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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: flyingmice on April 17, 2007, 12:35:44 PM

Title: StarPool
Post by: flyingmice on April 17, 2007, 12:35:44 PM
As promised, the StarPool (http://jalan.flyingmice.com/PlayingStarPool.pdf) task resolution sub-system. If you know the StarCluster System, it has a percentile roll-under mechanic, and a layer of abstraction. That layer of abstraction allows one to change task resolution while keeping everythig else. I have several alternate drop-in task resolution sub-systems I will be publishing, but StarPool is the one furthest along. Comments appreciated!

-clash