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RPG Trends for 2008

Started by GameDaddy, August 23, 2008, 12:45:52 AM

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StormBringer

Quote from: David R;239387So the pcs won't fight Gelatinous Cubes, they would eat them...

Regards,
David R
I was going to use Jello-tinous cubes, if Kraft hadn't sent their attack-dog lawyers after me.

Curse you Bill Cosby!
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Aos

Quote from: GameDaddy;239324Speak for yourself. I've been losing weight lately.

Lighten up.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

StormBringer

Quote from: GameDaddy;239323Hey...Wait a minute now..... That was Arthur Dent. Didn't Zaphod save him when the earth was destoyed by beaming him up or something?
The classics never go out of style.

QuoteYeah baby. Old School is back in session after being neglected for years!
Hells yeah.  My schedule is finally clearing up a bit where I can devote some serious time to it.  Get on the bus, we are driving to the Olde School!
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

jswa

Quote from: Aos;239300I predict that many gamers will gain weight in 2009.

After weighing the facts very carefully (local gaming conventions, anyone?), I must concur with my colleague Aos!

All in good fun, all in good fun.

Zachary The First

Quote from: Aos;239418Lighten up.

Sounds like he's trying! :emot_haw:
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

C.Jay

Quote from: GameDaddy;239046There is a definite trend towards modular gaming...
Some call it the WoW model after the popular World of Warcraft game, but the smaller games have a more modular style wherein game components that comprise features, benefits, style, and rewards, are designed to be optionally included or removed as the players desire. Not only that, designers are developing toolkits for players and game masters alike, that will allow them to add new features, benefits, styles, and rewards on the fly as the game is underway. World of Warcraft, in building a subscriber base in excess of ten million customers has amply demonstrated that there is a vibrant market for modular RPG games.

Sorry, I'm not quite clear what it is that you're referring to here.  Can you give one or two rpg examples?
 

Rob Lang

Quote from: GameDaddy;239323Hey...Wait a minute now..... That was Arthur Dent. Didn't Zaphod save him when the earth was destoyed by beaming him up or something?

Slightly off topic but it was Ford Prefect (the hitchhiker) who saved Arthur from Earth by hitching a ride with the Vogons. It was Zaphod who unwittingly saved Arthur and Ford from the Vogons.

I think there will be much more Print On Demanding in the next 12 months. There are simple hundreds of small presses throwing out better quality games. The games themselves might go a little old school but PODding will be much bigger.

flyingmice

Quote from: C.Jay;239574Sorry, I'm not quite clear what it is that you're referring to here.  Can you give one or two rpg examples?

My games and those from Precis (PIG) are both extremely modular. I didn't know we were starting a trend though. I've never been part of a trend before- maybe I should get out before it all turns bad? :O

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

JohnnyWannabe

Quote from: flyingmice;239690My games and those from Precis (PIG) are both extremely modular. I didn't know we were starting a trend though. I've never been part of a trend before- maybe I should get out before it all turns bad? :O

-clash

I've done this - the Fifth Wheel, Shebang, Creep Chronicle, Boomtown - SE...

Either use the basic rules or the advanced rules. Aces & Eights, in its own way, does the same thing.

"Here are some rules, use them or lose them."

It's easier that way. I prefer games like this, because I tend to prefer the lighter rules to the chuckified stuff, while other gamers I know are the opposite.
Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.

estar

Looks like my Points of Light is hitting both the modular and old school trend.

It seems to me that old school is steadily building up some steam. The community around Fight On! has me energized. I like the fact that Labyrinth Lord is in distribution. My own Points of Light is out there, gathering positive reviews and holding its own as far as PDF sales goes on RPGNow 100 list. Castle & Crusades still going strong as well.

C.Jay

Quote from: flyingmice;239690My games and those from Precis (PIG) are both extremely modular. I didn't know we were starting a trend though. I've never been part of a trend before- maybe I should get out before it all turns bad? :O

-clash

Quote from: JohnnyWannabe;239721I've done this - the Fifth Wheel, Shebang, Creep Chronicle, Boomtown - SE...

Either use the basic rules or the advanced rules. Aces & Eights, in its own way, does the same thing.

"Here are some rules, use them or lose them."

It's easier that way. I prefer games like this, because I tend to prefer the lighter rules to the chuckified stuff, while other gamers I know are the opposite.

Ah, I get it.  Cheers.
 

Kellri

Quote from: StormBringer;239145Absolutely.  When I get around to hammering out some rules, I am going to specifically commission an artist to draw me up some stuff like Sutherland did in the AD&D DMG.  Except, it would be like Sutherland did with a hangover, while his house was being hit by bulldozers.

I'd recommend a guy named Peter Mullen. Not sure about the hungover bulldozers...but he's got some fine skills.

I just "commissioned" a Vietnamese guy to do a 2' x 3' oil on canvas reproduction of Erol Otus' BD&D cover...a little pricey at $150 but well worth it for the great vibes it's going to give my office. If it turns out ok, I think I might go for the Trampier PHB cover next! :cool:
Kellri\'s Joint
Old School netbooks + more

You can also come up with something that is not only original and creative and artistic, but also maybe even decent, or moral if I can use words like that, or something that\'s like basically good -Lester Bangs

StormBringer

Quote from: Kellri;244124I'd recommend a guy named Peter Mullen. Not sure about the hungover bulldozers...but he's got some fine skills.
Once Mr Mullen is done, I would scan them in and blurry them up for that real Olde School feel.  :)

QuoteI just "commissioned" a Vietnamese guy to do a 2' x 3' oil on canvas reproduction of Erol Otus' BD&D cover...a little pricey at $150 but well worth it for the great vibes it's going to give my office. If it turns out ok, I think I might go for the Trampier PHB cover next! :cool:
You rotten bastard.  Now everyone will want to get one.  :)

Hey, I forgot to ask, do you mind if I throw a link up for your Classic Dungeon Designer netbooks on The Citadel?
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Roman

Quote from: GameDaddy;239046There is a definite trend towards games with fewer rules or rules light gaming...
Perhaps it's a combination of the multi-volume editions of core rules, or maybe that players want to complete a game in a reasonable amount of time, In 2008 we have seen an increase in the number of publishers, even large companies, releasing rules light games designed for fast play.

There is a definite trend towards modular gaming...
Some call it the WoW model after the popular World of Warcraft game, but the smaller games have a more modular style wherein game components that comprise features, benefits, style, and rewards, are designed to be optionally included or removed as the players desire. Not only that, designers are developing toolkits for players and game masters alike, that will allow them to add new features, benefits, styles, and rewards on the fly as the game is underway. World of Warcraft, in building a subscriber base in excess of ten million customers has amply demonstrated that there is a vibrant market for modular RPG games.

These are two things I look for when considering new games, and I'm glad you mentioned them.

Rules light, absolutely. I only want to see what's absolutely necessary to emulate the genre and adjudicate conflicts in the game. How much time will I have to spend looking up rules? (Ideally, zero.) How quickly can I help players get their characters made, teach them the system bits they need to know, and start playing? All questions that lead me to rules light games.

Modular: One of the things I appreciated the most with the 3rd edition of Basic Roleplaying is that there appear to be lots of modular, optional rules, allowing GMs and players to fine tune their games toward the group's playing style.
"Comics are the last place where an unfiltered literature of ideas can be produced for a mass audience."
~ Warren Ellis