities (discussed below). Use of these abilities is a Reflexive action and can be attempted once per round. Example, Jugs Mahoney has just become hurt after the Drooling Zombie lurking menace spat his acid saliva at him. He chooses to make use of Speak to the Hand as a Reflexive ability. He achieves 2 successes on his Speak to the Hand test and the Drooling Zombie stares enraptured at Jug's didgets whilst the other party members hack the drooler apart. Success!

Death & The PC

When you have taken enough damage to have struck the 'Dead' box on the health point profile, your character has taken too much punishment. I'm afraid that he has shrugged off this mortal coil. But fear not, death is not the end in Stone Horizons! Once the current Scene is over, your character re-spawns with all of his memories and skills intact at the spot in which he died. The castle's magic is so strong that it even re-animates the recently dead. Unfortunately, your Status is lowered by 1 point, as no-one likes a smartarse.

One Horse Town

Ahem...just in case. That wasn't a real entry and no shark jumping was involved. :o

flyingmice

Quote from: One Horse TownAhem...just in case. That wasn't a real entry and no shark jumping was involved. :o

I was waiting for the Magic Rat to enter, stage left... :O

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

One Horse Town

I've done armour now. Armour is actually a part of the Health Point profile. It slots between the Hurt and Heavily Injured levels, effectively slowing the wearers decline from Hurt to Heavily injured. I figured that wearing armour could still allow you to get scrathes, bruises and shallow cuts etc, but would protect your vitals (thus slowing descent into Heavily Wounded). Once the armour points are overcome, you start taking damage as usual and you have to get your armour fixed.

Dr. Carpetbaggers Health Point profile

Health Point Profile (Physique 3)

Uninjured
Lightly Injured -O-O-O-O-O-
Hurt -O-O-O-O- -1 die on all Reflexive tests (-2 dice)
Armour -O-O- Leather Apron (2 Armour points)
Heavily Injured -O-O-O- -1 die on all tests (-2 dice)
Dying -O- -2 dice on all tests (-4 dice)
Dead -O-

flyingmice

Hmmm - neat way to implement armor, Dan! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Ian Absentia

Could other armor have other profile rankings, such as padding that might buffer between Lightly Injured and Hurt, or even something that wards off the first point or two between Uninjured and Lightly Injured?

!i!

One Horse Town

Quote from: Ian AbsentiaCould other armor have other profile rankings, such as padding that might buffer between Lightly Injured and Hurt, or even something that wards off the first point or two between Uninjured and Lightly Injured?

!i!

That's a possibility certainly. I just wanted to keep things fairly simple and so keep all armour in the same area of the health point profile. It's worth thinking about though...

One Horse Town

Hmm...I just had a rather radical idea. It would certainly add to the tactical game whilst you are engaged in a fight.

How about the player chooses when his armour protects him? Not only that, but he chooses how many points of damage the armour intercepts. This means that he has to juggle not only the state of his armour (when will he be able to get it fixed once it's taken damage?), but also it becomes a resource management thingy in combat. Do you go all out and use your armour up to stop yourself getting injured at all and hope you don't take any more punishment, do you just use up a point at a time to keep the descent of injury slower or do you hoard it all up to stop yourself getting heavily injured or to slow the descent from heavily injured to dying? (BTW, armour points range from 1 point to 6 points)

What do you reckon?

One Horse Town

With no arguments to the contrary, i've decided to stick with my original idea on the armour.

I'll be posting an up to date combat playtest in the next couple of days, along with a test of the Status rules, which you haven't seen yet.

flyingmice

Quote from: One Horse TownHmm...I just had a rather radical idea. It would certainly add to the tactical game whilst you are engaged in a fight.

How about the player chooses when his armour protects him? Not only that, but he chooses how many points of damage the armour intercepts. This means that he has to juggle not only the state of his armour (when will he be able to get it fixed once it's taken damage?), but also it becomes a resource management thingy in combat. Do you go all out and use your armour up to stop yourself getting injured at all and hope you don't take any more punishment, do you just use up a point at a time to keep the descent of injury slower or do you hoard it all up to stop yourself getting heavily injured or to slow the descent from heavily injured to dying? (BTW, armour points range from 1 point to 6 points)

What do you reckon?

Actually, I missed this, Dan. I love this concept! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Sean

Quote from: One Horse TownHmm...I just had a rather radical idea. What do you reckon?

It blew my mind :woop:

Seriously, It's crazysexycool !!!!!!!

James J Skach

See what I know, Dan?

Take whatever I say, and do the opposite.  You'll be all set.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Casey777

Looking good so far, like the concept and am into many of the inspirations. Not sure if I'd be able to playtest this season though. :(

One Horse Town

Quote from: James J SkachSee what I know, Dan?

Take whatever I say, and do the opposite.  You'll be all set.

:D  I'll playtest both and see which my players prefer. I fancy i know which one they'll pick, but we'll see!

One Horse Town