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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Blackleaf on February 18, 2008, 11:28:30 PM

Title: Space: 2477
Post by: Blackleaf on February 18, 2008, 11:28:30 PM
(http://www.uoguelph.ca/~stuartr/images/space2477.jpg)

Explore abandoned space stations with your +1 Laser Pistol.  Learn new Science and use it to overcome obstacles your team encounters on its missions. Try and override the murderous programming of enemy robots.  Meet strange alien creatures.  Relax at the disco.

Inspired by Sci-Fi adventure Movies and TV Shows from 1975-1985, and the music, games, and culture of that era.
Title: Space: 2477
Post by: David R on February 18, 2008, 11:39:23 PM
Bringing sexy back ?

Regards,
David R
Title: Space: 2477
Post by: Werekoala on February 19, 2008, 12:00:25 AM
Yes, please.
Title: Space: 2477
Post by: James J Skach on February 19, 2008, 12:08:21 AM
Mr - you need to take Now Playing CT PbP off your sig :p
Title: Space: 2477
Post by: John Morrow on February 19, 2008, 12:15:20 AM
Quote from: StuartInspired by Sci-Fi adventure Movies and TV Shows from 1975-1985, and the music, games, and culture of that era.

Are you sure you don't want to go back to 1973 (http://www.snowcrest.net/fox/star.html) or even 1970 (http://ufoseries.com/)?  And by music, are we talking about disco and album rock or Jean Michel Jarre, early Tangerine Dream, and Synergy?
Title: Space: 2477
Post by: Rob Lang on February 19, 2008, 04:44:18 AM
Ernomous computers! Flagrant disregard for physics! Lots of silver clothing!

Bring it on.

Love the image too, did you follow any PS tutorials to make it?
Title: Space: 2477
Post by: Blackleaf on February 19, 2008, 09:41:47 AM
Quote from: John MorrowAre you sure you don't want to go back to 1973 (http://www.snowcrest.net/fox/star.html) or even 1970 (http://ufoseries.com/)?

I haven't seen UFO (http://ufoseries.com/), but I used to watch Starlost (http://www.snowcrest.net/fox/star.html) in the late 70s -- and it was awesome. ;)

Quote from: John MorrowAnd by music, are we talking about disco and album rock or Jean Michel Jarre, early Tangerine Dream, and Synergy?

Classic 70s Space Disco like:
Starship Trooper - Sarah Brightman and Hot Gossip (http://www.youtube.com/watch?v=b_zMU2tX5n8)
Magic Fly - Space (http://www.youtube.com/watch?v=1llNSdf9cl4)
Spacer - Sheila (http://www.youtube.com/watch?v=FKvhnviI-IQ)

As well as the disco / epic soundtracks to things like:
Battlestar Galactic (70s)
Buck Rogers
Battle Beyond The Stars
Flash Gordon

And also some things that were either ahead of their time, or much more recent but has the right feel to it:
Space Oddity - David Bowie (Original 1969 Video) (http://www.youtube.com/watch?v=D67kmFzSh_o)
Kathy's Song - Apoptygma Berzerk (Ferry Corsten Remix) (http://www.youtube.com/watch?v=2n_woWno9l4)
Aerodynamic - Daft Punk (http://www.youtube.com/watch?v=W7-XW8MBrRM)
Title: Space: 2477
Post by: Blackleaf on February 19, 2008, 09:46:07 AM
Quote from: Rob LangErnomous computers! Flagrant disregard for physics! Lots of silver clothing!

Bring it on.

Love the image too, did you follow any PS tutorials to make it?

Exactly! Maybe the standard unit of time in the game should be a parsec. :D

I did the image last night following a few PS tutorials.  The actual cover image will (hopefully) be a lot better since I'll use a mouse or the Wacom instead of the touchpad on my laptop (:haw:).  I'll probably include a spaceship or a girl in silver go-go boots or something too.
Title: Space: 2477
Post by: Rob Lang on February 19, 2008, 09:58:29 AM
With a touchpad? I'm impressed! They're a bit like painting with a half-brick.

Perhaps you might include incredibly intelligent and complex walking robots who's voice synthesizer is rubbish or communicates through a series of clicks and whistles!
Title: Space: 2477
Post by: Blackleaf on February 19, 2008, 10:13:13 AM
Quote from: Rob LangWith a touchpad? I'm impressed! They're a bit like painting with a half-brick.

It's okay for doing rough work and mockups -- but yeah, it's not ideal.

Quote from: Rob LangPerhaps you might include incredibly intelligent and complex walking robots who's voice synthesizer is rubbish or communicates through a series of clicks and whistles!

By Your Command (http://mattsbits.com/cylon.wav) :haw:
Title: Space: 2477
Post by: Rob Lang on February 19, 2008, 11:02:40 AM
LOL, excellent Stuart. That's exactly what I had in mind.

Are you also going to have a scant (or missing) regard for practicality in exchange for sexyness/coolness?

Are you going to build in 70s sensibilities - such as having a 'token' character of african descent or the women swooning to the male characters? That might be going too far.

I really like the idea, we're far enough from the 70s for everyone to think they were really cool.
Title: Space: 2477
Post by: Dirk Remmecke on February 19, 2008, 11:10:33 AM
Quote from: Stuart[snip YouTube links]
Can your list be complete without this?
Clouds Across The Moon - Rah Band (http://www.youtube.com/watch?v=V4R97AeM6IE)
Title: Space: 2477
Post by: Blackleaf on February 19, 2008, 11:39:14 AM
Quote from: Rob LangLOL, excellent Stuart. That's exactly what I had in mind.

Are you also going to have a scant (or missing) regard for practicality in exchange for sexyness/coolness?

It's not a game of hard science, and if you enjoy playing a Wizard in a fantasy themed game, then a Scientist might be a good choice of character for you in Space: 2477.  Computers, Scanning, Energy Fields, Robots, Space Flight and other Science things don't work how they do in the real world -- they work more like they do in fun Sci-Fi movies and TV shows. :)

I'm trying to make the game mechanics support players making choices that would be more in keeping with the general source material.  As I alluded to in another thread on hit points -- characters generally don't get hit when shot at, unless that hit will wound them or take them out of the game.  Players can choose to wear armour instead of sleek spacesuits, but there are pros and cons to that as well.

There will be mechanics for disco dancing. :)

Quote from: Rob LangAre you going to build in 70s sensibilities - such as having a 'token' character of african descent or the women swooning to the male characters? That might be going too far.

I want to capture the "fun" of late 70s / early 80s sensibilities, and leave behind as much of the "not fun" stuff as I can.  To me, a "token" black character in a stereotyped role isn't much fun.  Interesting characters, from interesting backgrounds, is fun.  Helpless swooning female characters aren't fun.  Wilma Deering, Princess Leia,  Lieutenant Sheba, and Lieutenant Commander Uhura are fun.

Really, the players can make up whatever gender / backgrounds to their characters they like -- but I'm going to make sure the sample characters reflect my idea of fun. :)

Quote from: Rob LangI really like the idea, we're far enough from the 70s for everyone to think they were really cool.

Absoutely. I find a lot of modern Sci-Fi (both games and TV/Movies) has either a hard(er)-science or dark/gritty vibe to it.  This game is more light-science and adventurey -- without going over into Space Opera.
Title: Space: 2477
Post by: John Morrow on February 19, 2008, 01:56:05 PM
Quote from: StuartI haven't seen UFO (http://ufoseries.com/), but I used to watch Starlost (http://www.snowcrest.net/fox/star.html) in the late 70s -- and it was awesome. ;)

I highly recommend watching UFO, even if it is set in the 1970 version of 1980. ;)
Title: Space: 2477
Post by: John Morrow on February 19, 2008, 01:59:49 PM
How about this (http://www.amazon.com/Space-Metal-Star-One/dp/B000063Y0J/) for music?
Title: Space: 2477
Post by: Blackleaf on February 19, 2008, 02:16:09 PM
Quote from: John MorrowHow about this (http://www.amazon.com/Space-Metal-Star-One/dp/B000063Y0J/) for music?

AWESOME!!! :haw:

Star One features the lead singer from Symphony X (one of the musical inspirations for my Fantasy Game).  I wasn't even aware of this project. :D
Title: Space: 2477
Post by: Blackleaf on February 21, 2008, 11:21:50 PM
Buck Rogers in the 25th Century was so much more disco than I remembered! :haw:

Here's  the Disco Skating scene (http://io9.com/308945/disco-skating-in-the-twenty+fifth-century-with-buck-rogers), and here Buck and Princess Ardala get down and boogey (http://io9.com/342451/buck-rogers-in-the-disco-century)
Title: Space: 2477
Post by: Rob Lang on February 22, 2008, 06:46:26 AM
LOL, Stuart. Thanks for sharing those. I dare you to include disco into Space 2477 somehow. Perhaps a sample adventure with a 'dance off' between PCs and NPCs.
Title: Space: 2477
Post by: Blackleaf on February 22, 2008, 09:44:19 AM
Quote from: Rob LangLOL, Stuart. Thanks for sharing those. I dare you to include disco into Space 2477 somehow. Perhaps a sample adventure with a 'dance off' between PCs and NPCs.

Not to worry about that, I assure you. In a lot of ways Space Disco is a bigger inspiration for this project than Space TV/Movies. :haw:

Although it's not always about competition against the other dancers.  Sometimes you just need to get down and boogey.
Title: Space: 2477
Post by: dsivis on March 01, 2008, 04:10:30 PM
Wow. I feel very young right now.
But this does look to be totally fantastic.

Also,
http://www.youtube.com/watch?v=OQ-lmtY6sis
Title: Space: 2477
Post by: Vellorian on March 09, 2008, 12:38:17 AM
I just recently acquired the complete DVD set of Space:1999.  If you haven't used it for research, I highly recommend it.

I happen to have a second, unopened set, if you're interested.  It would save me posting it to eBay if you are.  :)
Title: Space: 2477
Post by: signoftheserpent on March 09, 2008, 08:14:02 AM
Quote from: Stuart(http://www.uoguelph.ca/~stuartr/images/space2477.jpg)

Explore abandoned space stations with your +1 Laser Pistol.  Learn new Science and use it to overcome obstacles your team encounters on its missions. Try and override the murderous programming of enemy robots.  Meet strange alien creatures.  Relax at the disco.

Inspired by Sci-Fi adventure Movies and TV Shows from 1975-1985, and the music, games, and culture of that era.
HOw can a pen and paper game capture the feel of a particular period?

This is the problem I have with ideas like this, it's a style thing which isn't something that translates immediately or very well in this medium.
Title: Space: 2477
Post by: Sean on March 09, 2008, 12:48:58 PM
QuoteHOw can a pen and paper game capture the feel of a particular period?

Attitude :cool:
Title: Space: 2477
Post by: Blackleaf on March 09, 2008, 01:33:52 PM
Quote from: signoftheserpentHOw can a pen and paper game capture the feel of a particular period?

Truthfully it wouldn't be all the different feelings and everything that went on in a 10 year time-span.  Even just focusing on the music -- Space Disco -- was going on at the same time as Punk, Goth, Rock, Metal, etc.
Title: Space: 2477
Post by: signoftheserpent on March 09, 2008, 02:26:27 PM
Quote from: StuartTruthfully it wouldn't be all the different feelings and everything that went on in a 10 year time-span.  Even just focusing on the music -- Space Disco -- was going on at the same time as Punk, Goth, Rock, Metal, etc.

I dont really understand what you are saying?
Title: Space: 2477
Post by: Blackleaf on March 09, 2008, 08:51:35 PM
I'm saying a period of history has a lot of different feels to it -- depending on what your perspective is, and what people, places, events, and specifics you choose to focus on.

Also, what I actually said was:

"Inspired by Sci-Fi adventure Movies and TV Shows from 1975-1985, and the music, games, and culture of that era."  

Which is maybe a bit different than what you thought?  (eg. My inspiration VS Claims about the game itself)
Title: Space: 2477
Post by: signoftheserpent on March 10, 2008, 04:54:32 AM
What I'm asking is how you intend to recreate that in a pen and paper game, sold as a book.
Title: Space: 2477
Post by: Blackleaf on March 10, 2008, 11:01:14 AM
:teacher:

:discoball: :vulcan:

:haw:
Title: Space: 2477
Post by: Rob Lang on March 10, 2008, 11:45:32 AM
Quote from: Stuart:teacher:

:discoball: :vulcan:

:haw:

Legendary.

I think it's not easy but definitely do-able. The style of the writing, mechanics to highlight things we associate with the time, a cinematic combat system, a mere tip of the hat to actual science and a large dollop of disbelief suspension. I think that if more than one person can imagine a setting then it is possible to write it.