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Stone Horizons

Started by One Horse Town, August 05, 2007, 12:42:51 PM

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Simon W

Philip Reeves' Mortal Engines  has some elements which reminds me of Gormenghast and might be a good read for inspiration.

jadrax

Quote from: One Horse Town;588548I'm dusting down this thread, removing the cobwebs and getting back to work.

I'll be posting snippets like the good old days and please feel free to chivvie me along. I've found that i need it!

I am still really looking forward to this, it looks epic.

One Horse Town

Here's one of fifty Attributes you can give Lurking Menaces or monsters of your own design.

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Shadow Stealer

The Menace is able to curse his victim so that he does not cast a shadow. The Menace must spend a Normal action in inflicting the curse and the victim must make a Bearing test. Failure results in the loss of the victims shadow. All of his Status tests from that day forward suffer a dice penalty equal to the Shadow Stealer rating of the Menace. However, this penalty is only imparted when the lack of a shadow is obvious or the people being interacted with are aware of the curse.

Add a Shadow Stealer rating to the profile of the Lurking Menace.

Some sages suggest that nailing the shadow of the Menace who inflicted the curse to a wall, using a silver spike, is the only way to lift it.

One Horse Town

Quote from: dbm;588551Hi there, came across this in the other thread.

Is there anywhere us Johny Come Latelys can catch up on this? All the attachments seem to have expired or disappeared, for example.

The attachments probably went when my old PC blew up! As such, i might have lost some of them.

Between new posts here and the 'Gormenghast Game' thread in roleplaying open, hopefully snippets will bring people slightly on-board if they don't want to read this thread in its entirety.

Dirk Remmecke

Quote from: One Horse Town;589178if they don't want to read this thread in its entirety.

Oh, oh, but they should.
This thread is one of the rare examples on the internet where something fruitful comes from a creative back-and-forth.



(The only other ones that rate equally high on my radar are the Microlite20 thread on ENworld, and the Over the Edge Star Wars thread on the Big Purple).
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

One Horse Town

Thank you Dirk!

I should hire you as my publicist. :D

Dirk Remmecke

Quote from: One Horse Town;589270Thank you Dirk!

I should hire you as my publicist. :D

For full disclosure I should note that I do work in marketing...
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

One Horse Town

With a fresh eye, i've replaced Freebooters Freehold (which pretty much doubles up on mercenary train or pirates ships) with a feature i can't believe i missed first time round - Beacon Towers. These double as lighthouses on coastal areas.

One Horse Town

Bell Towers have been replaced with Anatomists Surgeries. I figure that bell towers are quite common and not worthy of an actual feature entry. Whilst the replacement opens up a lot of opportunities. :teehee:

One Horse Town

Archivists Guild House has been re-named Beurocrats Cubicles, which i feel reflects the setting better.

Also we have a whole new feature - Counting Houses. This brings the total number of features to 93!

Now that i've caught up, done a bit of revising, i'm knuckling down.

One Horse Town

I've added cockroaches and moths to the vermin table, which now means there are 150 vermin combinations. It was the Beacon Towers feature that clued me into making moths a vermin swarm - they tend to suffer from them rather a lot!

I also can't wait for someone to discover their feature is plagued by stink moths or whip cockroaches. Ouch.

One Horse Town

Hmm, i'm thinking about some features which are basically mobile - there are 4 of them already and i want to add another. However, it kinda messes with the game dynamic unless you are actually playing an exploration game. In a local or political game, features that can move aren't much cop.

Not sure how to cover this.

The 4 'moving' features currently in the game are -

Merchantman Caravans
Tinkers Carts
Vermin Controllers Wagon Trains
Sell-Swords Trains

I also want to add -

Carnival Calvalcade (basically a travelling circus. Rife in genre lit)

jadrax

Quote from: One Horse Town;590032In a local or political game, features that can move aren't much cop.

Oh I don't know - I have seen a lot of real life politics when the local fair shows up.

flyingmice

Quote from: One Horse Town;590032Hmm, i'm thinking about some features which are basically mobile - there are 4 of them already and i want to add another. However, it kinda messes with the game dynamic unless you are actually playing an exploration game. In a local or political game, features that can move aren't much cop.

Not sure how to cover this.

The 4 'moving' features currently in the game are -

Merchantman Caravans
Tinkers Carts
Vermin Controllers Wagon Trains
Sell-Swords Trains

I also want to add -

Carnival Calvalcade (basically a travelling circus. Rife in genre lit)

Sweet, Dan! I actually love the idea of a traveling feature! Maybe it could temporarily displace the feature they are occupying?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

One Horse Town

Quote from: flyingmice;590182Sweet, Dan! I actually love the idea of a traveling feature! Maybe it could temporarily displace the feature they are occupying?

-clash

There are already a few features that contain another feature, so maybe that's the way to go.

For example, the Communities feature contains both the Shops and the Inns/Taverns features. Maybe the simplest route is for the playing group to decide which feature in the local playing area contains any 'mobile' feature that cropped up during character generation.