This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Spectra/Faserip] Rolling up the wierdness..

Started by Silverlion, October 03, 2013, 09:57:44 PM

Previous topic - Next topic

Silverlion

#15
Here is what I have:

SPECTRA

Strength
Prowess
Endurance
Coordination
Tenacity
Reasoning
Awareness


Ranks:
None (0)
Enfeebled (1-2)
Terrible (3-5)
Average (6-9)
Good (10-19)
Renowned (20-29)
Astounding (30-39)
Legendary (40-49)
Inhuman (50-75)
Supernatural (76-100)

The scale is tighter than MSH since SPECTRA will deal with a smaller power level range. (Mind you, I'll have rules for re-exanding the scale.)


All heroes get +3 CS to spend as they see fit, but they start at all stats Average.



Atomic
+1 CS Endurance
+1 CS Tenacity

Radiation Resistance Power (Renowned Rank) or
Radiation Generation (Renowned Rank) or Both at
Average Rank

Beastman/Beastwoman

+1 Prowess
+1 Strength

Heightened Senses (Good Rank)
Natural Weapons (Good Rank) Examples: Stench, Claws, Teeth, Horns, Smashing Tail.

Creature
+2 Strength
+1 Endurance
+1 Prowess


Cybernetic
+2 Endurance

Choose Two:

Cyber Shell (Body Armor, Good Rank)
Cybernetic Senses (Enhanced Senses,Good Rank)
Cyber Arms --Enhanced Strength (+1 CS)
Cyber Legs- -Enhanced Speed (Superspeed Good Rank)
Interface (Reknowned Rank)
Self Repair System (Good Rank, Regeneration)
Onboard Weaponry (Good Rank Ranged attack.)



More to come.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Silverlion

Alright after playtesting an initial chargen session, I'm finding doing it like Marvel (somewhat)  a bit too random, even with the templates. Suggestions on how to do "light" randomness?
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

TristramEvans

Quote from: Silverlion;697820Alright after playtesting an initial chargen session, I'm finding doing it like Marvel (somewhat)  a bit too random, even with the templates. Suggestions on how to do "light" randomness?

Usually I do character modelling, but when I do use random roll I use a mix of templates/archetypes and random roll. For example, the "Brick" template I use for supers is similar to:

F B
A D
S A
E A
R D
I C
P C

Each letter has a corresponding chart. For the purposes of illustration, let's say its a d10 (I usually use d100, but not having access to my notes at the moment
I'm simplifying for this explanation).

So if an attribute is rated C (average), the chart would look like this:

1-2 - Puny
3-6 - Average
7-8 - Good
9 - Exceptional
10 - Legendary

Whereas an attribute rated A would have a chart like this-

1-3 Good
4-6 Exceptional
7-8 Legendary
 9 - Uncanny
10 - Fantastic

Etc. This gives chargen a bit of direction, especially coupled with some focused power charts. A player chooses a power theme ( animals, pyro, supertech, etc) but can also choose to substitute a roll on the "Standard Array" chart (common powers not tied to a theme), or can take thier chances on the TRC (totally random chart).

Bloody Stupid Johnson

The 7E GW approach would be to hand out a maxed-out attribute in the 'primary' stat for your race, then roll the rest randomly.
You could also:
*adjust the roll-up tables to make higher ranks less common
*have an array of numbers with the PCs rolling to see where their top numbers go (which attribute) so that everyone gets the same points, just allocated randomly.
*reduce the benefits for higher stats/add drawbacks to higher stats.
*split some effects across multiple stats.
*crazy things up some more with more powers and counter-powers (Adding save-or-die effects makes large HPs less powerful; adding Invulnerability to damage as a power makes large damage values less powerful).

Silverlion

I'm considering snap together templates still, but a bit simpler. I want to be able to combine "race" and "class" together quickly, with a bit of randomness.

Still musing, my first random playtest was a little to crazy, so back to futzing with the design.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019