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Prime

Started by One Horse Town, May 11, 2009, 05:15:52 AM

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One Horse Town

Creation is a stack of tiles. Countless worlds overlay each other - invisible to those above and below. Furnace worlds where steam-powered machinery is worked by clockwork figurines, far future worlds where technological implants improve the human race, stone age worlds where man battles intelligent dinosaurs, worlds where magic is real and armour clad warriors face off against spell-wielding sorcerers, fantastic worlds where man has mutated and has remarkable powers of flight, super-speed and more, zombie filled worlds where survivors struggle against the risen dead, worlds reduced to a barren wasteland.

Worlds beyond measure exist in Creation and you exist in all of them.

Your Prime is reflected across countless worlds, ready to act if the right Resonance triggers buried memories. Byzantine plots, grudges, treasure hunts and power gathering is played out among as much of Creation as you can handle. Vanquish your enemies from the world of Arthurian adventure and you may find your Reflection coming under attack in the world of Battling Robots!  

You can play the game as a standard campaign, in a single world, using just your Prime or choose to have a cross-genre campaign spread across many worlds using your Reflections. The decision is yours.

kryyst

So kinda like the movie The One.
AccidentalSurvivors.com : The blood will put out the fire.

One Horse Town

Pretty much!

The idea is that you create your Prime character from any Genre/world you like and then modify it depending on which world and genre you're playing in. So there's a Skill Matrix that gives equivalent skills by genre or world. Bit of a major undertaking that one - but should be pretty simple for players once it's done.

If you're just using the rules for a standard game, then you'd all create characters fitting the type of game you're running. If you're going to be genre hopping, you can create your Prime character from any Genre/world you want and then simply cross-reference your skills on the Skill Matrix to see how you are in the current adventure.

kryyst

Sooo you create a character framework - say Name is Bob, I'm strong, fast and a good fighter.

I look to medieval Bob, who's strong, fast and good with a sword, then we go to future Bob and he's strong, fast (perhaps cybernetics) and he's good with a laser XP903 Shock cannon w/silencer.

Now if we are playing in fantasy Bob's world and he gains experience.  Prime also gains experience.  If we then hop back to future Bob's world.  Fantasy Bob isn't actually going there via a portal.  But prime is again reflected on Future Bob who's now also better because prime got better.  Or the flow path would look more like Fantasy Bob gets 25xp he bumps up strength, so Prime's strength is bumped up so when we again pick up the future Bob he's strength will have been increased.

Now what happens if Fantasy Bob dies?  Is prime effected in anyway?  Does Bob stop existing entirely?  Is Prime the root structure for the tree of Bob or is Prime the tree itself and the various dimensions are Primes roots?  The implications of which way Bob flows with prime could make a huge impact on the game and how it's played out.

Oh more questions.  What if fantasy Bob finds a spell to open a rift in a dimension and goes to Future Bob's dimension.  Is it really Future Bob's dimension or another dimension that pop's up around Fantasy Bob where he can't run into Future Bob because they aren't actually the same dimension...

Oh it's a potentially huge mind fuck of paradoxes.
AccidentalSurvivors.com : The blood will put out the fire.

One Horse Town

Hee.

The idea at present is that your Reflections might encounter something that Resonates with something that another self has experienced - then you've got a choice, tackle it as your Reflection or send your Prime over to deal with it. Your Prime dies and all the yous die. Your Reflection dies and that world's you only dies. (Might make it so that the Prime can then be summoned via raise dead spells, cybernetics, magic, implants whatever, so it's a 2 kill deal and you can stay in the game).

I'm trying to come up with some mechanic whereby each Reflection isn't an exact copy of your Prime - ie, if your Prime gains experience, not all your Reflections gain it. It's only when your Prime inhabits the Reflection that your abilities become his. Not sure how i'm going to model multiple characters that are essentially the same person in another world, but i'll think of something that doesn't require annoying amounts of paperwork...hopefully.

pspahn

Quote from: One Horse Town;301239Hee.

The idea at present is that your Reflections might encounter something that Resonates with something that another self has experienced - then you've got a choice, tackle it as your Reflection or send your Prime over to deal with it. Your Prime dies and all the yous die. Your Reflection dies and that world's you only dies. (Might make it so that the Prime can then be summoned via raise dead spells, cybernetics, magic, implants whatever, so it's a 2 kill deal and you can stay in the game).

I'm trying to come up with some mechanic whereby each Reflection isn't an exact copy of your Prime - ie, if your Prime gains experience, not all your Reflections gain it. It's only when your Prime inhabits the Reflection that your abilities become his. Not sure how i'm going to model multiple characters that are essentially the same person in another world, but i'll think of something that doesn't require annoying amounts of paperwork...hopefully.

You could keep the skills generic--melee (anything from swords to lightsabers), ranged (instead of firearms or archery), gunnery (for .50 caliber machineguns or shipboard laser cannons or catapults), technical skills (which encompass anything from blacksmithing to mechanics).  You'd just need a few examples of what they encompass for each different world/tech level.  

Then, when your Prime enters a new world he rolls a random die to see if the skill is increased, stays the same, or is decreased in the new world, and by how much.

Sounds like a neat idea for a cross-genre RPG to me.  

Pete
Small Niche Games
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