This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Playing around with an OD&D character sheet

Started by Benoist, June 25, 2010, 09:23:20 PM

Previous topic - Next topic

StormBringer

Quote from: Benoist;392601That's the thing though: in practice, a unacceptable number of players will be pussies and stay in the back of the fight because they don't want to spend their precious Hit Points. Even if they're playing the Fighting Man, they'll hide behind the MU waiting for him to shoot a fireball. Which completely sucks! But that reaches really the equivalent of a meme amongst role players: virtually nothing is worth giving up HPs freely. It's a last stand kind of thing in any case. Not a casual thing to do. So the house rule fails, in the end.
You fail.  Shut the fuck up.  :)

Yeah, spells and missile weapons are a tricky part of it.  I still need to ruminate on that.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Benoist

Quote from: Age of Fable;391049Instead of multiplying the attribute by 5 and using d%, why not keep it as it is and use a d20?
Thought about this some more. My real problem here is the roll over AND roll under double dip, which invariably gets confusing, especially for new players. What one could have instead of d% is still use the d20, and determine the values to roll over by simply calculating [21 - ability score]. This is the same value as AS x 5 % for roll under with percentile dice.

LordVreeg

Quote from: Benoist;392618Thought about this some more. My real problem here is the roll over AND roll under double dip, which invariably gets confusing, especially for new players. What one could have instead of d% is still use the d20, and determine the values to roll over by simply calculating [21 - ability score]. This is the same value as AS x 5 % for roll under with percentile dice.

I do like where you are going on the combat maneuvers, btw.  I think it will be cool.  I liked what you thought about tossing sand in the eyes, but wouldn't that be one of those advanced moves that gets better with practice?
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Quote from: StormBringer;392607You fail.  Shut the fuck up.  :)

Yeah, spells and missile weapons are a tricky part of it.  I still need to ruminate on that.

BTW, just to mention it, those who stay in the back and don't risk HP don't ever get EXP in HP or defence in GS.  In the Igbar group, there were 2 boyweres (one thiefish) who had mainly stayed in the back, and after 1.5 years of playing those characters, they still had 9 and 12 HP.  They got into a fight with a spell caster in the back of a crew of humanoids and bit it.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

RandallS

Quote from: Benoist;392601But that reaches really the equivalent of a meme amongst role players: virtually nothing is worth giving up HPs freely. It's a last stand kind of thing in any case. Not a casual thing to do. So the house rule fails, in the end.

Rename them. Use a system when the character is unconscious at 0 HP and dies at negative CON.  Make things look different. Give them Hit Points equal to their CON (those negative HP renamed). These recover slowly as normal for HP.

Called the rolled HP (the normal positive number) something like Fatigue or Energy and make it recover much faster (at least 25% of the total per night of rest). Energy can be used to absorb damage (dodging, parrying, energy loss from minor cuts/bruises, etc.) or to do things that take extra effort to push oneself to the max. HP is real damage.

In my experience, renaming things combined with a small bit of rules fiddling (the faster recovery on Energy "HP") makes players far less reluctant to spend their "HP". The split also helps fix the perennial D&D problem of when do hp represent luck/dodging/etc. and when do they represent serious injury.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs