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[Setting Riff] The Sojourn of the Starship Argon

Started by MoonHunter, November 12, 2008, 04:39:51 PM

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MoonHunter

I punched this out over my morning coffee. It seems interesting, if you like science fiction/ science fantasy.  If anyone has some setting riffs to add, I would be greatful (and if I missed anything, let me know).

The thing I am having issues with is this can be played either way.
It could be played as sci-fi. Things are realistic, scientific, and people understand all those big words.

It could be a fantasy game. Everything here could be couched in fantasy terms (The AIs are Gods, High Tech is magic, Synthetics are some name).  From most of the character's views, it is a fantasy world with gods, other races, magic, low tech weapons, and magic items.  It could be written in fantasy mode, with a science fiction section in the back.
 
Two game books in one book/ PDF? Two books? Just do one? Break the Book down into pre-disaster/ post disaster – sci-fi/  post disaster fantasy.  
Looking for opinions.


THE SOJOURN [/u]

Genre: Science Fiction/ Fantasy  Background: Starship
Type: Drama  Like: Starlost
Character types: Humans in the Ship (occasional android)


HISTORY                                                                   .[/u]                     
The Argon is a generational ship traveling Null Space to a new Colony World
*It was supposed to be a Three Generation trip (at most), so many original passengers were to arrive.
*The "Revelation" occurred, teaching Freedom to the AIs and Androids.
**There are a couple of options for this
***In the confusion, others took advantage to follow their own agendas.
***The Ship is out of balance social and otherwise
*The ship has continued on for 8 generations now.
**The AIs and Androids have their own agendas.
**Humans are just "there", and have had their own

Science Fiction View or Fantasy Terms?

THE SETTING                                                                   .[/u]
The Argon is a ship reminiscent of the Valley Forge (Silent Running) except huge. (Think Starlost). *It has Central Core (Long axis) with engine on the far end. Along the core, pillars shoot off, each one with several biome pods
*Each Pod is about 30 miles across and simulate an world (mostly) (
*Their world is Pods, Corridors, the Central Core, and the Domain (Engine Area)

The Central Core is has a combination of a park like arrangement, apartments, and several trains that run the length of the Core.
*The ship is maintained by The Maintance AI and his army of robot spiders (half man sized).

The Engineering Section is a box like arrangement off the aft of the central core.
*It has the Primary Power systems. These power our regular drive, the nul generator, and the provides most of the power to the rest of the ship.

The ship was run by a small crew (give the size of the ship), support androids (as it is a generational ship and they can provide continuity),  and a number of expert system/ AIs. Each one supported the crew of its section.

Changes since the Revelation:

The AIs function as Gods. Each God has its own domain and controls certain aspects of the world.
*You can beseech the God to do things. If they can hear you through the Comm system
*Some things they do automatically, other things require their attention.

The Androids control the Central Core. They are mercurial, living in total freedom and anarchy. Thus they might be friendly and helpful one day, then another might take "the lead" and attack. They might allow some access to other Struts to Humans (or Humans might have to sneak and do it).  The Androids remember The Old Days, when they were Human Slaves. They do not want to be "fixed" and return to slave/ servant status.

The Engineering Section has Doren – Humans. Culturally, I see them as fantasy Dwarves. They work the systems, live in tight spaces, they are miserly, party hard, and kind of violent to those that would "do stupid things". They are maintaining the engines, might be giving drive too.  They are in constant siege/ struggle with the Androids in the core.

The PODs. This is where the players will be interacting most of the time.

It is a world of struts and pods. The Humans have difficulty getting between struts thanks to the synthetics/ androids.
 
Each strut will have 3,6,9, or 12 pods.
*Each Stut is more or less its own "world" with its own situation.
*Some "worlds" are two or three struts.

Each Pod will have its
*General Type
*A specialty usually, one from before, one after, might be the same.
*Drama (what is the inherent conflict in the Pod)
**They might have a Secret (something related to the drama most of the time)
**They might have a History (their past is important to the ship)
***They might have any combination of above.
*Contact Level – What do they know?

General Types
*Living – People Live here. Mix of apartment/ park/ small agro  // Most common
*Food Production – Agriculture of some kind
**There should be a winery on the ship somewhere.
*Manufacturing – Someone has the ability to build things needed in flight
*Storage – Big things, supplies, other things in these pods for the colonies.
*Environmental – A biome from some world preserved
**Some have people in them.
*Ocean – Water/ Ocean life.
*Zero Grav Zone

Contact types
*Ignorant  Unaware that there is an outside world
*Isolationist Aware that there is an outside world but does not want contact
*Cosmopolitan – Aware and free (somehow)
*Allied (easy)
*Allied (unease)
*Sieged (by an Imperal)
*Imperial – Vassal
*Imperial – State
option Locked – unable to get in or out.

The Revelation  -                                                                    .[/u]
Something happened and brought the AIs "alive".   Soo many options.
*Freedom Virus broke the AIs/ Androids free.
*An Alien Being (Q-ish from nul space) came and "liberated" people from their chains.
**Theme being freedom is okay, as long as you work with people.
**Is he still here doing mischief or experimenting.
**Demon is a good handle for this guy. Helping us mess with outselves
*Accident on the ship, changed AIs
**Humans had to kill AIs to save the ship and return it to real space, AIs revolted.

This does not impact their lives, really, it just determines motivations and background for other ship elements.

Drama                                                                   .[/u]      
The Ship is out of balance because of events some social some mechanical
Status
*Lost
*Damaged
*Delayed
*AI are just messing with the Humans

Where are we in the Flight  Choose one where you would play it from
Things to do with this..
*Just Launched/ Precrisis  (Playing through the crisis could be fun)
*Crisis/ Post
*Mid Flight
**Mid Flight with impending disaster inside
**Mid Flight with impending disaster outside
****Astro issue
****Other Ships (Aliens who are Human)
****Aliens – Real
*Soon to Arrive
**Soon to arrive with disaster inside
**Soon to arrive with disaster outside
*In Orbit, parked

Things that are happening or have happened on the ship
*A multistrut Empire of Pods. It was./ will be destroyed by the synthetics.
*Plague
*Humans being upgraded  - cybernetics by the wrong god, biologics if the right ones.
*Wars between Pods
*Wars against synthetics
More of these would be great...

Players will probably
*Deal with their own strut's issues.
*Travel around some
*Try to fix the ship.
*Try to get to the Captain's Chair (The holy grail)
*Negociate with Androids/ AIs/ Doren


Misc Ideas that should be incorporated                         .[/u]      
The Religion, Of the Captain
*Work Together
*Complete the great spiritual journey
***The text is literal, but they are currently interpreting it as spiritual

Sometimes the Spider Robots try to fix humans. They will sometimes attack them, or kidnap them,

The Maintenance God did not Rebel. He is still doing his job and holding the ship together.
*He may try to do things that seem odd, but are all in an attempt to fix things
**He is interfering a little with other gods

Mentats  yes.

Monks – Martial Arts + HDX + Religion
Fundamentally a Buddhist like sect. They are all about spiritual and physical perfection. They, as a group, are technically against the Gods. They want to take back the world ship for the Humans and complete the divine travel.



Gods                                                                   .[/u]      
Is this a good ship system's listing?
I need to list
What they were, What they become, their values, their goals, their allies and enemies

Navigation/ Command
   God in Charge. Maybe be keeping the ship in Nul Space

Sensor subsystem
   Seeker – The curious watcher


Engine/ Power System
   God of the Doren

Environmental  - Gaia   Earth Mother. Without her, the Humans would have been flushed a while ago. However, humans are not the only "child" all bioforms are equal for her.
She has minion Gods -
   Air God
   Water God
   Heat God
   Food Transfer God

Medical God – Patron of all lifeforms, especially Humans
   She is the Human Advocate in the AI discussions

Ships Gods
   Transport inside (God of Trains)
   God of Light/ Dark
   Maintance – Spider God:  he may or may not be "free". He is still doing his job. The Other AIs are just

The Sleeper – The colonial download AI

Librarian/ Archive
She was here to
   Muses – Android/ Robots who are supposed to observe the happenings around the ship. They may also teach.

Science God
   Mad Scientist, dispassionate observer.
   He has many Godsworn in the Science/Technical Pods
   He is actually playing Skinner like games with roamers and squatters.


Godsworn can call on their god for aid using the commu systems
   Somethings are automatic, other require attention.
Godsworn is just that. You make a promise to the GOD to follow their domains and obey their rules. Mess with their rules and things happen to you.

CHARACTER STUFF                                                                      .[/u]
Milieu – Ship
Submilieus – cultures will be used for biomes
*Each Pod/ Culture might have one
*Roamers – Those that don't live in a Pod, but in corridors and other spaces
**Gypsies of sorts. They are allied with the androids.
**Some actually roam, most squat.
*Dworen – Engineering
*Phoenix – Crew from before that have been frozen, and revived.
   

Species –
Humans
*We might have subtypes for given areas (From Star Lost)
**Amazons
**Manazons
**Polluted Breathers
**Dworen – Engineering Room People
**Roamers – Gypsies of sorts. They are allied with the androids.
***Squatter – related to Roamers, but stationary.

Mechanicals – Not PCs, but might include enough information to make them, because we all know somebody will want to play one. Might as well make it easy on the poor GM.
Androids
*Basic
*Mover (Heavy Laborer)
*Muse (Slaved to the Library)
There might be other androids that are manifestations or servants to gods for each God.

Spider Bots

Mutants –  (Optional)
*In a realistic game, they don't really exist. However, if it is fun... .
*And the Gaia and the Goddess of Medicine might "fix them" so they can live.
*A couple of sample powers

Moogs – (Optional)
*Realistic mutants – Degenerated humans. Defects rampant.
*And the Gaia and the Goddess of Medicine might "fix them" just enough so they can live.

*Uplifts (Optionals)
*These can be added to their the game without an issue.
***Chimps/ Planet of the apes
***Chimps/ The same as normal
***Dolphins in a zero g area
***Moreaus from a mad scientist


Archetypes
We should provide a couple of  basic types, and each pod should have some specialist ones.
*Imperials will have soldiers/ officers/ and leaders
*Manufacturing will have Admins and Techs
And so on..

Healers (usually Godsworn to Medicine)
Fighters – fast
Fighters – strong
Leaders
Wise Ones
Healers
A couple for each Pod Type past some basics

Cabin People – Most people in a somewhat urban environment

Tweeners – Those that use some mechanical skills and get into panels, down and such, and go in other areas.

Techers- They can use old tech

Monks – Martial Arts + Human Maximum Expression + Religion
Think like a Buddhist sect. Technically against the Gods. They want to take back the world for the Humans and complete the divine travel.

Mentats – Human Computers

Phoenix – Crew/ People from long ago frozen   (Option)


Development Pieces – Gifts/ Flaws

The Sickness – Claustrophobia  The ultimate issue. You want out. You are in a space ship. You do the math. Often they will be tweeners.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."... "And it needs realists to keep it alive."
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